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New Epics -- bare with me, please
#1
Posted 25 January 2013 - 16:26
What I would suggest is that the new epics give extraordinary boosts to gain (+10, as a ballpark, but up for debate), but that they also be crystal, with very limited durability, (20/20, or 50/50, as a ballpark). This way, there would be a tradeoff between the gains and the fact that they would break, and would be lost once they did.
I think this would be a boost to the game economy (whether these things are by Titans, by RP items by invention, or whatever, everyone would benefit), would give EoC and/or donating players something to pour their FSPs into, and could spur on PvP as well by giving them an incentive to hit players wearing these items.
As follow-up suggestions, it might be a good idea to also have these items scattered across multiple levels -- i.e. one at level 80, one at level 300, one at 1200, etc. Also, it might be very interesting if the items were each part of a set; each individual item would give some gain boost, and the set bonus could be ANOTHER gain boost. This would further incentivize getting the items, and would also incentivize PvP-ers to hit people wearing these items.
Just food for thought. Please be gentle as you tear this idea apart.
#2
Posted 25 January 2013 - 17:56
This is NOT a thread asking for new epics, of themselves. It is an acknowledgement that, at some point, it is inevitable that there WILL be new epics, and a suggestion as to a unique way to handle them.
What I would suggest is that the new epics give extraordinary boosts to gain (+10, as a ballpark, but up for debate), but that they also be crystal, with very limited durability, (20/20, or 50/50, as a ballpark). This way, there would be a tradeoff between the gains and the fact that they would break, and would be lost once they did.
I think this would be a boost to the game economy (whether these things are by Titans, by RP items by invention, or whatever, everyone would benefit), would give EoC and/or donating players something to pour their FSPs into, and could spur on PvP as well by giving them an incentive to hit players wearing these items.
As follow-up suggestions, it might be a good idea to also have these items scattered across multiple levels -- i.e. one at level 80, one at level 300, one at 1200, etc. Also, it might be very interesting if the items were each part of a set; each individual item would give some gain boost, and the set bonus could be ANOTHER gain boost. This would further incentivize getting the items, and would also incentivize PvP-ers to hit people wearing these items.
Just food for thought. Please be gentle as you tear this idea apart.
Sounds very nice
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#3
Posted 25 January 2013 - 18:10
+1000 Gold Gain!
ACK! No more new gold please
As to the original suggestion:
I like the idea other than the low durability, shouldn't be crazy 100 seems fine and with each decrease in durability the gain is reduced so if its at 90% durability you get 90% stats from it
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