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Make group summon more level restricted


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#1 Neon

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Posted 08 January 2014 - 20:09

Group summon really should be changed, whats the point in having restriction on areas if someone like myself can summon a low level to those areas.

 

This could also be abused in the future by summoning new players next to high level mobs so they will insta die.

 

Could also be abused by bots.

 

- Create a new account

- Bot past the first few levels

- Summon to the best places with a high level account

- Influence high level resources


Edited by Neon, 08 January 2014 - 20:10.

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#2 HuMoR

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Posted 08 January 2014 - 21:01

I agree but at the same time disagree due to conflict between players choice. for example people like the open decision this game has to offer you can choose to do skills and not do combat if you don't want to,or vice versa and do combat and not want to do skills. a player who does combat and doesn't want to do skills can make a deal with a skiller by summoning them to a certain area for them to do skills there. lvl25 cb player summons a lvl 12 skiller to green reef to make the combat player some potions or etc. Although eventually even skillers can hit the lvl caps. But on the flip side you can abuse this system and bring players into areas to get them killed,and obviously as you said exploited by bots somewhere down the road. 


Edited by HuMoR, 08 January 2014 - 21:14.

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#3 Sage

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Posted 09 January 2014 - 01:04

I don't agree with your concept of constantly attempting to impose limitations in this game at all.  I play the game with a variety of all level players and we do group together sometimes in different areas, so what, its our choice.  If you guys keep trying to tweak and nerf the game you are going to continue to drive players away from this game>>>> myself included.  Why create and dream up scenerios and problems when there isn't one other than you are looking for something to change in the game because it doesn't quite suit YOU.  Seems every time I look at this forum there is another tweak or twist or nerf being suggested...  Geezzzzzzzz enough already.


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#4 Neon

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Posted 09 January 2014 - 01:28

I don't agree with your concept of constantly attempting to impose limitations in this game at all.  I play the game with a variety of all level players and we do group together sometimes in different areas, so what, its our choice.  If you guys keep trying to tweak and nerf the game you are going to continue to drive players away from this game>>>> myself included.  Why create and dream up scenerios and problems when there isn't one other than you are looking for something to change in the game because it doesn't quite suit YOU.  Seems every time I look at this forum there is another tweak or twist or nerf being suggested...  Geezzzzzzzz enough already.

Please take your frustration elsewhere, this is the suggestion side of the forum and I support my ideas. If you don't like it and don't have a constructive post to back up evidence why it shouldn't be supported just don't post. 

 

No one likes a nerf but if it's for the better then it should be implemented. I was not happy about the ice spires nerf (I can no longer AOE grind without respeccing and regearing and it also cost me a respec to remove the talent from my tree) but still it happened, and I.. we.. have to live with it. 

 

Anyway as I stated in the initial post what is the point of level restricted areas if you can simply summon others to that area and all it cost you was a 10 silver fee. None. 


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#5 SHUTTLER

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Posted 09 January 2014 - 01:39

I strongly accept neon . Group summon is bugged right now . It is a serious exploitable thing , with low lvl players get to go to higher lvl areas and arenas , LVL restriction is needed for sure .



#6 awollsd

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Posted 09 January 2014 - 01:41

yeah people should feel free to make any sugestions they think will help the game grow and retain players for sure people should never get upset because someone made a suggestion..... 

 

that said...

 

i dont really know how i feel about this... one hand you are correct the zones do have level requirments for a reason.. BUT i'm pretty sure its so people dont wounder off into a zone much higher than them and get screwed... not so much to completly limit the person from going...

 

i look at it like this...  if i'm 14 i cant drive but i certainly can get in a car with someone thats 30 and ride around... why couldn't someone capable of doing the zone escort me. and as far as playability i find it realy helpful and more comunity focused to allow it because if it was set in stone no summon no entrance at all untill you are this level then there is no more "cant find a healer but i have a friend thats only 2 levels too low we can go ahead and take him"  and no "hey we're 4 manning this dungeon any lower level want to tag along just for some free exp or to get a taste of the dungeon/zone" 

 

 

so yeah i think i perfer it how it is, lets us interact more freely with people of various levels. though i wouldn't yell and moan if they did change it i supose. cause it would make sense i guess.


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#7 Shylark57

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Posted 09 January 2014 - 12:37

Please take your frustration elsewhere, this is the suggestion side of the forum and I support my ideas. If you don't like it and don't have a constructive post to back up evidence why it shouldn't be supported just don't post. 

 

No one likes a nerf but if it's for the better then it should be implemented. I was not happy about the ice spires nerf (I can no longer AOE grind without respeccing and regearing and it also cost me a respec to remove the talent from my tree) but still it happened, and I.. we.. have to live with it. 

 

Anyway as I stated in the initial post what is the point of level restricted areas if you can simply summon others to that area and all it cost you was a 10 silver fee. None. 

As I said in another topic... HCS makes forum rules no one else... Don't want comments DON'T make a topic... Now back to your Idea.. I think it could be abused.. Best way to solve the Issue and this is done in many games. Put a level limit on the difference between the Group members... Case Issue solved...



#8 Lagenia

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Posted 09 January 2014 - 13:33

totally not agree ... seems like a post because someone is afraid that someone else can go into good areas - not only you

 

And i dont see a point why only high combat player should be able to mine good ressources ...

 

I better like the idea of not having this restrictions - just warnings that you enter a lvl xx area and if ur sure to enter or not - and then u can enter it on your own risk

 

 

No one likes a nerf but if it's for the better then it should be implemented. 

 

This change wouldnt be for the good at all ... it only provides YOU for being one of the only player that can mine for example the very good iron spots in the cave with unlimited iron supply ... And why should someone that doesnt like to be bothered by combat be forced to not be able to mine proper? The restrictions shouldnt be there at all ... probably just warnings as told before

 

 

Anyway as I stated in the initial post what is the point of level restricted areas if you can simply summon others to that area and all it cost you was a 10 silver fee. None. 

The point of this restrictions is to protect people from accidently moving into areas where they would get blown up ... Restrictions like this should be with warnings - not with impossible to do it

Edited by Lagenia, 09 January 2014 - 13:44.

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#9 Neon

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Posted 09 January 2014 - 13:43

As I said in another topic... HCS makes forum rules no one else... Don't want comments DON'T make a topic... 

Of course HCS make the forum rules, who else would? "Don't want comments" well thats ignoring the point, comments are welcome to any suggestion because that's how things are discussed but posting through rage is not only non-constructive but should never be done because it usually ends up getting the topic locked if it turns into a flame war.

 

 

 

totally not agree ... seems like a post because someone is afraid that someone else can go into good areas - not only you

 

And i dont see a point why only high combat player should be able to mine good ressources ...

 

I better like the idea of not having this restrictions - just warnings that you enter a lvl xx area and if ur sure to enter or not - and then u can enter it on your own risk

 

 

 

This change wouldnt be for the good at all ... it only provides YOU for being one of the only player that can mine for example the very good iron spots in the cave with unlimited iron supply ... And why should someone that doesnt like to be bothered by combat be forced to not be able to mine proper? The restrictions shouldnt be there at all ... probably just warnings as told before

 

Hey I never post something specifically to benefit myself, I mean I couldn't anyway it's a MMO, so it would benefit and change others playstyles anyway (no matter the suggestion).

 

I'm not only talking about mining resources here? There are many other resources that players can be summoned too, and areas that will easily get them killed etc..

 

As for your last comment you're trying to turn this suggestion onto me as if it's a bad thing and I'm trying to exploit my high level in some way by restricting others.. I don't appreciate that. What difference does this make to you anyway, you're level 33 (if we're going personal here). 


Edited by Neon, 09 January 2014 - 13:44.

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#10 Lagenia

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Posted 09 January 2014 - 14:01

It makes the difference to me, that i cant go into the good iron areas because im "only" lvl 33 - but i dont like fighting that much and i am more of a skiller ... 

 

now i can ask some friends to just summon me into the cave to get citrine and iron ... else i am forced to farm it extremely slow with the outdoor places which are given for iron and citrine ...

 

 

Well to me it really sounds like - exactly the thing you pointed out - a suggestion to benefit yourself and take advantage of ur "hard" earned level 40 and dont want newcomers to go into this areas ...

 

I know about some areas that are restricted right now ... and this are only areas, which are not dangerous at all, because there are only non aggressive monsters ... like crystal cavern, greenreef lava cavern ...

 

So whats ur point of suggesting - dont let people into greenreef cavern / crystal cavern? other than personal use of it

 

 

and btw ... your last sentence - what difference does it make to you anyway really seems like "how do you care - you can go everywhere anyway ... dont care about others if u can allready go into the areas" ... i care about others - because i dont want a game full of high lvl where low level cant make anything or are restricted as hell


Edited by Lagenia, 09 January 2014 - 14:03.

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#11 Neon

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Posted 09 January 2014 - 14:08

 

Well to me it really sounds like - exactly the thing you pointed out - a suggestion to benefit yourself and take advantage of ur "hard" earned level 40 and dont want newcomers to go into this areas ...

 

I know about some areas that are restricted right now ... and this are only areas, which are not dangerous at all, because there are only non aggressive monsters ... like crystal cavern, greenreef lava cavern ...

 

So whats ur point of suggesting - dont let people into greenreef cavern / crystal cavern? other than personal use of it

Hard earned 40? Like I posted in another thread grinding in Eldevin is extremely easy and 40 was not "hard earned". 

 

The point of suggesting is to keep all areas restricted to the level they are restricted too in the first place. There are resources all over the maps that players can gather, if they want better spots they can level up to reach those spots. But in my initial post I explained that this was not solely to change resource gathering, it's to prevent abuse aswell.

 

 

It makes the difference to me, that i cant go into the good iron areas because im "only" lvl 33 - but i dont like fighting that much and i am more of a skiller ... 

I don't really understand this statement? More of a "skiller"? Your overall level increases even when you are gathering and crafting, so even if you wanted to be a pure profession character you couldn't. If you (and other players) decide they want the best spots for the exp per hour, instead of being summoned they should spend a few hours to reach the level and get their themselves.


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#12 Lagenia

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Posted 09 January 2014 - 14:11

Well i see ... you dont take feedback anyway - as i allready got told from many players - so i just leave it there and hope this suggestion doesnt make it into the game ever

 

hf


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#13 Shylark57

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Posted 09 January 2014 - 14:12

Like I said many game I play and have played.. Groups are restricted by levels... Most of the the group leader is the Highest level in the group and members have to be within 2 levels to join the group... That may be a bit extreme here so I would say 5 levels difference would be the max.. That would to me help the issue out some but not totally Nerf the group summons function...    



#14 Visual Kei

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Posted 09 January 2014 - 14:20

Should leave it for the players to decide if they're willing to take the risk or not. I like lagenia's idea about the warning message/sign but only in some areas. 


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#15 Lagenia

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Posted 09 January 2014 - 14:23

Should leave it for the players to decide if they're willing to take the risk or not. I like lagenia's idea about the warning message/sign but only in some areas. 

 

Well the warnings i only mean for lower leveled players ... so if a lvl 20 player would join a for example 5/6/7 lvl over her own level.

 

And restricting people to party with low level player and summon them would drastically make the trading worse - because now i want something and summon the guy i am trading with


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#16 RISDMAC

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Posted 09 January 2014 - 14:26

I think there is an issue, as someone who want sto forage in a level 22 area SHOULD meet the level requirements of that area.

Greenreef is a gold mine for level 16 materials, we all know this. I think the issue thereby becomes why was greenreef not designed as a level 16 zone, or vice versa why is the level 16 zone not filled with level 16 materials to gather in bulk? It is a slight oversight that now results in this mini 'exploit' as it were of people summoning players to higher zones.

I think a temporary quick fix would be to view this type of summon the same as an instance group. If the low level player leaves, they dont meet the zone requirements and so will be teleported to wherever their homestone is tuned, or othalo if this quest hasnt been done. This will add a new market element of buying or bargaining for group spots. Higher level player can reap the benefit of their service tge same way as crafters gain from theirs. Will also add an increased social element to gameplay.

Its not a perfect solution, just off the top off my head and would need to be developed more, but I do think the current setup is somewhat flawed.

#17 Mongo

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Posted 09 January 2014 - 15:43

What about all the nodes that are on main world maps?

 

level 40 foraging stuff can be accessed as soon as someone reaches Eldevin East, how do we stop lower levels reaching them? there is also iron, cherries, fish, loads of other stuff all available to lower level players who are not at the specified game level of these nodes, without being summoned....

 

Do we move every node to a level specific area? Just so high level players can monopolize and profit from them?  :P

 

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#18 Sage

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Posted 09 January 2014 - 15:55

By design this game is advertised to allow ALL players to play the game the way THEY want.  You can become a skiller or combat specialist or both.  That is the beauty of this game.  Whether it be a lower level player or not access should NOT be denied simply to allow higher level players to prosper.  I'm totally against implementing your proposed restrictions.  I have friends who I group with that are low level and I also help new players in the game.  Do you intend to tell me who I can be friends with next and who can group and do things with me in the game?  This will cause more problems and cause friendships to break up and players to quit the game and find one that isn't so restrictive.  I agree with Lagenia that a warning popup could be implemented and given a choice whether to enter an area or not... then its the individuals choice.


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#19 Neon

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Posted 09 January 2014 - 16:27

What about all the nodes that are on main world maps?

 

level 40 foraging stuff can be accessed as soon as someone reaches Eldevin East, how do we stop lower levels reaching them? there is also iron, cherries, fish, loads of other stuff all available to lower level players who are not at the specified game level of these nodes, without being summoned....

 

Do we move every node to a level specific area? Just so high level players can monopolize and profit from them?  :P

 

Pure Greed.

I think you're missing the point of the topic. That's one thing I want to see encouraged. Lower level players will have access to whatever they can access, but group summon should be restricted by the actual area of restriction. 

 

Rather than take points posted by others try to read to initial post.

 

 

Well i see ... you dont take feedback anyway

This is feedback? I am replying to it? Your point again makes no sense. 

 

 

as i allready got told from many players

 

Try to refrain from bringing "gossip" to the forums. If you find some sort of enjoyment from discussing how I post on the forums go ahead, but there's no need to try and use it as a credential to back up your points, that just devalued your opinion.


Edited by Neon, 09 January 2014 - 16:29.

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#20 Spirit

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Posted 09 January 2014 - 16:38

I remember seeing a HCS mod saying that it is alright for low level players to access such areas, and that they have put in limitations so they can't really take advantage of monsters etc.

I do not know about skilling but yeah....

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