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Tilley10

Member Since 18 Jun 2013
Offline Last Active Yesterday, 04:30

#1001931 Fallensword Subscription

Posted by Tilley10 on 27 October 2020 - 19:35

How about something like 30-45 min cooldown for pvp hits, and 1 min cooldown for gvg, and 30% stam saved when casting buffs on other players and 72 hour AH and maybe a stam gain 5+ in a subscription pack? just an idea

 

These benefits are ridiculously overpowered. You would be at a huge disadvantage if you didn't subscribe and get these.

 

The pay-to-win gap over the play-for-free would grow even more with this. I voted no to a subscription. I know a ton of people who have a lot of success playing for free. They all agree that it isn't easy because of the benefits of "donating" really increase the the scaling of character development. But, they are still able to thrive as a F2P player in the current FS environment.

 

My opinion is that HCS needs to focus on revamping old content, implementing new content & actively bring in a new player base. These are the things that will continue to make this game better.




#1001771 Fallen Sword App Update (v0.8.4)

Posted by Tilley10 on 11 October 2020 - 22:38

Hello! I am back with a few suggestions that I have after using the app some more. As always, I will be providing screenshots of each of the comments below soon (need to resize).

1. PvP ladder sorting is defaulting to alphabetical. Can this be changed to rating?

2. FSP market lists the cheapest option first. It should always list the highest as this is the best option.

3. FSP market listing page is missing the entire 2nd page that is in the browser version. This should also be flipped to show the lowest price first as it is the best option (this needs to be flipped in the browser version as well).

4. Can there be a filter to show items in specific BP folders? Hard to sort by the other options in my opinion.

5. After the last update: When I am clicking in gear to replace something I am currently wearing, it no longer previews the name or level of the item. Can we revert to what was done previously? More work involved to preview the name/level of an item.

Thank you again for working on this app. Please don’t hesitate to ask for any clarification on the items above.


#1001518 Game Update v2.194.0

Posted by Tilley10 on 21 September 2020 - 12:28

Thank you for an update, glad that things are still being worked on. I was really hoping it would address the current issues with the game, change the current areas of the game we have (PvP, arena, titan, etc.) or provide us with something new. I will continue to wait for a more impactful update in the near future.


#1001326 Can we revisit smasher ticks for normal pvp

Posted by Tilley10 on 22 August 2020 - 22:51

This thread went from a constructive story with strong arguments to an absolute train wreck with no substance or purpose. I applaud Moon with such creativity, needs to be recognized.

I would highly encourage the admins to weigh in on the original post with the original intent. Should be considered as it may liven up a few areas of the game that are lacking (Bounty Board, random hits, hitting for medal, prestige hits, etc). Otherwise, lock this thread as it is not productive to FS or the original poster.


#1000870 Buff market

Posted by Tilley10 on 08 July 2020 - 05:49

Agreed! It would be nice to know if the person I am buying a buff from has Buff Enhancer (and what level) on or not. I would also prefer that the level of Fury Caster, Extend, Sustain & Mage Tower have their levels listed below. This would be much easier to view at a glance instead of hovering. Would be a great quality of life improvement.




#1000865 Epic Quest Line - The Fallen Sword Cube

Posted by Tilley10 on 08 July 2020 - 04:57

(Stumbled upon this reading old threads.)

 

Wow. What an excellent idea! This could make DQ's more interesting. It would incorporate more stam usage for EOC as they would need to travel through the realms. Would give lower levels access to more powerful potions without needing to compose - all for logging in and playing the game. This would definitely help keep players active and login daily. I check the the current DQ system at 0:00 and decide right away if I'll do it or not based on the need and reward. The reward on this is a constant with something to work towards - could even throw in a random reward (current stam, reserve stam, loyalty tokens, etc.) as an added bonus for completing this daily. Being able to sell the potions would allow another avenue for making FSP's. I believe that the more ways to make money in game, the better. The addition of additional skills would also spice up the current meta. This is a great idea and something that could definitely be expanded upon in the future with future Epic Quests or new DQ options (maybe have "3" of these that you could do daily).




#1000841 relic capture

Posted by Tilley10 on 07 July 2020 - 08:55

the purpose is to find out from admin if there is anything stopping me from taking them


Everyone on this thread knows the answer to your question, including yourself. No, nothing can stop anyone from taking any relic except the hour restriction, need a group and level of realm relic is in. All are fair game to anyone.


#1000833 relic capture

Posted by Tilley10 on 07 July 2020 - 01:05

If being threatened, submit a ticket. Relics can switch guilds every hour, more of a rental and not ownership. Plus, “relic wars” earn guild members various medals. So, capture on.


#1000745 Fallen Sword App Update (v0.8.1)

Posted by Tilley10 on 01 July 2020 - 16:42

A couple of things on the image below:

I activated conserve but it says the defender saved stam, this is incorrect. I saved the stam as the attacker who activated conserve.

Defender didn’t have deflect, so why did I activate Anti Deflect? I got worried that they buffed with Deflect (they didn’t).

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#1000741 Fallen Sword App Update (v0.8.1)

Posted by Tilley10 on 29 June 2020 - 14:17

It doesn’t list the PvP rating gain/loss while using the app on either screen. Can this be added?


#1000712 Fallen Sword App Update (v0.8.1)

Posted by Tilley10 on 24 June 2020 - 16:52

In this update we removed the health value in favour of the percentage. We found it fit nicer on the screen than the health values that can sometimes reach ridiculous levels. If this is something that you and the rest of the sword community feel strongly about we can have a discussion about getting these values back in there.

 

For the same reason as the health value, we decided to put the battle log in its own screen where it has more space to display its often long breakdown. We could add an option to default this screen, but I'm wondering how many of you would toggle this setting? If enough of you would like this as the default screen we could have a sit down and work out how to make this so.

The health is vital when doing any sort of PvP but I do understand it can be larger with higher levels. I would prefer to have the number though - a preference might be ideal to avoid those larger number. But, I don't know what the rest of the community thinks.

 

I would definitely like the Battle Log to pop up first as I always want to see how combat plays out and what skills/buffs activated. The way it is currently, I will always open this after a battle. This is more important than the health issue in my opinion. I'm sure others who PvP on the app will agree with this.




#1000193 Fallen Sword: Mobile Application (0.8)

Posted by Tilley10 on 14 April 2020 - 02:58

Can you change this so the total XP loss remaining is in the screen where you take the bounty? Don’t round it on that screen.

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