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Fix Trapper Atol


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#21 Taranaka

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Posted 12 April 2015 - 16:45

They already have mentioned creating a new pvp map which if more fun for the pvp players may have them going there more when and if it comes out however HC may also put in place some tempting rewards that even pve players may want to venture on the map though I kind of doubt they add obtainable mats there because we have that already with TA and why repeat that.

 

IMO they should make it a 'Monster Play'-map, where people can play a member of the Infernals etc. akin to the way LotRO handles PvP.

 

As it stands there are close to zero Lore reasons for PvP, due to a total and utter absence of players belonging to hostile Factions as is the case with games like WoW, Dark Age of Camelot etc. This leads to the PvP being a personal choice of the individual player, and with it the consequences (server Rep etc.).

 

In social games like MMORPG's these consequences are - and, argueably, should be - social. In other words, if you're acting like your stereo-typical ganking a-hole, people will treat you like that, which incedentally is also a reason why I'd advise against an 'annonymous'' Auction House and personally don't like Dungeon Finder Tools. There has to be (the possibility for) consequences to ganking (and anti-social behaviour in general, like ninjaing), as otherwise the risk of another game degrading into a griefbox and box of tools  is entirely possible, as evidenced by e.g. the wrongful implementation of the Dungeon Finder in WoW mid-Wrath (note that even Afrasiabi - one of WoW's eldest Devs - is having second thoughts on how it all went down with these Tools as well; can quote if needed).

 

That being said, as far as TA is concerned, I think that at least part of the 'sting' could be solved by making Crafting Professions less grindy, as except for Alchemy they don't seem to flow very well with their Gathering counterpart(s) (eg my Forestry is 32 and Prospecting 37, whilst Weaponsmithing is 22 and - thanks to pots - Armorsmithing 29; Jewelry 8/CC18 etc.) . In general Profs need IMO looking at (having a Recipe eight levels below still be the most economical levelling way increases the feel of grind for the sake of grind).



#22 Slaelia

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Posted 14 April 2015 - 21:25

You can also choose to play on EU where active members defend people gathering :)

(yes I only post that so that US pkers come more often, we lack action, we killed all of our baddies until they quit).



#23 luke94

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Posted 15 April 2015 - 15:22

You can also choose to play on EU where active members defend people gathering :)
(yes I only post that so that US pkers come more often, we lack action, we killed all of our baddies until they quit).


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#24 Trillium

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Posted 16 April 2015 - 03:06

Remove gathering nodes from TA! simple solution :D

Then materials might actually be worth something!


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#25 itsme0

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Posted 17 April 2015 - 16:00

They should fix trappers Atoll! Seriously, I want to be able to try out PVP without being at a huge level disadvantage!. Make an island or two that have a level cap that no higher level players can join. This way the lower levels who want to try out PVP aren't stacked against max level characters all the time. Of course remove the resources completely from these lower level areas, or at least reduce them so people can't take advantage of lower levels being there. Other than that top area can stay as is. Sure these posts come up sometimes, but most players know the risks by now, only a few who don't/can't read come to complain.



#26 KeS

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Posted 17 April 2015 - 18:16

They should fix trappers Atoll! Seriously, I want to be able to try out PVP without being at a huge level disadvantage!. Make an island or two that have a level cap that no higher level players can join. This way the lower levels who want to try out PVP aren't stacked against max level characters all the time. 

That's another issue that has been in the center of PVP generality...I would love to see level areas/arenas as well that way pvp can be enjoyable for all. 


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#27 Fizban

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Posted 17 April 2015 - 22:36

That's another issue that has been in the center of PVP generality...I would love to see level areas/arenas as well that way pvp can be enjoyable for all. 

yep, as LegenVonFizzy  :P says, many a post has been made about +/-5-10 level PvP band in TA, seems to fall on deaf ears though, maybe the devs like the drama :lol:


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#28 minddrag

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Posted 18 April 2015 - 02:32

#euidiots.... I came I saw I laughed I kicked butt... So I lied into EU and started taking.... Sooner or later I went afk came back a nub was hitting me. So I mauled him. I was then informed that EU was a no pk zone in trappers atoll and they would remove me if I continued so I said go ahead and killed them both..... What has EU come to.. Needs a few new pkers... Expect to see me more often... And doja said I can't pk on EU on eu... When was this a rule! I protest ya it's a pgp area... Or maybe this was oc... Whatever


Edited by minddrag, 18 April 2015 - 02:33.

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#29 Mayahuel

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Posted 22 April 2015 - 12:39

Gatherer's take note of this mans wisdom

It's actually lady wisdom, Luke, but thanks!  :D



#30 Taranaka

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Posted 30 April 2015 - 07:27

You can also choose to play on EU where active members defend people gathering :)

(yes I only post that so that US pkers come more often, we lack action, we killed all of our baddies until they quit).

A policy which kinda faded away in practice as people wanted full groups for PvE quicker, even when it applies to people that gank during Plasma Lord (and then spam their 6th place as a giant victory, as if the thing isn't a) fairly random and B) not that hard if you gank other participants).

 

On a related topic, the one thing TA really does right is the Open Tag for its 'World Boss', all World Bosses should be open Tag IMO. Would for one make the reactions to e.g. a 'big' Usa spawning less yawning.




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