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This has been discussed a bunch of times already.
As the Mythbuster here: http://forums.hunted...&hl=mythbusters
Another one where Hoofmaster confirmed the code: http://forums.hunted...showtopic=58580
From those 2 threads the overall math is "ok".
Personally i think while the overall distribution of "randomness" matches what is expected,
the main problem is that the random number generator is not random enough, and things happen in streaks. I have seen this happen both with scavenging, extraction, crafting and Four Leaf skill kicking in. I remember that during a GvG Deflect kicked in so often, chance of that to happen was like 1:100.000. What needs fixing are these streaks.
Thanks for the posts Kildek, that myth busting is a ridiculous farce, use a peanut sample size, rinse and repeat till the results match your own myth busting hypothesis or you get lucky on your first shot, its worse than the myth since it disguises itself as a scientific approach.
I'll believe the efficacy of the RNG used by HCS when they post the results for their RNG using the dieharder test suites, not the results of 30 GVG hits. Better yet post in real time the distribution of combats and deflects as they occur across the game, short of that, the anecdotal evidence suggests otherwise.
In the post by Hoof, all he said was the code is OK, no evidence or explanation of any form was offered.
"Personally i think while the overall distribution of "randomness" matches what is expected" - What is the expectation and how are you verifying it is matched?
In my original post, I'm not necessarily questioning the math, I conceded that the overall distribution may be to HCS's expectations, what I asked is:
1 - Could they please provide an official clarification on the calculations?
2 - Could they cap deflect activations on a given bounty by a given bounty hunter to the probabilistic limit as a complete set in and off itself?
The second would address the 'streakiness' hypothesis which most anecdotal evidence matches and make the game a little fairer for bounty hunters who bear the brunt of this without in anyway changing the probability of deflect activating so not reducing its defensive value in any way.