Jump to content

Grey

Member Since 20 Aug 2013
Offline Last Active Jul 07 2015 23:34

Posts I've Made

In Topic: Picked Up Items and Inventory

02 May 2014 - 16:31

Kind of off topic, but also it would be nice if you could turn in dailies from a single sack. Right now if I have a stack of shaker seeds and need to turn in 15, I have to split the sack and remove 5 so I have 2 stacks of the item to turn in. Would be nice if I could just turn in the sack with all 15 in it.


In Topic: Picked Up Items and Inventory

02 May 2014 - 15:51

Kind of off topic, but also it would be nice if you could turn in dailies from a single sack. Right now if I have a stack of shaker seeds and need to turn in 15, I have to split the sack and remove 5 so I have 2 stacks of the item to turn in. Would be nice if I could just turn in the sack with all 15 in it.


In Topic: Hardcore Pvp ( The Real Ups & Downs)

23 March 2014 - 23:55

I don't play pvp a ton, but here are some suggestions. Take them for what they are worth. Don't bite my head off if you don't like something...

 

- Make a larger cooldown for pots, like 2 or 3 minutes in between uses.

 

- Expand attack range for hand-to-hand (make it so you can hit with a sword from double the distance you normally can, etc.). This would help to balance out warrior some.

 

- Some sort of reward for playing!!! There is not much incentive for lower level players to do pvp with the exception of a few people. No one wants to go in, die 10 times for every 1 kill they get, waste 10 minutes, then have to wait in a queue for 10 more minutes. I like the idea of tokens that can get different tiers of chests maybe? (ex. 100 tokens opens medium chest, 1000 opens rare chest, etc.) Make prizes useful to all like equip even to your level, gems, gold...

 

- Show players in the queue. There always seems to be 1-2 people trolling the queue that never accept. In the past I have had to accept a match 5 times before we actually got to play.

     - Alternatively, you could increase the surrender period with each queue you miss within a 24 hour or 1 week period. (Ex. miss 1 queue-1 minute penalty, second missed queue-5 minutes, third-15 minutes, etc.) and keep the tally going on a daily or weekly basis.

 

- I really like the idea of 2v2, 3v3, etc.

 

- I don't know if you can select game type now (to my knowledge it's all random), but maybe allow custom games or allow players to queue for JUST CTF, just TDM, either/or, etc. I know that this would have to come once we have more active pvp players.

 

- Allow custom teams - show all players in queue. Let players sort themselves into two teams to balance them. To prevent trolls or abuse, have a "veto" button every time a player is moved. if X amount of players veto, the player will not switch teams. Something like this. I know there would be a lot of things to work out to make this work correctly.

 

Award prizes to all players - going to say this one again because I think it will be the biggest driving force for more players to join.

 

I've just been typing as I am thinking, and I am out of ideas for now. I'll edit this if I think of anything else I might like to see.

 

- Grey 


In Topic: Eldevin Subscriptions

12 March 2014 - 15:52

How do I check my payment method? I might want to change the card I'm using to pay for the subscription. Would I just cancel my sub and then resubscribe with the card I want to use? If I do that within the 48 hours grace period will I keep my accumulated point bonus?

I submitted a ticket asking this same question yesterday. I need to switch cards on file and don't want to lose the incremental 50 ep monthly bonus.


In Topic: [In Development] Friends List Increase

20 February 2014 - 11:01

Not sure if it would be easy to implement, but letting players sort into groups or add notes on friends list would be great.  


Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: