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Hic242

Member Since 04 Oct 2013
Offline Last Active Oct 02 2017 00:54

#851846 PVP needs retreat:)

Posted by Hic242 on 26 February 2014 - 21:18

The way I see it, HCS need to "fix" 5 things with PvP.

 

1. Rewards

Currently, the items that can be bought with valor points are not enough incentive for people to spend their time on PvP.

Better rewards should be added to attract more players.

 

2. Team Size

The current 5v5 format is fun and should be left in. However, the current player base is simply too small for 5v5 matches most of the time.

Therefore, 3v3 and 4v4 modes should be introduced (when there are 6 people queued, maybe have a box pop up, allowing queued players to vote on whether to start the match or wait for more players).

 

3. Group Queuing

Currently, group queuing usually results in very unevenly matched teams as a group of high levels will group together and will face a group of random solo queuers who are most likely lower levels.

In order to fix this, I suggest solo queuing and group queuing be 2 separate pvp modes.

Group queuing can be "ranked PvP" meaning that it will be more competitive and people will want to put together a good group before doing it.

Solo Queuing will be "fun PvP" meaning a less competitive, more friendly game with random players.

 

4. Team Balancing

If Solo Queuing and Group Queuing are split up as I suggested above, the teams in solo queuing matches should be better balanced than they are now. I went in to more depth about how I believe this should be done here: http://forums.hunted...topic=62576&hl=

 

5. Player Balancing

I am not even sure whether this can be fixed at all, however, due to their skills and talents, higher level players have a massive advantage over lower level players. The recent update closed the gap a bit but it is till there and it is still big.

 

Just my 2 cents, feel free to comment/criticize.




#831192 2 Suggestions

Posted by Hic242 on 15 December 2013 - 21:41

1.

 RSMENU.png

 

A right-click menu similar to the one above when trading, selling to vendors, depositing to vault and stash and withdrawing from vault and stash.

 
2.
eldevincrafting.png
 
For the required materials (circled in the picture above) to scale, depending on how many items you are making. For example, In the picture above I am making 70 Tattered leathers so the required materials would say 140 tattered hides, 70 animal skins and 70 acidic salts. This is not a priority but would be nice.



#815560 Next Roadmap - VOTE NOW!

Posted by Hic242 on 08 October 2013 - 19:53

Improve Top Rated
Hide inactive players from all the top rated pages. Also add two new top rated lists for Composing which has the potions created and items fragmented (note this would not be retroactive). Note for guilds it would only include the contributed experience from active players when calculating the lists.
 
Estimated Time to Add: 3 days

 

A rising stars top rated for guilds would be nice too :)




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