Jump to content

Photo

Ascended loot


  • Please log in to reply
25 replies to this topic

#1 hussey

hussey

    Veteran

  • Members
  • PipPipPip
  • 788 posts
  • Badge
  • India

Posted 12 May 2014 - 04:42

Earlier Ascended dungeons had a drop of defined gems . Now they drop either a defined gem or a item drop ( same item as in rg/bt ) .

 

The defined gems are good .But the items are crappy with no gem slot / Crappy random sockets .

 

SUGGESTION :-

 

Make it this way -

 

Each boss drops one defined gem + an item loot .

 

The item loot should have the maximum or close to maximum possible random socket .

 

For eg :- maximum block rating in bt shield is i think 256 . Make it drop mainly / only in ascended dungeons . U can reduce the chance for it to drop in regular dungeons .

 

Same with attack power . ATM max attack power is 538 , make it drop mainly in ascended dungeons and reduce the chance its obtainable in normal rg/bt .

 

This would be an incentive to do Ascended dungeons more than once given the fact that relics are obtainable only by the daily quests .

 
If its a 2 hand weopen make it have 2 random sockets or 1 random + 1 gem slot compared to a chance in 2 sockets on normal dungeons .
 
There can be all combinations of attack power(increase chance of double atk power)/crit / haste ( increase chance of double haste ) /weopen dmg (this is being common on mage staffs but its useless atm ) /accuracy ( the so called  unfavourable stat but its useful in ascended dungeons and in wbs ) .
 
At the end i wanna say that the item drops should be worth the effort .
 
Edit :- One more suggestion - Make heroics obtainable in dungeons like heroic xbow or heroic knife obtainable only in ascended dungeons . And devs why not a heroic essence / one hand / 2 hand at lvl 45 obtainable in dungeons :P 

Edited by hussey, 12 May 2014 - 05:03.

PLAYING     ONLY     FOR     PVP ! ! !


#2 SHUTTLER

SHUTTLER

    Member

  • Members
  • PipPip
  • 263 posts
  • Badge

Posted 12 May 2014 - 05:20

i agree and like this idea , no point spending an hour doing it for crap 10g useless drops ...........

 

it doesnt even help a dps then think of tank .. :P

 

if ascended dungeons are meant to be something more than the normal ones then y not the loot?


Edited by SHUTTLER, 12 May 2014 - 05:21.


#3 ZooksterGaming

ZooksterGaming

    Veteran

  • Members
  • PipPipPip
  • 1,495 posts
  • Badge
  • Sweden

Posted 12 May 2014 - 07:42

I see no reason for this at all. We are there for (mainly) one thing, Fabled Gear. Why should we get more stuff on the way there? Its easy enough to go grab some fine loot outside the Ascended dungeons.
Pls dont make them into gold profit-fabled gear runs. It just doesnt make any snece :/


91ig7l.png

| Zook (45) Prophet | Arumat (45) Warrior | Samoorai (45) Templar |

| Crystal Cutting - 45 | Farming - 40 | Fishing - 23 | Foraging - 45 | Forestry - 45 | Prospecting - 45 | Skinning - 45 |

| Alchemy - 45 | Armorsmithing - 45 | Cooking - 45 | Jewelry - 45 | Leatherworking - 45 | Tailoring - 45 | Weaponsmithing - 40 |


#4 Alteration

Alteration

    Veteran

  • Members
  • PipPipPip
  • 565 posts

Posted 12 May 2014 - 07:48

I see no reason for this at all. We are there for (mainly) one thing, Fabled Gear. Why should we get more stuff on the way there? Its easy enough to go grab some fine loot outside the Ascended dungeons.
Pls dont make them into gold profit-fabled gear runs. It just doesnt make any snece :/

Sense is in making it easier to find runs for those who haven't done it yet.  If people are only doing ascended 1x/day, then the majority of people won't be able to get into those "cliques" to get their own relics.  



#5 ZooksterGaming

ZooksterGaming

    Veteran

  • Members
  • PipPipPip
  • 1,495 posts
  • Badge
  • Sweden

Posted 12 May 2014 - 08:16

More loot doesnt make it easier... Not enough players have the gear to actually run it properly.


91ig7l.png

| Zook (45) Prophet | Arumat (45) Warrior | Samoorai (45) Templar |

| Crystal Cutting - 45 | Farming - 40 | Fishing - 23 | Foraging - 45 | Forestry - 45 | Prospecting - 45 | Skinning - 45 |

| Alchemy - 45 | Armorsmithing - 45 | Cooking - 45 | Jewelry - 45 | Leatherworking - 45 | Tailoring - 45 | Weaponsmithing - 40 |


#6 Alteration

Alteration

    Veteran

  • Members
  • PipPipPip
  • 565 posts

Posted 12 May 2014 - 08:22

There's enough healers and dps willing to run it.  But because of repair costs, there are few tanks willing.  



#7 ZooksterGaming

ZooksterGaming

    Veteran

  • Members
  • PipPipPip
  • 1,495 posts
  • Badge
  • Sweden

Posted 12 May 2014 - 08:24

Willing isnt the same as properly geared. And if people are too lazy to run it til they figure out how to beat them thats their own fault, not HCS or other players that prefer their own group.
Get geared and start grind it. Its all that there is to it.


91ig7l.png

| Zook (45) Prophet | Arumat (45) Warrior | Samoorai (45) Templar |

| Crystal Cutting - 45 | Farming - 40 | Fishing - 23 | Foraging - 45 | Forestry - 45 | Prospecting - 45 | Skinning - 45 |

| Alchemy - 45 | Armorsmithing - 45 | Cooking - 45 | Jewelry - 45 | Leatherworking - 45 | Tailoring - 45 | Weaponsmithing - 40 |


#8 ernzor

ernzor

    Veteran

  • Members
  • PipPipPip
  • 3,153 posts
  • Badge
  • Australia

Posted 12 May 2014 - 08:53

Willing isnt the same as properly geared. And if people are too lazy to run it til they figure out how to beat them thats their own fault, not HCS or other players that prefer their own group.
Get geared and start grind it. Its all that there is to it.

well said!


Naked pirate will be back!

When lvl 50 is here


#9 SHUTTLER

SHUTTLER

    Member

  • Members
  • PipPip
  • 263 posts
  • Badge

Posted 12 May 2014 - 09:07

yeah , fully geared makes it easy to avoid the enrage factor , but this isnt required for a tank , i could go both asv and arg without any fault on the tank part , though still i am in seaarch of my gloves ;) ......also seen other tanks(not fully geared) doing it the same way.



#10 ZooksterGaming

ZooksterGaming

    Veteran

  • Members
  • PipPipPip
  • 1,495 posts
  • Badge
  • Sweden

Posted 12 May 2014 - 09:13

yeah , fully geared makes it easy to avoid the enrage factor , but this isnt required for a tank , i could go both asv and arg without any fault on the tank part , though still i am in seaarch of my gloves ;) ......also seen other tanks(not fully geared) doing it the same way.

I didnt say fully lvl 45 set geared was properly geared ;)


91ig7l.png

| Zook (45) Prophet | Arumat (45) Warrior | Samoorai (45) Templar |

| Crystal Cutting - 45 | Farming - 40 | Fishing - 23 | Foraging - 45 | Forestry - 45 | Prospecting - 45 | Skinning - 45 |

| Alchemy - 45 | Armorsmithing - 45 | Cooking - 45 | Jewelry - 45 | Leatherworking - 45 | Tailoring - 45 | Weaponsmithing - 40 |


#11 xpwaste

xpwaste

    Veteran

  • Members
  • PipPipPip
  • 981 posts

Posted 12 May 2014 - 09:15


Edited by xpwaste, 12 May 2014 - 09:16.

Still thinking about new signature

 

previously:

youtube channel! >> Xpwaste Eldevin 

twitch stream!   >> Xpwaste_Eldevin

PVP is what i like. make it worthwhile!


#12 SHUTTLER

SHUTTLER

    Member

  • Members
  • PipPip
  • 263 posts
  • Badge

Posted 12 May 2014 - 09:42

I didnt say fully lvl 45 set geared was properly gear

my bad then ..wat u meant actuallyy??



#13 hussey

hussey

    Veteran

  • Members
  • PipPipPip
  • 788 posts
  • Badge
  • India

Posted 12 May 2014 - 09:43

The thing i wanted to say is defined gems are good, i was shocked to find a essence as a item loot in place of the gem with no gem slot / random socket and that was too heart braking :P

 

Ascended dungeons are dungeons with difficulty and i want it to have good rewards :) The random sockets on normal rg/bt correspond to tier 8 + gems which if u collect gems takes a lot of effort/time/ep . So i thought the best random rolls should be coming from ascended dungeons .

 

Edit :- There should be a incentive to do more than one run per day , rather than to do dailies


Edited by hussey, 12 May 2014 - 09:45.

PLAYING     ONLY     FOR     PVP ! ! !


#14 hussey

hussey

    Veteran

  • Members
  • PipPipPip
  • 788 posts
  • Badge
  • India

Posted 12 May 2014 - 09:44

Also atm it still serves as a gear check , u need full lvl 45 gear to properly do in ascended dungeons even if u are good in strategy . 


PLAYING     ONLY     FOR     PVP ! ! !


#15 Alteration

Alteration

    Veteran

  • Members
  • PipPipPip
  • 565 posts

Posted 12 May 2014 - 10:00

Let me rephrase. There are tanks, who can run, but won't, because the repair costs > the reward. So saying that it SHOULD be unrewarding aside from the grind for fabled is just supporting the "only cliques can run ascended".  It already takes 12+ hours to form a single group, it hurts that many won't run because they are losing money over it. Even "properly" geared.


Edited by Alteration, 12 May 2014 - 10:00.


#16 ZooksterGaming

ZooksterGaming

    Veteran

  • Members
  • PipPipPip
  • 1,495 posts
  • Badge
  • Sweden

Posted 12 May 2014 - 10:29

Why should everything you do in this game be a profit? If you dont wipe during the runs you dont lose any gold whatsoever!
And lets say you wipe twice each run. Thats like 40g-50g total or so. Just go out and loot for an hour or do some professions. No game works in the way that you get profit whatever you do.

Also you ru for tokens that you buy Fabled Gear from. You dont need to buy another 100 flakes and/or rems to craft them either. Its pretyt much cheaper than jewelryset and other lvl 45 gear that you can craft. It only takes more time.


91ig7l.png

| Zook (45) Prophet | Arumat (45) Warrior | Samoorai (45) Templar |

| Crystal Cutting - 45 | Farming - 40 | Fishing - 23 | Foraging - 45 | Forestry - 45 | Prospecting - 45 | Skinning - 45 |

| Alchemy - 45 | Armorsmithing - 45 | Cooking - 45 | Jewelry - 45 | Leatherworking - 45 | Tailoring - 45 | Weaponsmithing - 40 |


#17 Mojawk

Mojawk

    Chief Operations Officer

  • Administrators
  • PipPipPip
  • 2,230 posts
  • Badge
  • United Kingdom

Posted 12 May 2014 - 10:42

We fully plan on improving the Ascended Loot in a future patch, we're focusing on improving a number of things players have had concerns over.


John Stewart
Chief Operations Officer


#18 Mongo

Mongo

    Veteran

  • Members
  • PipPipPip
  • 2,879 posts
  • Badge
  • United Kingdom

Posted 12 May 2014 - 11:24

The chance of 4 defined Gems/some loot to sell, the loot dropped by the champions and a bag of gold from the daily reward AND your fabled relics is not enough?

 

I think it is plenty!

 

Also ASV is not very difficult, you can complete it with a few players in the group wearing TR sets.


Edited by Mongo, 12 May 2014 - 11:24.

Visit my shop! Mongo's Emporium for emotes, pets, vanity and more!


#19 Alteration

Alteration

    Veteran

  • Members
  • PipPipPip
  • 565 posts

Posted 12 May 2014 - 12:13

tbh, I don't really care about "plenty" or "profit" or not.  3 weeks ago, I have 4-6 hours to look for a group.  Starting last week, it takes at least 8 hours, up to 12 hours for up to as low as 0 runs.  

 

3 weeks ago, I have average 16-20 people online in the hours starting from daily reset to a few hours later.  Starting last week, it has steadily dropped to around 4-8 people on during reset, to 10-12 people hours later.  

 

3 weeks ago, I could whisper and eventually get those in my friends list to start runs, if they start logging on that is. Today, they just tell me saying they are just doing dailies, chatting, crafting or afk. That is the 12 people max, of the 25+ people peak in my friends list before.  

 

So yes I'm only basing my estimates on my estimates, on my own experience, on my friends list.  And I think this game has a problem only based on this.  


Edited by Alteration, 12 May 2014 - 12:14.


#20 hussey

hussey

    Veteran

  • Members
  • PipPipPip
  • 788 posts
  • Badge
  • India

Posted 12 May 2014 - 12:23

Lol My concern is different , as i said there is not 4 defined gems , one of them may be just a rare item that drops currently in rg/bt with NO GEM slot / NO roll / Crappy rolls . 

 

I didnt say that it is for the repairs :P What i feel is that u should be punished for any mistake  u do and there are repairs for that . It WAS 1 defined gem per run but am reapeating it again :P u get EITHER a gem or a " Not worthy item " .

 

Once a tank / healer runs Ascended dungeons They dont have an incentive to run it again . 

 

Also yes ASV can be run with guys with tr set , but bosses enrage too fast . We did a run yesterday with no one being fully geared except the healer , bosses enraged at 70 % health . We still managed to run through with some great healing ,tanking and teamwork .

 

Ascended dungeons should be able to be done by people with good strategy ,teamwork and gameplay rather than it being a gear check as it is now . 

 

And Ascended dungeons are not only done for the fabled weopens ( as for healers there is no need for essence / staff unless there is a haste gem ) 


PLAYING     ONLY     FOR     PVP ! ! !



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: