Many have been talking about the high repair bills for tanks. Tanks are our friends and I personally don't like to see them go broke from repair bills. Many of them will not accept donations either. So, I am suggesting this. I can see valid points for both sides of this discussion but prefer not to state them myself. I would just like to see the thoughts that others have on this matter.
This would be a change for HCS to make. I do not know if it's possible or if it's something they would do. Let's see what others think.
For example, a dungeon run with lost and distributed durability (my numbers are not accurate I know. Just throwing out some numbers):
Tank: 24%
Healer: 8%
DPS (melee): 16%
DPS (ranged): 8%
DPS (ranged): 8%
The distributed durability in this example would be 12.8%, which would cut the tank's repair bill in half while minimizing added cost to others.
Note 1) One thing that could cause a bump in this would be higher levels helping lower levels in dungeons. So maybe this could also be weighted by character level or dungeon level as well.
Note 2) This should probably not apply to players choosing a resurrection point instead of being revived by another player. Any player choosing a resurrection point, would still have the 8% durability loss applied to themselves only, if applicable.
Edited by zargon, 02 May 2014 - 01:00.