Jump to content

BigGrim

Member Since 13 Sep 2012
Offline Last Active Yesterday, 09:37

#832295 New Content. 1876 - 1900.

Posted by BigGrim on 18 December 2013 - 16:59

Thrown a Common onto the 1876 creature.


#832269 New Content. 1876 - 1900.

Posted by BigGrim on 18 December 2013 - 15:44

Yes, but that was before composing came out. Now that common items have a use, (and are required for said use) they should be reintroduced. They dont have to be anything special, just something we can break down.


Like I said, I'll consider adding one basic common per update. I could possibly add them back down the way if need be.


#832173 New Content. 1876 - 1900.

Posted by BigGrim on 18 December 2013 - 10:02

There was a lot of feedback asking us to remove the common items as they cluttered up the backpack. We actioned that feedback. We will not be putting common items back in. I MIGHT consider adding a single common item per update, using recycled art.


#831930 Content Roadmap.

Posted by BigGrim on 17 December 2013 - 17:36

He needs Mountain Dew energy drink with a deep fried Caramac bar biggrin.png


I've been eating quite a few Refreshers.

New Master Realms Live!

The Tayarog Wilderness
Min Level : 1826

The Vendorshan Desert
Min Level : 1851

Sathrin Forest
Min Level : 1876


#830142 Christmas Events!?

Posted by BigGrim on 13 December 2013 - 09:51

Trust me, that ain't happening. I'm the studio Grinch.


#829583 Content Roadmap.

Posted by BigGrim on 12 December 2013 - 10:33

And the globals... and manage legendary releases, and the Cave events and.....

 
*Cries*
 

Deepfry them ph34r.png

 
That'd be evil on so many levels!


#829285 New Content. 1876 - 1900.

Posted by BigGrim on 11 December 2013 - 17:27

Hi all,

This is a major content update, we have just added the following to the game...

- New Area 'Sathrin Forest (Edge)'.
- New Area 'Sathrin Forest (Vale)'.
- New Area 'Sathrin Forest (Tall Trees)'.
- New Area 'Sathrin Forest (Thicket)'.
- New Area 'Sathrin Forest (Murk)'.
- New Area 'Sathrin Forest (Dell)'.
- New Area 'Sathrin Forest (Wilds)'.
- New Area 'Sathrin Forest (Open Ground)'.
- New Area 'Sathrin Forest (Clump)'.
- New Area 'Sathrin Forest (Depths)'.
- New Area 'Sathrin Village (East Quarter)'.
- New Area 'Sathrin Village (West Quarter)'.
- New Area 'Sathrin Village (Inner Quarter)'.
- New Area 'Sathrin Forest (Hills)'.
- New Area 'Sathrin Forest (Overgrowth)'.
- New Area 'Sathrin Forest (Deeproot)'.
- New Area 'Sathrin Forest (Silent Weald)'.
- New Area 'Soldoril Grove (Twisted Wood)'.
- New Area 'Soldoril Grove (Poisoned Earth)'.
- New Area 'Soldoril Grove (Despoiled Haven)'.
- New Area 'Soldoril Grove (Blackheart)'.
- New Area 'Sathrin Forest (Glade)'.
- New Area 'Sathrin Forest (Dense Undergrowth)'.
- New Area 'Sathrin Forest (Greenleaf Elders)'.
- New Area 'Sathrin Forest (Woodland Glade)'.
- New Area 'Sathrin Forest (Enclave)'.

- 25 New Creatures.
- 4 New 'Champion' Creatures.
- 1 New 'Elite' Creature.

- 1 New 'Common' Item.
- 2 New 'Rare' Items.
- 10 New 'Unique' Items.
- 2 New Item Sets.

- 2 New Portals.

- 3 New Relics.

- New Quest 'Little Green Wretches'.
- New Quest 'The Calling'.
- New Quest 'Devastated Haven'.
- New Quest 'Dark Scheming'.
- New Quest 'Master And Servant'.


It is rumored that a new portal to the Sathrin Forest (Edge) has been discovered in the Alkoran Canyons (Twisting Channels).

A new Feedback thread is open for all who wish to comment!

Enjoy

~The Fallen Sword Team


#828680 A list of guilds accepting members.

Posted by BigGrim on 10 December 2013 - 11:09

Pinned!


#825561 Exploiting XP to boost guild

Posted by BigGrim on 05 December 2013 - 13:00

A very easy fix to this huge problem would to discontinue giving guild xp to those who level under their VL.


This is easy enough I think. We ought to be able to do this.

Anytime a player is zeroed on the BB they should be teleported to the Mountain Path Coliseum.


A possibility. We were also thinking that an easier option is to cap the amount of XP sub leveling players can gain to that of +5 levels of their actual level.

*****Proposed ingame solution*****
Possibly forcing players who are more than 10 levels below what the realm they are in auto forced to warp to Krul Island upon moving/attempting to attack, and unable to attack creatures more than 10 above their level? This will drastically cut down on the abuse.


Possible, but again, we're thinking 5 levels max.

Paying to de-level and threatening bounty hunters to clear bounties their way or else.


Any threats need to be reported as we will not tolerate that.


#825259 New Content. Levels 1851 - 1875.

Posted by BigGrim on 04 December 2013 - 18:12

Oops! No! Only 25 levels!


#825186 Help the upcoming Legendary.

Posted by BigGrim on 04 December 2013 - 16:17

Hi there Everyone

As we've have mentioned in the Content Roadmap, we have 17 new Legendary Dragons created. We just need to build sets.However, the Christmas Content is our prime focus at the moment so, I thought we'd open the floor you you guys and gals to let us know what Items and Stats you'd like to see on the sets.

The levels of the upcoming Legendaries are :

15, 115, 225, 340, 415, 535, 665, 770, 845, 915, 1025, 1120, 1210, 1350, 1500, 1650 & 1800.

Sets will be two items, with 2+ stats. Stats will be divided 60/40 or 70/30. Amount of stats will be according to their level as normal and are not going to alter.

Feel free to tell us what Stats and Enhancements you want to see on the sets and we'll take it all under consideration.

Please lay out suggestions in this manner :

Level :
Stats : Att, Arm, Def, Dam, HP. eg : Arm/HP - 70/30.
Enhancements : List those you're interested in.

Any help and suggestions are appreciated!

The Fallen Sword Team.


#824578 Lagging

Posted by BigGrim on 03 December 2013 - 11:06

Servers are working perfectly well I'm afraid. Could this be on your end?




#822509 Content Update. 1826 - 1850.

Posted by BigGrim on 26 November 2013 - 17:37

Hi all,
 
This is a major content update, we have just added the following to the game...
 
- New World Area 'The Denarath Realms'.
 
- New Area 'Denarath Mountain (Descent)'.
- New Area 'Tayarog Valley (Orc Camp)'.
- New Area 'Tayarog Valley (War Camp)'.
- New Area 'Tayarog Valley (Death Pit)'.
- New Area 'Tayarog Valley (Wolf Den)'.
- New Area 'Tayarog Valley (Golem Haunt)'.
- New Area 'Tayarog Valley (Slither)'.
- New Area 'Tayarog Valley (Hunting Ground)'.
- New Area 'Tayarog Valley (Rubble)'.
- New Area 'Tayarog Valley (Pack Land)'.
- New Area 'Tayarog Forest (Glade)'.
- New Area 'Tayarog Forest (Darkness)'.
- New Area 'Tayarog Forest (Edge)'.
- New Area 'Tayarog Forest (Green Spot)'.
- New Area 'Tayarog Forest (Bulwark)'.
- New Area 'Tayarog Forest (Dryad Land)'.
- New Area 'Tayarog Forest (Willow Copse)'.
- New Area 'Tayarog Forest (Grove)'.
- New Area 'Tayarog Forest (Timberland)'.
- New Area 'Tayarog Forest (Clearing)'.
- New Area 'Tayarog Forest (Nest)'.
- New Area 'Tayarog Forest (Den)'.
- New Area 'Tayarog Forest (Sprite Haunt)'.
- New Area 'Vendorshan Valley (Giants Hideout)'.
- New Area 'Vendorshan Valley (Hunters Haunt)'.
- New Area 'Vendorshan Valley (Haramoths Haunt)'.
 
- 25 New Creatures.
- 3 New 'Champion' Creatures.
- 1 New 'Elite' Creature. 
 
- 2 New 'Rare' Items.
- 4 New 'Unique' Items.
- 2 New Item Sets.
 
- 2 New Portals.
 
- 3 New Relics.
 
- New Quest 'Culling for Winter'.
- New Quest 'Defending the Outpost'.
- New Quest 'Ridding the Scourge'.
 
 
It is rumored that a new portal to the Denarath Mountain (Descent) has been discovered in the Denarath Mountains (Village).
 
A new Feedback thread is open for all who wish to comment!
 
Enjoy
 
~The Fallen Sword Team



#819699 The Fair Way

Posted by BigGrim on 13 November 2013 - 17:28

I'd like to find a way to encourage the clean up after a secure. Possibly a "Gain double TKP after the Titan is Secured!" idea or something. Dunno. Will probably open the floor up for this.




#819657 PvP Colosseum (new concept to PvP).

Posted by BigGrim on 13 November 2013 - 11:52

I actually quite like this idea. It does remind me a little of the Sigma Storm Slaughterfests but there are some nice ideas.

 

Hash it out. I'll see if I can get Hoofmaster to have a wee look, though as this is not on the Dev Roadmap, it wouldn't be implemented right away if it gathers popularity.

 

But! I do like the idea.






Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: