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Kedyn

Member Since 21 Mar 2013
Offline Last Active Jan 26 2018 13:32

Posts I've Made

In Topic: GvG rework proposal

27 April 2017 - 03:03

^This

 

I believe this might be the solution to satisfy both sides. Create a global/seasonal event that focuses on the competitive part of GvG while leaving the current one alone for those that are more interested in the profit side.

 

 

Also, this is my opinion, but if a global competitive GvG is made I don't think players showed be allowed to use High Guard, Golden Shield, Dispel Curse, Invert, etc.

 

While I think things like HG/GS/DC/Invert cause a lot of luck, I don't see the issue of excluding them. However, this "tournament" or global/seasonal event could be a really good "test" time for the idea of limiting buffs (composing / epic potions) or the other ideas Hoof and Grim were discussing with buffs in things such as PVP and GVG. It would be interesting to see how that would affect the event and allow time for players to test and work through.

 

Rye - I like the revisions, and would support the changes as Yow mentioned above. Like many here who are in favor in some way, it would be nice to breathe life back into the GVG aspect and introduce more players into it. 


In Topic: GvG rework proposal

26 April 2017 - 03:56

Side Thoughts/ Wish List:  It would be cool to see new RP buff packs introduced as well for 1 click cover all buffing.  Nothing crazy, just something to benefit the large (lots of members covered), and small (potentially limited human resources) guilds in making for the most possible competitive GvG venue ever.  Examples are for 25 RP Invigorate 200, 25 RP KE,Coordinated ATT, Smashing Hammer 175, 25 RP LD,GS,HG,FS 175,....etc..etc.  Something like that - I'm just throwing examples, these packs can be subject to community desire, but again it's important that we keep them reasonable - nothing overpowered -

 

One of the items I would suggest on this Rye is to increase the RP packs to at least above the current castable level of buffs (maybe like 200 or 225) so that it allows guilds some abilities to counter the composing and epic potions that people have access to.

 

Maybe also introduce a new buff (only in RP pack) where an offline defenders stats are increased XX% while no potions are active (buffs are okay, but epic potions, PVP ladder potions and composed potions counter the buff) so that it helps guilds defend when players are unable to get on, and will also possibly help to offset the leverage that composing and epic potions have introduced into the game. 


In Topic: GvG rework proposal

26 April 2017 - 03:44

 

I have mentioned two flaws with the original idea and counter solutions with points to back it up:

Instead of simple reset of rating, Introduce guild size brackets to really level the playing feild 

Don't mess with RP gain, Introduce new Reward currency for more exclusive buff packs

 

In both of these, I see large flaws:

 

First - Guild Size brackets - how do you break them down? How will you count inactives? How would you suggest dropping the brackets so that there is enough "active" guilds? Just like the ladder bands that you see in PVP now, you'd run much into the same issues with GVG, as guilds continue to dwindle in size and larger guilds continue to recruit those player away. There's more questions that I could come up with, but am moving on. 

 

I would like to say that I can both defend and argue against your point of size of guilds in GVG. Smaller guilds have an advantage in terms of coordination and just buffing players. With less players to buff, there is less stamina. On the same note, there are also less members to be online. Where you have larger guilds like LWS and ND where there are usually people from different countries on at all different times. Larger guilds, while requiring more buffs, also have the advantage of having more members online at times, more members that can help buff (ie carry the load of stamina) and to help. As I'm sure Lap and Teh can attest to, being in a GVG guild really comes down to preparation and a buy-in from members (irregardless of reason) to help defend the guild. 

 

To your second point, there is an easy way to offset the gains that Rye has suggested - introduce new rewards to offset the "short-term" increase in RP coming into the game and offer new, more expensive RP packs that help guilds defend in GVG (especially larger guilds) that enable buffs above the buffable level (not composing or epic potion levels). Honestly, with supply and demand, the market really isn't going to "tank" persay. It is going to drop like it does now because there is still an increasing supply with less demand (less players needing the RP epics). Thinking about the idea that Rye mentioned where attackers get no RP in Draws and Losses, that would significantly change the market as well. If defending guilds received 2x RP they get now for a draw, then I'd bet you'd see some increase in the defense process, and require attacking guilds to actively defend. Granted there is room to take advantage and work with guilds to "game" the system (it would be against HCS rules, so could result in bans), it would be an interesting idea to see. 

 

Rye - you know we've discussed this topic at length, both in guild and in the past when we were in separate guilds. I support the idea, and hope that it continues to see the positive feedback and the negative to help balance the idea. I'm all for more activity within GVG, and I've tried to post about it multiple times. I'm all for bringing more activity to this part of the game, and be able to help others expand their horizons to experience the fun that GVG between guilds can bring. It is an experience that helps expand your knowledge in the game, and helps strengthens the bonds between your friends and guildmates. I highly doubt that I'd have most of the allies on my list without PVP and GVG in the game in some way, shape or form.  


In Topic: Composers of Fallensword, what do you call your "throw-away" Composin...

05 April 2017 - 02:45

All of them are 10xp, 20xp, 30xp, etc. 

 

Mostly the cheaper way to go - 20xp potions all the time. 


In Topic: Rise of the Wraiths XII

05 April 2017 - 02:44

Thanks for the Global Grim. 

 

As a suggestion - can we start trying to have different end times? The "final" push for top 100 usually comes down to the last few minutes, and a lot of times, people don't have access to be on during that time. Maybe changing the end time on the events would be a nice thing to have. 


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