The 6% chance is the chance per item. Because nearly everyone uses 9 items the chance of any item taking damage is 9 times the 6% (so 0.54 durability losses per hit), so that's much closer to "items take dmg almost every hit".EDIT: As well im pretty sure items have a much higher chance of taking damage then 6 percent, Hunting without ub on items take dmg almost every hit. If it was 6 percent they wouldnt take damage very much at all and there would be almost no point for ub.
When you do take damage on a hit it is allocated to a specific item (1 in 9 chance for each item). Sometimes a non-crystalline shield takes damage, sometimes a crystalline pair of gloves takes damage. Each item has a chance of around 6% of getting damaged per hit.
If you would wear less items then you would get less durability losses. If you only wear 1 item then you have a 6% chance of losing durability because there is only 1 item. So it's not a fixed total 54% chance to take durability damage which then is divided among the items you wear (normally 9), but it is a 6% chance per item which normally leads to taking durability damage around 0.54 points per hit because people normally wear 9 items (so roughly 1 durability loss per 2 hits). Some people hunt with 1 item if they hunt very weak creatures (for quests far below their level or Global Events for example) and they thus save on repair costs. :wink:
Yes, it is per item.UB190 will be 5% of the normal chance of a durability loss. The normal chance of items losing durability is 6% per hit.
So UB190 would set the chance that a crystalline item loses a durability point at 0.3%, which is 3.33 times as low as the current rate.
Well its still higher then .3 because thats likely on a per item basis not all 9 items, so take .3 and multiply it by 9 and you would get the true rate of taking damage.
Each item has a 0.3% chance to take a durability loss; that's on average 1 durability loss in 333 hits.
If you are wearing 4 crystalline items and 5 non-crystallines then on average you will have on average lose 4 durability points on crystalline items and 5 durability points on non-crystalline items in 333 hits (9 durability losses per 333 hits). Or 1 durability point on crystalline per 83.25 hits and 1 durability point on non-crystalline per 66.6 hits.
I prefer to look at durability loss per item because I want to know when crystalline breaks. For example, if the chance of durability loss per item is 1% per hit then most crystalline items (160 durability points) will break after 16k hits.
If I'd be wearing 1 crystalline item then I can throw it away after 16k hits. If I'd be wearing 9 crystalline items then I can throw away 9 items after 16k hits (probably a bit later as it is a chance thing and there's likely at least 1 item that will last a bit longer due to luck). :wink:
The description is rather vague about how it works and often leads to a misunderstanding. Even Hoof and BG have some trouble understanding it as they have often mentioned UB198 being the same a a 1% chance to take a durability hit (which most people now know by experience that a 1% chance will cause crystalline to break much faster than UB198 would).Even then I do not think that unbreakable buff works that way. Going by the way the description is it says nothing about it reducing the base chance, it simple says it gives a percent chance not to take damage. If it reduced the chance it would say something like .5 percent per point reduction in chance to take damage to items or something of the sort.
The way that UB works is like this:
There is a 6% chance for each item to take durability damage. UB reduces this chance to take durability damage depending on its level. With UB100 the chance will be halved to 3% per item, with UB150 the chance will be 1/4th of the original 6% (which is 1.5%), with UB190 the chance will be reduced by 95% of 6% to 0.3%, and with UB200 the chance will be removed completely.
I have watched my durability losses on and off for years now (ever since I started wondering how fast the Octo set would deteriorate and thus whether I should get it when I was level 350) and the numbers have always lead to reinforce this understanding of how UB works.
Since the basic chance of a durability hit per item is around 6%, the cap of a minimum of 1% chance on crystalline items is the same as hunting with UB167 for crystalline. UB167 would reduce the damage taken by 83.5%. Thus only 16.5% is left of the 6% chance and that means a 0.99% (very close to 1%) chance to take durability damage per item per hit.