![:)](/public/style_emoticons/default/smile.png)
Anialator
Member Since 06 Oct 2012Offline Last Active Nov 27 2022 20:22
Community Stats
- Group Members
- Active Posts 74
- Profile Views 12,206
- Member Title Member
- Age 30 years old
- Birthday February 26, 1994
Other Details
-
Location
Lao People's Democratic Republic
-
Real Name
Ryan Trucker Baldneck
#949412 Legacy in general
Posted by Anialator
on 23 September 2015 - 14:13
#949371 Legacy in general
Posted by Anialator
on 22 September 2015 - 22:53
Best for Legacy at this point.
Best for Legacy
- MrItrickzu likes this
#949196 Legacy in general
Posted by Anialator
on 20 September 2015 - 15:22
At the very least if you can't make a proper announcement till you have had a proper discussion with the HCS staff team about this, a post to let us know you will give a full reply later would be appreciated.
- Nastasha likes this
#929643 Legacy 10 year anniversary
Posted by Anialator
on 23 April 2015 - 16:56
- Renshi, Ninewonwon and Legacy xer0 like this
#888734 Legacy's Future
Posted by Anialator
on 08 September 2014 - 10:41
On the other hand that activity would be a reason you wouldn't wish to sell, when you employed Zorg you got access to a gold mine with Legacy. Your flagship product Eldevin may make a large profit when it goes to Steam, but it comes with the huge risk of the money and time you have spent producing it. Legacy is not graphically intensive and profits can be made from relatively small amounts of investment. (Heck I expect Steven would be willing to single handedly provide all the graphics required) We need a reason to start purchasing platinum again, something that assures us of Legacy's longevity.
Edit: Also as to what Aaron says,
I saw this first hand with the creation of this thread, I discussed the contents of the original post with a few others prior to posting and they said it was very likely my thread would be deleted. That any player should feel that level of mistrust is most worrying.These are genuine concerns others are too fearful to voice their opinion of, which is yet another problem in itself.
- Noodle likes this
#888686 Legacy's Future
Posted by Anialator
on 07 September 2014 - 19:00
The recent loss of the game Solarfleet leaves me worried as to the long term survival of our game, especially when it appears we would not be given the source code to continue should it fail here. It is worrying enough that Legacy was relegated to "Other" despite our still reasonable playerbase compared to games with their own forums which, if I understood the page correctly, seem to average only 3 players online.
We were told joining HCS would boost our player base, if anything it seems the intention was to get our players to join games already a part of HCS. We are in a situation where there is only one person who may create content for the game, who has responsibilities elsewhere. Additional coders, and there are people on Legacy who would happily create this content, could not only prevent the end of this game, but even give it new life to grow once more.
I guess i'm just looking for confirmation that the years that the active players (quick average from online now gives about 5 years though many are at 8 now) won't be lost. Can we get feedback on this?
#815391 Legacy Updates
Posted by Anialator
on 08 October 2013 - 00:59
So. You may have heard about the notorious WL Boycott thread in Main, if you haven't seen it yet I highly recommend it for an interesting read. A discussion has been opened in the Online Chat to discuss a way to return some balance to the wasteland, and i've been asked to bring forward the two systems that were recommended;
- Activity Reward System:
This system was suggested by Paxed. In short, each week the 4 gangs get a set number of credits, which are divided amongst the gang based on their warfare points, IE a player who gets 5% of the total warfare points for that gang, gets 5% of the credits. This means, that the gang with the least number of active players, will get the highest amount of credits per person, encouraging players to move to a less active gang to earn a greater share of the credits.
We know you are not a fan of players getting something for nothing, and that we need to be removing credits from the game rather than adding on, so these credits would be supplied by the members of each gang, so for example it the credits given each week were 10k, the credits removed from each player would be 10k / number of players in the gang. (with > x value credits on hand) This would take a small number of credits, approx 8 - 10c a week, and would redistribute them to the active players.
Edit: Suggestions forum thread here: http://www.legacy-ga...ugg&t=43909&p=0
- HQ Proximity System:
This one is more straight forward, the further a player gets from their gangs HQ, the less effective they become in combat, much like the guards, for example you could have 5% fat at 5+ squares distance and 10% fat at 10+ squares. In addition we could even have new buildings that remove this debuff, say a "Silo" that stops the debuff occuring within a 5 square radius. Would allow for a new spin on warfare strategy.
---
Ideally I would hope for both of these things to occur to allow a permanent and most importantly fair way to manage balance in the Wasteland.
- TimeTrx likes this
#153682 Artist Search
Posted by Anialator
on 16 December 2012 - 19:51
![Posted Image](http://www.legacy-game.net/img-bin/blog/hive_city.jpg)
I was curious as to whether or not a PSD file of it were available, and if the original artist would be willing to send me the file. I wish to incorporate the image into my signature. <3
- FORN likes this