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Remember the Gnarled Scarab Spike?


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#1 3JS

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Posted 28 January 2015 - 12:04

I see all these posts about LE items being "worthless", and only useful as composing frags. While there is plenty of truth to these comments on a lot of the items in question...it doesn't have to be. 

 

When the scarab spike was introduced, there was a frenzy over some mummy's rags, and it stayed that way for quite some time. It took 15 drops (I think) to make the item needed, and the invent rate was horrible. Add to that the seldom released second component to the recipe, and we had excitement! Now, this idea was a merely a spin off from the inferno hammer and writhing ward, but it was exciting none the less. 

 

What if we had more items introduced along the same lines? They don't have to be epic, mind you. Let's have a LE set that is excellent for leveling, another for PvP, another for offline use, etc. Let's breathe some air into inventing again! Who's with me? 



#2 vlkfenrir

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Posted 28 January 2015 - 13:08

Unfortunatelly it was before Inv  I and II 500 potion was available. Now the value (and probably the excitement as well) will be lost much faster.

 

But generaly spoken - why not?



#3 gomezkilla

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Posted 28 January 2015 - 14:34

Plus it was harder to get all the components because it was first introduced when the mummy was in the caves. Once the mummy went to the realms, then the components were much easier to get and the prices dropped exponentially.

 

If new items are to be added to be similar to the Gnarled Scarab series, then I vote to keep the LEs that produce the components in the caves. One, it would be a popular gold sink. Two, it would keep some value in those items.


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#4 vlkfenrir

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Posted 28 January 2015 - 14:39

Plus it was harder to get all the components because it was first introduced when the mummy was in the caves. Once the mummy went to the realms, then the components were much easier to get and the prices dropped exponentially.

 

If new items are to be added to be similar to the Gnarled Scarab series, then I vote to keep the LEs that produce the components in the caves. One, it would be a popular gold sink. Two, it would keep some value in those items.

 

Perhaps other option would be to use SE items instead of LEs. Yes they are around all the time yet their numbers are somehow limited... for example destroyer pot still holds some value since it is being used in inventing and Malphas is one of the few almost regularly hunted SEs now.


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#5 gomezkilla

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Posted 28 January 2015 - 14:42

Perhaps other option would be to use SE items instead of LEs. Yes they are around all the time yet their numbers are somehow limited... for example destroyer pot still holds some value since it is being used in inventing and Malphas is one of the few almost regularly hunted SEs now.

That would definitely work. Would put some activity and even some high competition into the SE game depending on the usefulness of the new gear.


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#6 yghorbeviahn

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Posted 29 January 2015 - 03:33

I believe we can really work on creating new Epics and good LE sets using SE gear, that will for sure raise the price for a long time.

Better yet if all the items used into the inventing are on the game all the time, maybe few on Caves, LE parts of Seal of Fire (LE) (Ursa and Plague will fit too), SE drops, Resources from normal mobs/AH Special, Ladder rewards and Arena Rewards.

that will make all the game flow better, and introduce a lot of value on a lot of aspects.


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#7 hades8840

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Posted 29 January 2015 - 09:16

problem with doing it that is it only brings value to the 1 item they use from the set the rest is still junk...its happened many times with sets that used nojor or destroyer parts



#8 yghorbeviahn

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Posted 29 January 2015 - 12:55

problem with doing it that is it only brings value to the 1 item they use from the set the rest is still junk...its happened many times with sets that used nojor or destroyer parts

Yeah, but what do you think about creating, I don't know how to call it, but let say 'Spirit'.

Spirit of Steep Nojor = Obtained combining Steep Nojor Gloves, Armor and Shield.
And this 'Spirit' thing is used to inventing the desired item.

I would like to see it for almost all the SEs, that will keep the high prices for a long time...But I'll keep Jabberwock, Empusa and few others 'Inventing SEs' out of that, maybe, idk.



#9 Mister Doom

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Posted 29 January 2015 - 15:53

Inv and inv2 mega potions are going to ensure that any future invented item doesn't not have the rarity/value that it was perhaps intended to have.

 

Personally I am of the opinion that Grim should just bite the bullet and nerf those ridiculous omacaz potions down to the 300 mark or so. Sure people might complain, but in the end it WOULD be for the good of the game overall.


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#10 hades8840

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Posted 29 January 2015 - 16:41

Inv and inv2 mega potions are going to ensure that any future invented item doesn't not have the rarity/value that it was perhaps intended to have.

 

Personally I am of the opinion that Grim should just bite the bullet and nerf those ridiculous omacaz potions down to the 300 mark or so. Sure people might complain, but in the end it WOULD be for the good of the game overall.

they couldnt nerf them now any future boxes they could but existing ones they couldnt ... its like buying a 50 inch tv and when you get it delivered its 20 inch that isnt what you paid for


Edited by hades8840, 29 January 2015 - 16:42.


#11 Mister Doom

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Posted 29 January 2015 - 17:15

they couldnt nerf them now any future boxes they could but existing ones they couldnt ... its like buying a 50 inch tv and when you get it delivered its 20 inch that isnt what you paid for

 

Of course they could, it's in the ToS. You don't actually own anything in this game, HCS can and do change things that already exist in the game. The Helheart set springs to mind as a prime example. It's not the only time it's happened though.

 

If a specific course of action is what is best for the game, specific individuals concerns are secondary.


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#12 BigGrim

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Posted 29 January 2015 - 17:42

Of course they could, it's in the ToS. You don't actually own anything in this game, HCS can and do change things that already exist in the game. The Helheart set springs to mind as a prime example. It's not the only time it's happened though.


While technically true, we try not to do such things. Helheart's an exception to the rule.

#13 Mister Doom

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Posted 29 January 2015 - 17:47

While technically true, we try not to do such things. Helheart's an exception to the rule.

 

Well it doesn't happen often granted. But you have to see the detrimental effect that the super high inv and inv2 potions have on the whole inventing mechanic?

 

 I mean there are soooo many omacaz chests in the game, if you only made the change going forward and not retro active it wouldn't help in the slightest bit. :S


Edited by Mister Doom, 29 January 2015 - 17:51.

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#14 EpicPiety

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Posted 29 January 2015 - 17:56

they couldnt nerf them now any future boxes they could but existing ones they couldnt ... its like buying a 50 inch tv and when you get it delivered its 20 inch that isnt what you paid for

If that happened to me you could almost guarantee you lost me as a customer LOL



#15 hades8840

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Posted 29 January 2015 - 20:12

Of course they could, it's in the ToS. You don't actually own anything in this game, HCS can and do change things that already exist in the game. The Helheart set springs to mind as a prime example. It's not the only time it's happened though.

 

If a specific course of action is what is best for the game, specific individuals concerns are secondary.

thats true the dreaded TOS :)


Edited by hades8840, 29 January 2015 - 20:25.


#16 yghorbeviahn

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Posted 30 January 2015 - 03:26

Yeah, the Omacaz is a huge problem to the game, even if the player don't have the chest, there is always a friend who will use it sometime, and will offer to invent it for you.

It's common to see a mass message on the guild like: "I'm going to use an Omacaz at xx:xx, let me know if you need anything invented".

and I see no problem with that, since that make the potion fair to everyone, not only the rich guys. 

One easy to avoid it, is making some new items where the Omacaz chest doesn't work.



#17 vlkfenrir

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Posted 30 January 2015 - 06:51

One easy to avoid it, is making some new items where the Omacaz chest doesn't work.

 

I am afraid that this solution might be easy as a suggestion but noway near easy to apply. I am no expert but I guess it would take a fair bit of coding...



#18 yghorbeviahn

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Posted 30 January 2015 - 07:12

I am afraid that this solution might be easy as a suggestion but noway near easy to apply. I am no expert but I guess it would take a fair bit of coding...

Not if we go out of the Recipe idea, can be something simple as a NPC/Realm Shop where you go and put the items before inventing, and the NPC do it for you. A lot of games do that.



#19 vlkfenrir

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Posted 30 January 2015 - 10:12

Not if we go out of the Recipe idea, can be something simple as a NPC/Realm Shop where you go and put the items before inventing, and the NPC do it for you. A lot of games do that.

 

Yes, but within currently working systems this would be some sort of repeatable quest (unless each player is entitled only for  one attempt) and that again would need some coding work as there is nothing like that in this game as far as I know.




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