Tanking:
With tanking the key is to have capped defences and to hold threat with high defence it keeps you alive longer making it easy for the healer and with holding threat it keeps all the enemies to you and not at your team mates.
How do you hold threat?
-The way to hold threat is once you have grouped them use tremor so you stun them if they dont have cc immunity you can also stun them with tremor or you can despair them to silence them, this will also help group them as they tend to come closer when you silence them.
-After you have used tremor use impale, Impale is a good skill to use to hold threat as it generates high amount of threat so just spam that
-With a boss all you do is spam taunt, if you keep taunt up at all times you wont lose threat but if the boss spawns enemies like the dog in asv/sv it may make things abit tricky hold threat, so for this situation the best thing to do is to keep inciting cry off cooldown and use that when they spawn this will draw them towards you and from there just spam taunt and impale this will hold threat of both the boss and the little enemies.
What can I do if I lose threat?
-The best thing to do is keep Inciting cry off cool-down at all times so just in case you lose threat you can just use that and regain control or you could stun or silence them with despair or tremor as long as they havent got cc immunity, you could also spam impale and flame rush as both of them generate threat.
How do I group them ?
-With the melee creatures they are pretty easy to group as they come to you so just stand still and they will run to you
-Rangers are a bit more tricky there two things you can do for this; you could group the melee creatures and then run to the rangers or something easier is to use the spell despair on the rangers this forces most the rangers to come to you or if its just one you could jolt them.
What should my attributes be like ?
As a tank you should only put points in two places, Melee and vitality.
Its up to you where you put the points but if you put all your points in vitality it gives you alot of hp and makes you harder to kill and makes things easier to heal.
If you put your points in melee it makes things harder to heal for the healer but it will give more DPS and with that you can hold threat better.
my tank build is half and half so when i level up i put half my points in melee and the other half in vitality but its up to you how you want to do it
Talents
Here an example of a tank build:
My OLD exact tank build:
http://talenttheory....1J1K1O1Q2V1Wc3/
My NEW exact tank build:
http://talenttheory....1K1O1Q2V1Wb2c3/
Example 2:
http://talenttheory....2I1J1K1O1V1Wc3/
My build does not have empathy maxed because with over 1k dps and 30% haste I don't use it because I can hold threat but if your a new tank and you take someone who has alot of dps its good to have Empathy maxed so you can cast that on them so they wont generate too much threat.
How should I arrange my spell bar ?
This is how i have my spell bar set up.
I have all my spells that generate threat together so i can easily swap between them and same with my defence spells they are together so i can change between them. I have taunt on second because i can easily keep taunting and have spiked armour up.
What would be the best setup be ?
As a tank the best set you could use is the crafted silver set the carnelian jewellery with the infernal shield, infernal throwing star and and infernal melee 1h below is an example of the best tanking gear to use (for level 49 if you are reading this after any updates the gear may differ)
If i have missed something please comment below, your input helps !
Also dont forget to check out criplers amazing and detailed healing guide :
https://forums.hunte...showtopic=72961
Edited by drdoom123, 23 January 2017 - 22:17.