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atta222

Member Since 11 Apr 2013
Offline Last Active Jan 28 2019 16:56

#995595 The Fallen Sword Mobile Beta (A Change of Perspective)

Posted by atta222 on 28 January 2019 - 16:58

SUPER! Thats GREAT!!! When are we going to try it ? XXXXXXXXXXXXXXD




#994258 Improving Gvg/Pvp

Posted by atta222 on 01 October 2018 - 07:55

Thats pointless. There is no demand as much as before. as i said. its better to make all epics made from different game aspects. the game is inflated with them anyways atm.


#994018 PvP Toplists

Posted by atta222 on 15 September 2018 - 10:06

Can't see the harm in it. Don't see it happening until after the app though. Just the way it is sadly.


whenever someone mentions the app, my belly wiggles :)


#993914 Armies!

Posted by atta222 on 08 September 2018 - 13:02

Nice idea. Can Be added like Soldiers Joinning Gvg Battles. Guild members pay to recruit them and then use them to fight along side them in Gvg Battles. Gvg battles can be done several ways. a seasonal one and the normal regular gvg. Seasonal Gvg can host the intervention of those soldiers. which have a unique fighting system influenced by members activity and other modifiers, etc... well that opens the gate to many great ideas at the very least ....


#993758 New Skills / Enhancements

Posted by atta222 on 27 August 2018 - 15:22

Another idea, I mentioned it somewhere else buutt let's leave it here.

Inventable Epic Potions from Titan Drops. Some titans are getting way too cheap. Specially the low leveled ones , etc... Let's melt those gear and drink em for the slaughter :)


#993583 Balancing Arena Spawns

Posted by atta222 on 17 August 2018 - 14:26

I definitely disagree with any change in formula to make lower level arenas spawn much more. The balance in terns of % split below and above 1,200 is fine as is.

However if the % split remains the same but the number of arenas in total is increased I could get on board with that. Even if it was just doubled that's twice the amount of arenas in the range.

There are many more higher level players these days. Adding more arenas in ranges where the majority of players don't have gear for is not increasing activity. Likely the opposite.




I always believe there is a solution for everything. But for real. The amount of arena I can play is limited. Not to mention I don't have the gear, even my guild lacks gear. And if it has it it might not be FF/Perf.

Increasing the variety in the lower levels would be nice...

Every action ofc. Has downsides as much as advantages...

First of all, I doubt HCS want to flood the game with gold or Arena items. That might be the main reason. It was why composing was invented and encouraged.

And I believe HCS want to keep the FSP price at a fixed rate.. so increasing the arena will no doubt increase the gold in players hand which will require HCS to make us something to drain that gold.

Another downside, People with gear might not allow the newbies to compete with them competing between each other...


Well I don't know but here is a solution that popped to my mind. Maybe there is better....
Probably we should limit the amount of arena joined per day per level range if arena Nr increased?

Also I hope to see the arenas below 30 spawn more often. It's easier for newbie arena players to start gathering the gear from down the levels then going up... Below level 30 is a good start for them, numbers are small, gear is cheap and available everywhere. Limiting it to Basic won't do the trick. It would be nice to get the rewards from the standard arena ...


#993537 composing - skill tree - eoc content

Posted by atta222 on 16 August 2018 - 04:56

I would love that composing gets more Skills too. Though TH and Merchant should probably stay as a guild RP buff where guilds can make a hunting day and fill up their banks ... Still Gvg RP buffs need more concentration from HCS....


#993428 New Skills / Enhancements

Posted by atta222 on 11 August 2018 - 17:43

Thief's Loss: 0.2% per point chance that half the gold stolen in a PVP attack is lost instead of stolen. (PVP only)Stamina To Cast: 50Duration: 60 minutesNine Blessings: While active, a player wearing a nine-item-set will get +1 hourly stamina gain per every 25 points allocated in the skill.Stamina To Cast: 10Duration: 300 minutes


Anti Gloat buff, good idea!


#993345 New Global Frag Event

Posted by atta222 on 06 August 2018 - 05:51

it wont be a bad edition to the game.


#993331 Done with PVP.

Posted by atta222 on 04 August 2018 - 12:02

Sure it should. Even the greatest warrior can slip. The 2% rule is staying, as it always has. Should we explain every partof the game in detail? Nope. Figure it out. Not everything should be on a silver platter. ;)

~ Grim


You just admited that it's 2% lol


#993330 Done with PVP.

Posted by atta222 on 04 August 2018 - 11:53

The Defense Fail rule is nothing wrong. Just imagine it's not there. It 'll render many Armor, HP and Hybrid setups failure.. will kill lots of game strategies and play styles. You just have to think out of the Box.

Build up your Defense when defend if through NMV and Barricade... While use a Defense setup+ hit back buffs for offending. Or build a hybrid Armor and Defense and Fill up your HP or Armor+HP... lots of strategies there.

The only downside of Pvp atm is the lack of player base, that's a main problem..

Probably a secondary problem is how expensive it is to fight older ladder players who are sitting on thousands of ladder points and can easily use ladder pots.

Other than that there other stuff to improve Pvp but not the rules ... it 'll be block head game if Defense is the only possible way to play.

The game will become whoever online hits an offline wins... totally unacceptable...

Maybe if the cows can implement that rule whatever % it is in an Enchantment.. Probably easily boosted by guild structures , relics and Gear... it 'll at least give players who don't know an idea that attacking with a Defense setup is dangerous and requires hit back buffs to cover the chance of failure.

I call these buffs , hit back buffs, buffs that allows one to hit back , Golden Shield, Dodge, LD, FS, SW ,Stun , high guard and I add empower to the list...


As for you quitting... It is sad. But I don't agree with your reasons to quit. Yes the game needs alot of effort from HCS but it's not in the pvp rules nor is it in Deflect. The game needs players.

And players won't come unless HCS changes their mentality. The game can be the number ONE mobile Multiplayer Game Ever. I Hope they take the mobile app thing seriously and not cramp anything just to silence the community. I see alot of ppl playing mobas and online combat pvp games. We can get all those to play FS.

In any case Multiplayer games are famous because they encourage ppl to compete between each other. The less the competition the less there so be players.

To begin with, now, rarely anyone plays a browser game for hunting style games. Unless they are playing on a pc they can't download games on like work pc or schools pc. Most people will download hard core graphic demanding games for such type.

FS has a good point . It's a well developed multiplayer game that can be played on mobile. Anywhere any time. I can pvp while in the train or the bus heading home. It's a great advantage that no game can do atm.

Probably the game needs a major reboot and good work on the FS app. I have a strong belief that this app either revives the game or kills it.

This game is a great asset for HCS, it 'll be so wrong to lose it. Even Eldevin won't make up to it since Eldevin has way too many competitors with the same style.

The pvp style in FS is unique. The hunting style is not bad either and can have good upgrades in the future and graphics added by time. Gvg needs improvements and can have them but doesn't mean it's not there at all. One thing Gvg mostly needs active guilds and players and more people..

Also I would recommend the game to eedit the equation at which low levels make gold compared to high levels by decreasing the amount of gold made by high levels and increasing the gold made by low levels...

Players need to have basic upgrades to compete with the current "monsters"in the game. It's different from once the game started...

I think I got off point due to my passion and sadness about how the game had become. All in all the game doesn't need an edit on pvp rules rather a good amount of players. That's why I wish you don't quit.. at least voice some stuff here and there... it 'll keep us from quitting our selves...


#993067 Deflect in Ladder combat

Posted by atta222 on 22 July 2018 - 07:00

Yeah, because Anti-Deflect works soooo well.
rO5FgW3.png

Also, that's exactly the opposite of the point. So you think pvp ladder should be diminished to one guy sneakily hitting everyone at reset and just hiding behind deflect while at top? Deflect STOPs pvp. It ruins ladder by virtue of its existence.


LOOOOOOL


#993048 Deflect in Ladder combat

Posted by atta222 on 21 July 2018 - 11:47

Probably after you hit top ladder rating, deflect should be a good buff to have... and it can be countered by anti deflect...?


#993047 New Skills / Enhancements

Posted by atta222 on 21 July 2018 - 11:43

A Cloak for buffs :P


#992899 Improving Gvg/Pvp

Posted by atta222 on 15 July 2018 - 01:24

Hello everyone, i opened this thread to discuss how to improve Pvp/Gvg and make the game a little more competitive since the game turns out to become monotonous specially for the high levels who keep on waiting months until their stamina refills and new content is up to play again... also it feels like the rate of their progress is too fast. I wonder if one day they 'll become level 10k? Therefore I was thinking of a way to make the game more competitive at least for those high levels to have something to do while charging stamina...

First of all we need to keep on mind a few things while posting our suggestions..

1. We need to consider the cost it 'll take to implement such update...

2. We need to make the upgrades in a way which will make the high levels help he low levels/ recruit them and gear them up...

3. We need to make it more competitive in higher levels than lower levels...

4.we need to make it in a way in which people will cooperate and coordinate together to do it...

5.Please Note that we are trying to reach an idea so if someone suggested one thing... we don't only have the option of banning the suggestion butwe can edit it in a way to make it applicable if it really will improve the game.

6. In the End we want our edition to be fun to play.

The problem with pvp imo nowadays, is that it became expensive... way too expensive. The gear it's self is costs, buff specially composing buffs which have a huge effect on pvp is expensive... specially for me who is still level 6 composing since I just returned back to the game. Not to mention the ladder ain't rewarding at all for the amount one pays there...

So what should we do , increase the Pvp and Gvg payouts? I doubt it 'll have any affect if we onky did that... It might probably cause and inflation...

So instead of just having more New rewards , why not make the people need to consume the current rewards even more to compete together for dominance or medals...

So if make the people need the buff packs, they 'll do conflicts to use those packs... Guild Buff Packs should have an advantage other buffs does not. Which is the time they last active.

So if there is a Guild war, the packs will be more useable... yet those guild wars must be rewarding like distributing certain potions to all participants in such guild wars while the top guild members gain an Epic potion each.

Well to keep things tidied .... Here are some of the ideas I have had and wanted to share.

1.Guild Medals
Aggrssive Guild = Top Guild which has members who actively initiate successful pvp Attacks for xx days (medal can be proportional with the amount of guild members so that small guilds won't make such achievements easier than big guilds ... we aren't encouraging people to disband the big guilds but encouraging more team play)

Smasher Guild = Top Guild which has Smarshes

Defenders Medal = Top Guild whose members win in defence PvP.

Guild Dominance = Top Gvg Rating for xx days

Top XP Guild = Ranked 1st Guild for xx days.

Top Richest guild = Ranked Top Richest for xx days.

So I hope he point of having guilds medals reach you guys... It 'll make people aim fo The medal for their guild, but making a medal should not be easy ... we can take a few procedures....

2. Guild XP Decaying
Guild XP needs to decay specially when many players go inactive... Anyways the guild still holds the XP even if there players who contributed it left the guild... Why not decay the XP when the guild is going inactive... we can also allow conflicts to harm the XP... Anyways pvp harms xp of the players why not Gvg harms xp of guilds..

It 'll create for example a competition between top 1st and 2nd guild... since most of their players at the level cap, they 'll aim on hitting the guild xp either to make the top 1st Guild fall or the 1st Guild will aim to solidify it's position...

Ofc. It doesn't have to be a wanton slaughter... maybe it can be like a global event like the ladder a week each month that shows up on the Tavern rumors....

3. Guild bank raiding...
I know the idea might be frightening to some people , specially those whose bank is flooded with gold... but let's be true here... 2 or 3 level 3k players can easily flood the guild bank again...

Anyways if we integrate the guild bank raiding, guilds will aim to snatch gold from each other through conflicts. That way people will respond in conflicts more seriously.

Guild bank raiding can be carried with XP Decaying idea in a global/Guild Ladder like event where guilds move onto massive Gvg fights/Conflicts in between...

Ofc. Something like that would be limited to like a maximum of 5% of the guilds bank or 10% .. The limitation must be done into a way to prevent bullying at he same time allow the guilds to compete for the Top Richest medal. Also without seriously drainning a guild out. Like giving a guild which lost a certain amount of it's gold in the event a gold protection bubble for the rest of the event... also the bubble could be purchased from guild upgrades... It 'll cost to maintain your top rank of gold ...

Anyways rich Guilds should be rish enough to arm there members if they are afraid to lose their gold and want to gain the Top richest guild medal for xx days

3.Encouraging Relics Raidings in Guild wars.
Relic Capturers Medal, Capture 20 Relics achievement....

4.Encouraging guild members to pvp the enemy guild members.

there must be points a guild member gain when he pvp a guild member in the Enemies guild list, that can be changed into some tiny rewards... also these points can be gained through acheiving conflicts and so on ... these are different from RP... these are personal gains beside the guild gains...

5.allow guilds to set policies... Like having aguild allies list and a guild enemies list... same as profile of players...

6.Winning Guild Conflicts should reward participants with Potions or Points of their own apart from the RP, that they can redeem for rewards. (talked about it in number 4)

7.force the guilds to have many participants to join the conflict...

Like 10 members at once... yes it 'll be hard for small guilds.... then each guild should start a conflict with a guild it's size....

For example if an active of 100 members guild fights a 100 active members guild then the conflict must be 10 participants of 100 battles. If a 100 active members guild fight a 30 active members guild then the number of paricipants have to be at least 3 members from each guild.

I mean to make all members participate and cooperate.

7. Players should lose personal xp from conflicts, those high leveled players can gain the xp again. can have a buble for players below level 500 for example not to lose xp... but those at level cap, i assume they should lose xp in conflicts...
And smashing should be allowed in guild conflicts.

8.Great And massive rewards like up to level 500s AL LIB and CON. Buff pack Which will intern cost way much RP to allow the players to regain the levels they lose from conflicts.

9.if an attacking guild loses in conflict, it would still gain a few RP like half what the defender gains or maybe less... at least the stamina the people spent won't be just for naught.
Players now hardly gvg since the gvg attack wont be rewarding at all since its easiy to defend.

10. Players get a medal for participating in conflicts.

11. A number reflecting the amount of guild tagged gear should appear on the guild screen ... maybe even make a medal for Geared Up Guild Medal... guilds now only get the one set of the hunting gear and that's all.

At least it 'll help people when applying for a guild. Like he amount of epics tagged and legs dart and other gears...

12. A number showing the amount of people who are in the guild and participated in the last month in at least 1 conflict... It 'll show how active a guild is.

13. We can add also a percentage showing the percentage of players active to unactive in each guild , I mean just logged in within the last 7 days.

14. More structures to help show statistics of stuff stated above... Like Gvging and who GvGs most and win rates of each guild members.. The more upgrades the structure the more it shows...

15. The ability to gain smasher medal through gvg and the ability to bounty a gig attack... actually am not sure about the bounty thing but I feel the board needs some help... if gvg will be active , it 'll not be bad to allow active gvgers have some taste of being smashed on board.

16. Guild levels should have bottle necks.

A guild can't proceed to a certain level unless it breaks through the bottle neck.. The bottle neck should be a Gvg rating percentage... so no matter how much the members farmed , they need to break through so that they can level their guild...
The Percentage should become higher with the higher the amount and levels of guild members.

17. Guild achievements should be rewarding in certain ways... Like win complete 100 conflicts and all guild members will gain 5 BP spaces. Defend 200 conflicts all guild members gain +2AH space... Something like that.






I am sure you guys have a lot of ideas too you can share... also you can tweak and edit my ideas if they went a bit astray... at the very least my concept should have reached you by now.... ppl reach the level cap then quit until the next content update then farm then quit... Why not let them lose some levels then farm them again... they 'll flood their guilds banks and will stay active... find something challenging to fight for and so on... at the very least it 'll decrease the pace of new content... it's really frustrating to see a level 10k someday... now people have like 200k max stamina... I won't believe it's enough to make 1k levels anyways...


Hope this will turn positive in some way, we are just sharing ideas here , cheers... sorry if there is any mistakes... am not a native English, I 'll try to edit it if I find any problems with the meanings.


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