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Proposed Loyalty Update.


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#101 BadPenny

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Posted 10 September 2021 - 16:24

Understood, but if it is to just satisfy an abundance of unused tokens, do not see why we need game breaking mega pots, already way too many of them as it it stands.  Doubler 5000??? Come on, players bought max stam knowing the the limits of doubler, if they need 15 hours to hunt then that was there choice. 

It's more than just a surplus of tokens...  It's to breathe life into a much ignored part of the game...
And who in their right mind spends 15 hours straight on a game?  
I have neither tons of tokens or a massive stam bank, but I'd like to use a big doubler too, I have other things to do than chain myself to a game. I'd like to have access to potions I otherwise would never get because I don't do the ladder, don't spend RL cash on games, and am useless at the Arena....
But I do my DQ almost every day, and get those 5 free tokens each day....  This is what the tokens were designed for....

I believe that this was posted so we can give feedback about our opinions of the potions/prices involved.... Whether some have too many tokens on hand or too much max stamina is really something that should be discussed in another place, as BG asked.


Just one old lady's opinion

 

 

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#102 Bujon

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Posted 10 September 2021 - 17:03

Okay another telling off...

 

I repeat

 

Okay that's me told off! lol

 

The following seem okay and suitable, all other potion proposals then a big NO from me, you will break the game.

 

Change Potion of Intensity to:
Doubler 1500 Loyalty 200
 
 
Change Auspice of Ancients to:
Conserve 440 Loyalty 100
 
 
Change Scholars Draft to:
Adept Learner 400 Loyalty 250
Librarian 400


#103 EpicPiety

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Posted 10 September 2021 - 17:54

Player feedback and suggestions going back for a few years....  I believe EpicPiety first posted ideas about it....

I take 0 credit for anything in this OP wasn't me  :wacko:.

I did post in that suggestion thread stating the potions were too high however.


Edited by EpicPiety, 10 September 2021 - 17:57.


#104 tomjiggy67

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Posted 10 September 2021 - 19:41

My final say on the topic...If you implement the proposed changes to the Loyalty Points System I will do what many others will do. I'll donate to get the pots and when the 2XP Events happen I'll level up so fast that I'll be sitting at EoC within maybe 4 total 2XP events. I'm already pushing 40k stamina and while that may not seem a lot every event I'll probably make somewhere around 500-1000 levels, because I'll have the FSP to really crank it up on the good pots! The only gear that will be worth anything to me will be the level that I'm sitting at when I finish each hunt, because I'm already so overpowered in buffs/pots that I can wear the same gear for a minimum of 100 levels and these higher pots will push it to at least 200 levels. I'll speed level during the events and spend the rest of the time between events to catch up on quests. It'll be that easy. How many players are going to follow example? Probably all of those who donate. In the end most will grow bored of the game and quit. If you want to kill the game I'll stay until it becomes too costly to continue because I'm like that. How many others are like me?



#105 tomjiggy67

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Posted 10 September 2021 - 19:46

BTW, I'm donating now, that's not going to change anytime soon. What you are proposing will make you a bunch of money to begin with but will eventually dwindle down to a few loyal donations. I'd at least scale down most of those pots to what you get in your best seasonal chests, and that would make it interesting without making it too easy. Love you Cows :)



#106 iceman66

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Posted 10 September 2021 - 19:48

 

Okay another telling off...

 

I repeat

 

Okay that's me told off! lol

 

The following seem okay and suitable, all other potion proposals then a big NO from me, you will break the game.

 

How will this break the game?  That term is being used SO often, and no one can explain to me how.  What so many people are overlooking is that this part of the game has been untouched for years.  Loyal players AND donors should have the opportunity to use their tokens for something.  These potions are that opportunity.  Another part of this that players overlook is that there needs to be income coming in so that HCS can actually make the changes they want to.  The best way to increase income is to incentivize donations.  Make it appealing to donate and support the game.

 

Change Potion of Intensity to:
Doubler 1500 Loyalty 200
 
 
Change Auspice of Ancients to:
Conserve 440 Loyalty 100
 
 
Change Scholars Draft to:
Adept Learner 400 Loyalty 250
Librarian 400

 


 

 


Edited by iceman66, 10 September 2021 - 19:50.


#107 Bujon

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Posted 10 September 2021 - 20:19

Here is one example. Brewing Master Level : 500 coupled with distil 250. Means you can pot up and stay maxed for a heartbreakingly long period of time. Already buffs run too long for ladder, this will make it unplayable and basically a who wakes up in which time zone first as the ladder resets lottery.

#108 Bujon

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Posted 10 September 2021 - 20:33

Here is another...

Arterial Strike Level : 1000 again coupled with distil 250. Hit elites with no conserve and deliberately gear up for a 20 round victory is going to reap a significant gain in xp.

Especially with the already MASSIVE LIB and AL pots available, but hey boost those too.

All for you getting to use allegiance tokens, but that wasn't the reason for donating, fsp and chests were. The tokens are a sideline, maybe allow a cash in scheme of tokens for fsp or reward chests :-)

Edited by Bujon, 10 September 2021 - 20:59.


#109 shindrak

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Posted 10 September 2021 - 20:58

Here is another...

Arterial Strike Level : 1000 again coupled with distil 250. Hit elites with no conserve and deliberatly gear up for a 20 round victory is going to reap a significant gain in xp.

you just get (15% from distil 150 or 25% from distil 250 )more xp and you lose more stamina  since conserve won't work with it anyway so it is very little difference between normal hunt or Arterial hunt ...

normal 1 hitting could be better since conserve works with it and saves you stamina 

 

 

Distilled AS1150 will just give 15% more xp compared to stamina used  while conserve862  have 43% chance to save stamina and  Overkill1150 skill gives 28% more xp  with 1 hitting method.


Edited by shindrak, 10 September 2021 - 23:16.


#110 Bujon

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Posted 10 September 2021 - 21:00

125% more xp per round multiplied by 20 rounds.

#111 shindrak

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Posted 10 September 2021 - 21:11

125% more xp per round multiplied by 20 rounds.

You lose same amount of stamina of 1 hitting 20 creature without conserve ...

 

lets make it simple with below example

1 hitting method vs AS1000 multi hit method

A Creature gives 100 xp when killed. 

  • you kill 2 creatures with 1 hit each you gain 100 xp of each

Total xp gained = 200 xp and 2 stamina used

  • you kill creature with 2 hit you gain  200xp

Total xp gained = 200 xp and 2 stamina used

 

with 1150 AS you just get 15% more xp than normal hunt and at same time you  lose Overkill1150 effect that gives 28% more xp  and conserve862 that has 43% chance to save stamina... 

 

 

AS1000 is useless it should be atleast level 1500  to make use of it .

 

72% from (distilled) AS 1725 minus (28%xp from OK 1150) that means it is your choice 44% guaranteed extra xp OR 43% chance to save stamina with conserve 862

 

This way we will have 2 methods of leveling which is interesting


Edited by shindrak, 10 September 2021 - 23:50.


#112 RebornJedi

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Posted 11 September 2021 - 01:43

I'm level 1902 and rank 1,128 overall in game.. don't know how EOC bottleneck is still an argument in the forums.. this game has always been a "power creep" once potions were introduced.. this is fallensowrd.. leveling SHOULD be easy... there's frick'n 5000ish levels .. harder creatures/challenges can ALWAYS be added to ANY level.. and EOC could use more PvP ;)

Edited by RebornJedi, 11 September 2021 - 01:44.

 


#113 Bujon

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Posted 11 September 2021 - 04:34

From memory the AS is exponential per combat round in each kill. So 125%xp (proposed) is 2.25 times normal xp gained for the first combat round, this carries into second round and you get 2.25 x 2.25, so on and so forth for 20 rounds (2.25 to the power 20 xp, is a big jump from the current 1.403 to the power 20 xp). So yes you burn 20 x more stam per kill but the xp gained will outweigh that cost. At the end of your next 863 conserve hunt, switch method (deactivate cons) and use AS 350 for 20 round kills (be precise don't use anything which cuts the combat short of the full 20 rounds). Don't forget LIB may/will kick in also. AS 1000 seems crazy and ill thought unless we like the new flavour of hunting, which we might. Anyway I will leave this post alone, wait for the changes to be implemented and adapt to the new normal :-)

Edited by Bujon, 11 September 2021 - 05:03.


#114 Prop

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Posted 11 September 2021 - 05:26

It used to be like that if you were solo'ing a SE that was above your level in a low level area. That was fixed. As was the group effort using AS with the higher player on an Elite using a group and the lower level players benefiting.

 

Now it works as shindrak describes.

 

Lil edit Just to add my thoughts on things proposed pot wise instead of posting again.

 

Distil 250, the cost is high I get it, but combined with an Easter flinch pot, added to fumble 175 you're looking at 95ish % reduction to enemy attack. Along with the current dark curse nerf, there would be no point trying unless you want to spend your exasperating time waiting for fist fight, the 2% or sealed to negate it.


Edited by Prop, 11 September 2021 - 05:50.


#115 Bujon

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Posted 11 September 2021 - 07:34

Apologies just ran a test and AS is not additional per round, it is additional % multiplied by the rounds, so not exponential.  So if you use 30% AS you effectively get an additional 6 times the xp for hitting 20 rounds.  So AS 1000 (1250) would give you an additional 25 times the xp for hitting 20 rounds.


Edited by Bujon, 11 September 2021 - 08:59.


#116 BadPenny

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Posted 11 September 2021 - 10:54

Apologies just ran a test and AS is not additional per round, it is additional % multiplied by the rounds, so not exponential.  So if you use 30% AS you effectively get an additional 6 times the xp for hitting 20 rounds.  So AS 1000 (1250) would give you an additional 25 times the xp for hitting 20 rounds.

Only if conserve doesn't kick in, then you only get the XP for the first hit


Just one old lady's opinion

 

 

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~Love, Penny

 

Have you hugged your Quango lately?


#117 BadPenny

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Posted 11 September 2021 - 12:04

Each and every update we have, folks scream about power creep or what have you.  They whine and complain about how it affects them and only them without considering the rest of the community.

 
When most get DQ's with tokens, they poo-poo them in global, call tokens worthless.... but now that we have proposed updates to make these so-called worthless things valuable, all you can think about is how it will make other tokens in the game less valuable, and on and on and on....  
 
Some of you scream like baby birds wanting something, but you don't like the flavor once you have it and spit it out.... 
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There are a lot of valid concerns here that are being overshadowed by the bickering about whose opinions hold more weight, about how these changes affect a select few of you....  Most of this is :TLDR: 
 
 
Those of you that object to these changes should take note of the few that speak their minds, but also offer solutions to what they find objectionable.... 
 
As for the buffs in question here....
 
Doubler seems a bit big.... I'd dial it down a notch so it's more usable for a wider chunk of the general population
 
ZB is quite powerful at 150.... it basically makes any level 400 potion right at 500.... any higher than  would be too much imho....
I know the answer would be no, but a bigger Merchant (not TH) would be nice for those of us who appreciate shiny things (also for those who like to see it)
 
Also, I'd like to see a gold purchase option for many of the "basic potions" of the top section... Not all of us donate for whatever reasoning, and sometimes we just don't have tokens for a potion.... 
 
I also saw some suggestions that an upgrades section be added to the Loyalty shop... This is a great idea as long as it has strict limitations.
 
And while we're talking about "fixing" the Loyalty shop.... why not lighten the load on the one who gets to deal with the "lost quest item" tickets?  Add a shop specifically for replacement quest
items... Completing a quest unlocks its item, and if necessary make a limit to how many times one can take advantage of this perk to prevent exploitation.....  I know, I know, this may take some extra work, but isn't that why you hired the new talent?

Edited by BadPenny, 11 September 2021 - 12:05.

Just one old lady's opinion

 

 

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~Love, Penny

 

Have you hugged your Quango lately?


#118 Alisa

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Posted 11 September 2021 - 13:07

who in their right mind spends 15 hours straight on a game?


Umm yeah... Hunts do be couple hours long :(

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#119 Bujon

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Posted 11 September 2021 - 18:07

My final say is this. Go with all proposed except distil, doubler, arterial Strike, brew master. These are not needed and are already overpowered. Arterial Strike just remove from game now that SH is mahooosive

Edited by Bujon, 11 September 2021 - 18:09.


#120 shindrak

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Posted 11 September 2021 - 19:00

My final say is this. Go with all proposed except distil, doubler, arterial Strike, brew master. These are not needed and are already overpowered. Arterial Strike just remove from game now that SH is mahooosive

Why still insisting to remove  Arterial Strike  ? :) it is good buff to use for those who cant get enough damage to 1 hit ..

 

also as i said above in my posts  it  should be added as level 1500 to make new leveling method ;)




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