Take Out:
- Take out all of the gathering nodes and take out mounts being enabled.
- Take out the random spawn points.
- Make the map more dark and twisted, it is way to sunshine and rainbows to be a pvp map.
- EDIT:and Mounts!
Add In:
- 1 spawn point which people enter and it is a safe area.
- Then add a tiers of the map starting from 1-X amount.
- Fill in these tiers with low level monsters to high level monsters the higher tier of the island you go.
- Make it so you can only aggro one mob at a time.
- Give all these mobs a chance to drop weapons and TA tokens that show up in your inventory.
- People who initiate combat (Started Combat) will receive a indicator preferably a skull on top of their head meaning all items are dropped on death ( I'm speaking about the weapons and tokens you get from the mobs) people who never initiated get to keep 30% of their items on death but drops all of their tokens(Obviously the weapons that are kept are ones that sell the highest to vendors)
- You can redeem these tokens to buy items that include but not limited to potions,gathering resources and class gear that has a set bonus of doing 15% more dmg to players.
- I would like to keep this place single target only just because if i'm killing a monster and someone attacks me and i respond with a AoE arrow and hit someone else , I will also be skulled.
Why do this? Because the current TA system is on the assumption every single pvper is a high level gatherer , I'm not a high leveled gatherer so i have no use for these trashy resources clogging up my inventory.With this system both parties will obtain something they can use tokens for.
EDIT:
- Add a teleporter in the lower part of the wilderness to be teleported further in to the wild for faster travel but the teleporters must not be close to any group of mobs.Edit:The teleporter to access the deep wilderness quicker must also cost tokens obtained from the mobs to use in order for people to save tokens when they enter TA , so they would risk something.So if a pker wants to kill someone who just finished off a mob ,the guy can just run to the teleporter and teleport to the deeper part of the wilderness meanwhile the pker if he doesn't have any tokens won't can't catch up.
- Add a attacking level difference of -5/+5 per tier of the wilderness you're in(This may vary depending on how many tiers your adding.)