Relic Defender will not do anything. Reign of Terror should not be a buff to begin with. Especially after multiple group attempts have been added to be able to RNG capture relics. We are littered with copious amounts of detrimental and impactful RNG buffs. Odds are you will get a concoction of procs by the time you've exhausted 10 group hits.
For the players that play this part of the game, this is not fun.
Remove Reign of Terror and don't add Relic defender.
All for one makes sense, SE sets simply do not match up after a certain level due to scaling. I've not ran the numbers on exactly how impactful it will be. But I'm sure someone (Toreth) will do that for us.
Not sure galvanize is necessary, seems like we keep caking on power creep and not having an equal and opposite correction to PVE. On top of that having more buffs is not necessarily good for PvP. We already have so many means of passively and actively increasing HP.
What is trying to be accomplished with Galvanize and Relic Defender?
Melons
Member Since 01 Dec 2013Offline Last Active Dec 24 2023 22:45
Community Stats
- Group Members
- Active Posts 171
- Profile Views 19,329
- Member Title Member
- Age Age Unknown
- Birthday Birthday Unknown
User Tools
Latest Visitors
#1008553 Upcoming New Player Skills - November 2022
Posted by EpicPiety on 31 October 2022 - 16:53
#1008153 Game Update v3.9 / App Update v1.2
Posted by Arioche on 11 August 2022 - 12:32
I have updated the first post to reflect this change too
#1008096 Game Update v3.9 / App Update v1.2
Posted by Tilley10 on 05 August 2022 - 19:40
The rewards listed for spending millions of stamina is an absolute joke. It truly shows how out of touch the people who decided the rewards are with this game. It is borderline insulting to think it was adequate.
+10 stats doesn't have any impact - not even to a level 1 player. You may as well take away the "reward" and have it be the guild achievement completed on the guild page - it would be the same. Not a single person is going to rush to complete any of those achievements.
This has got to be increased substantially. Changing it to a percentage increase is a great start. I am very much in favor of changing it to 5-10%.
Or, have 1 of the achievements provide the stat percentage increase and change the other rewards: increase max stam by XXXX, increase gold gain by XXXX, increase XP gain by XXXX, increase shard gain by XXXX, increase all enhancements by XXXX, etc.
Anything at all would be better than what is listed as the reward right now.
#1006803 Asaharas Gold sink thread
Posted by yotekiller on 02 February 2022 - 14:34
#1006764 Fallen Sword Roadmap (March - June 2022)
Posted by Undjuvion on 26 January 2022 - 17:02
i would hope the 'new titan items' includes a few new recipes for the hunted cow titan, it is one titan keeping people checking in for throughout the day and adds value to the realm chests, low enough level that anyone can get in its range and kinda is a bit of a flagship titan bearing the hunted cow name on it.
#1002930 Asaharas Gold sink thread
Posted by yotekiller on 07 February 2021 - 16:33
xxxxx lost 11399299 gold of which Yotekiller stole 8549475 gold
This is also a milestone - With this hit I passed 500 million net gold stolen. Total Gold Lost - 677,906,524 and Total Gold Stolen - 508,361,617. These numbers are only counting hits of 1 million or more gold.
#1003294 Asaharas Gold sink thread
Posted by yotekiller on 26 March 2021 - 22:33
#1003218 Potential Balance Changes - Buffs
Posted by Corrupted on 23 March 2021 - 21:06
It's easier to have more HP on Defense than in Armor sets. I don't think this should work this way since Armor is about 'tanking' and Defense is about 'dodging/not getting hit'.
Much thank
#1003221 Potential Balance Changes - Buffs
Posted by shindrak on 23 March 2021 - 21:12
Wow.. another player wants the game tweaked to their own advantage.. quelle surprise!!
Actually I don't see there is any advantage from this , every game i knew always make tweaks to the game over and over, so its normal.
He suggesting and people can add their thoughts
#1002792 Super Elite hunting - some tips
Posted by stormfish on 12 January 2021 - 08:40
Hi there all
- As mentioned in the WandKing's and BadPenny's posts, it is good idea to search the boundaries of the realm first, then the inside parts. Especially when vast realms have to be searched. I tried to proof that rule, but have to say that it is not very clear that it work. Anyway it is not wrong to use it.
- Use mercenaries. With recent changes in group attacks, it is worth to create attack group and use it for tough SE's. It is 20 stam to create group, and you can use it 5 times (without updates), i.e. it is 4 stam per attack. For tough SE's this is even below usual stamina spend per attack (because you use CA 175, and the combat is often more than 3 turns). In addition, when you are defeated, you don't lose EXP and your gold in hand. In big guilds it is expensive to hire mercenaries, but in small ones it is good opportunity. In addition many of the mercenaries were upgraded few years ago, and their stats were improved.
- Rise your composing level. It's a huge hunt helper to use high level SH, COA, KE etc. You can schedule your hunt grouping tough SE's, and hunting them in short time. This way you can compose one 30 min potion with all needed high level buffs, then extend it to 2 hours, or more (depending on your set of medals) using that combo:
Distil + Buff Enhancer + Brewing Master + Pride + [Your composing potion]
- Always monitor the Super Elite Slayer Kill Log. This will help you to schedule your hunt, and to skip recently visited realms.