I have an idea to increase leveling roadmaps. Currently when EOC is extended there are usually 50-150 Levels added. What if the creatures went up in levels of 5 instead of levels of 1?
Example; Level 5020 Area has creatures level 5025 that you fight until level 5026 then on to the next area making it 50 levels per portal rather then 10.
The Pros -
1. Higher level ratios (250-750 level roadmaps)
2. More chance of running into chests per EOC area
3. Difficulty increase in sets of 5 levels rather then 1
The Cons -
1. The level divide
2. The players will struggle to EOC
The other adjustment for balance -
(Since the level roadmap would be subjected to mass level increases the following should also be included to balance the changes.)
1. Adept Learner 1000 Potion introduced to the game
2. A buff that increases XP based on the level difference to a maximum of 5 levels (level 5000)
3. A Buff that increases/reduces the stats of the OPPONENT based on the level difference. (lower level = higher stats)
4. A Full Epic SET that grants bonuses like temporal shift +5 per piece +10 for set and half the stam/stam gain as current epics (Relic defending balance) This set per end of roadmap would be perfect.
5. Finally a buff that increases XP based on what level you are. (Example: level 1-100 100%xp increase per 100 levels, 95% at 100-200 upt to level 1900 where it stops at 5%.)
If you have suggestions leave them below. This is all i could come up with to balance the levels, push the level roadmaps and balance relic defending all in 1 hit. The creature required to slay in order to recieve the 'epic items' Should require a group of 10+ fully geared and buffed player in a group. This will ensure the gear cant be heavily farmed for atleast 5 years +.