Kito please explain to me the advantage from having more guild mates join an arena (Outside of guild tagged gear which i addressed)? Afaik none exist as it would make sense because arena is a solo activity.
ok, I will giving you explanation but in return you treating same and giving explanation too and not ignoring it please, I give respect and you give respect back
my english not good and I using translator for helping
because you OP, I will using your guild for example I writing here, it simple:
this only players from your guild who having around or more than 1000 arena wins
ArtziK, 2zina, PowerLegi, Tilley10, leos3000, SuOkWinter, shindrak
arena having 8 and 16 players who can joining
your guild having 7 members who having around 1000 arena wins and they having most own gear
Joining with all your own gear = bypass 25% rule
Joining with Guild Tagged gear = 25% rule applies
because you know your rules not existing in game I can only give theory like everyone else but I using logical thinking that everyone can easy see too and understanding
if we adding your 2 EP rules for 8 player arena:
it meaning 2 (25%) can joining with guild gear and 6 who having own gear can filling all 8 spots from same guild (100%)
if 16 player arena:
4 (25%) can joining with guild gear and 7 who having own gear can filling 11 spots of 16 from same guild (that around 70%)
that meaning for 8 player arena your guild can having 100% spots and for 16 player arena around 70%
this can leading to monopoly because it will increasing your guild chances very much (best example is before cooldown only 1 guild in game was having monopoly of epics, this everyone knowing and can asking admin)
but this is not worse what your 2 rules do, if you adding other top guilds who having many top arena players with own gear it becoming very difficult and hell for other guilds
there many worst case and one of worst case is this:
ffs, mom and ted joining and will having most and fighting each others for monopoly
if we adding your 2 rules for 8 player arena with other big guilds ffs and ted too
it meaning 6 (75% from only 3 big guilds) can joining with guild gear and very many who having own gear can filling all 8 spots from same guild (100%)
if 16 player arena:
12 (75% from only 3 big guilds) can joining with guild gear and very many who having own gear can filling 4 spots of 16 from same guild (100%)
this examples I giving very simple and easy understanding if using little of brain and math for 10 year olds
I can saying truth and it will increasing activity but you need to understanding for whom it will increasing activity and this is why I keep asking epicpiety to answering because he knowing it will increasing actity for his guild (big guilds) and if you use logic then what happens to players in smal guilds whos chances will decreasing (because of this 2 rules)?
logic saying that when chance decreasing then high chance they will stopping
if you still not undertanding or want to give excuse that arena is still solo or other excuses then this:
everyone in game knowing you can not doing bountys on your guild members but if wanting only increasing pvp activity then allowing guild members doing bountys on each other would increasing activity
this will increasing activity very much but at what price?
yes bounty board is solo activity but why do you think HCS make rule that same members can not doing bountys on eachother? yes, it is because of abuse
players can trying arguing (same argument with arena that you can giving friends outside guild the items to wear) I having friends outside guild that can doing my bounty, that true but because of this HCS rules (guild members can not doing bounty on same members and 25% arena rule) abuse becoming more difficult
we can doing extreme thing:
as much as I wanting seing removing pvp attack ranges I knowing it will bringing very high activity but is this really good for game and at what price?
everyone here knowing it will increasing pvp activity but it will benefiting one group and not all of comunity and making abuse more easy because of many things (eoc can hit level 1, stat difference, no pvpers .....)
question for everyone:
will you accepting if a idea will increase activity (for certain groups, not for comunity) but increases abuse very high?
yes or no?
for epicpiety:
if we adding your 2 EP rules for 8 player arena:
it meaning 2 (25%) can joining with guild gear and 6 who having own gear can filling all 8 spots from same guild (100%)
if 16 player arena:
4 (25%) can joining with guild gear and 7 who having own gear can filling 11 spots of 16 from same guild (that around 70%)
that meaning for 8 player arena your guild can having 100% spots and for 16 player arena around 70%
1) is simple thing what I writing above this true? yes or no, it very easy question that can saying yes or no with explanation
2) for who exact will your 2 rule increase activity, give details because I showing it will not increasing for comunity but certain (big groups) and with more players from same guild can joining then logic it meaning higher chance players of this guild can winning
3) with your 2 rule will it be possible for 1 guild to get all 8 arena spots? if yes then logic saying it will increase abuse
I taking long writing using translator helping with words because you saying you not understanding 90% of what I writing but picture postings of shindrak, biggrim and hoofmaster in other pots you and everyone should having no problem understanding
I have asking this 3 very easy questions that simple on purpose and willl waiting if you will ignorning them, only saying no and ignoring explanation or this time answering like I doing with yours with full explanation