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grimforest

Member Since 18 Apr 2013
Offline Last Active Feb 16 2018 00:41

#907043 Development Update 3rd December

Posted by grimforest on 04 December 2014 - 17:14

Du Hellu,

 

I apologize in advance for not having read the billion pages of text before this one. I do care but don't have time.  Anyway. 

 

I don't believe that making Leveling up faster at lower levels the way you propose will actually aid in getting new players to the game.  You seem to propose giving more xp for monsters and quests.   As it stands/ with almost all players recieving the player boost.  it makes it possible to hit level 80 on their first hunt, if they know what they are doing.... 

 

The issue as i see it is that at those lower levels the quests are very confusing and the areas are diffucult to find.  Finding the highest level level that they should be hunting at (to level quickly) Is extremely hard even to describe to them.   The first 15 levels are crazy.  I remember them. and even going back to complete the quests was crazy.   The lower levels are nothing like higher ones where everything is just linked together in a straight forward way.  Make the Drops for that silly bite serum at the start earier to find. 

 

AN idea would be to have an extended tutorial.   ANd help them through the first 15 levels by having Icons apear on the world map.  Such as when it is apropriate to move to an new area.  And promps on quests the show what creature will drop a snake head and how many are needed and how to use the inventing .

 

  i DO NOT think a whole new turorial area is nessicery. I THINK just turning the first few current levels into a road map. Like go to A to B to C.  Show them a good way they can hunt for a few levels, and then allow them to decide if thats best for them.

 

I don't believe handing out more xp for monsters will help matters.  Will just allow multi accounts to catch up quicker. 

 

Anyway i am not great at describing my ideas. and hope this was relivent and useful .

 

Grim Forest




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