Jump to content

Photo

Game Update v2.052


  • This topic is locked This topic is locked
89 replies to this topic

#81 Savanc

Savanc

    Veteran

  • Members
  • PipPipPip
  • 1,631 posts
  • Badge
  • Netherlands

Posted 23 August 2012 - 12:08

EDIT: As well im pretty sure items have a much higher chance of taking damage then 6 percent, Hunting without ub on items take dmg almost every hit. If it was 6 percent they wouldnt take damage very much at all and there would be almost no point for ub.

The 6% chance is the chance per item. Because nearly everyone uses 9 items the chance of any item taking damage is 9 times the 6% (so 0.54 durability losses per hit), so that's much closer to "items take dmg almost every hit".

When you do take damage on a hit it is allocated to a specific item (1 in 9 chance for each item). Sometimes a non-crystalline shield takes damage, sometimes a crystalline pair of gloves takes damage. Each item has a chance of around 6% of getting damaged per hit.

If you would wear less items then you would get less durability losses. If you only wear 1 item then you have a 6% chance of losing durability because there is only 1 item. So it's not a fixed total 54% chance to take durability damage which then is divided among the items you wear (normally 9), but it is a 6% chance per item which normally leads to taking durability damage around 0.54 points per hit because people normally wear 9 items (so roughly 1 durability loss per 2 hits). Some people hunt with 1 item if they hunt very weak creatures (for quests far below their level or Global Events for example) and they thus save on repair costs. :wink:



UB190 will be 5% of the normal chance of a durability loss. The normal chance of items losing durability is 6% per hit.
So UB190 would set the chance that a crystalline item loses a durability point at 0.3%, which is 3.33 times as low as the current rate.


Well its still higher then .3 because thats likely on a per item basis not all 9 items, so take .3 and multiply it by 9 and you would get the true rate of taking damage.

Yes, it is per item.
Each item has a 0.3% chance to take a durability loss; that's on average 1 durability loss in 333 hits.
If you are wearing 4 crystalline items and 5 non-crystallines then on average you will have on average lose 4 durability points on crystalline items and 5 durability points on non-crystalline items in 333 hits (9 durability losses per 333 hits). Or 1 durability point on crystalline per 83.25 hits and 1 durability point on non-crystalline per 66.6 hits.

I prefer to look at durability loss per item because I want to know when crystalline breaks. For example, if the chance of durability loss per item is 1% per hit then most crystalline items (160 durability points) will break after 16k hits.
If I'd be wearing 1 crystalline item then I can throw it away after 16k hits. If I'd be wearing 9 crystalline items then I can throw away 9 items after 16k hits (probably a bit later as it is a chance thing and there's likely at least 1 item that will last a bit longer due to luck). :wink:




Even then I do not think that unbreakable buff works that way. Going by the way the description is it says nothing about it reducing the base chance, it simple says it gives a percent chance not to take damage. If it reduced the chance it would say something like .5 percent per point reduction in chance to take damage to items or something of the sort.

The description is rather vague about how it works and often leads to a misunderstanding. Even Hoof and BG have some trouble understanding it as they have often mentioned UB198 being the same a a 1% chance to take a durability hit (which most people now know by experience that a 1% chance will cause crystalline to break much faster than UB198 would).

The way that UB works is like this:
There is a 6% chance for each item to take durability damage. UB reduces this chance to take durability damage depending on its level. With UB100 the chance will be halved to 3% per item, with UB150 the chance will be 1/4th of the original 6% (which is 1.5%), with UB190 the chance will be reduced by 95% of 6% to 0.3%, and with UB200 the chance will be removed completely.
I have watched my durability losses on and off for years now (ever since I started wondering how fast the Octo set would deteriorate and thus whether I should get it when I was level 350) and the numbers have always lead to reinforce this understanding of how UB works.

Since the basic chance of a durability hit per item is around 6%, the cap of a minimum of 1% chance on crystalline items is the same as hunting with UB167 for crystalline. UB167 would reduce the damage taken by 83.5%. Thus only 16.5% is left of the 6% chance and that means a 0.99% (very close to 1%) chance to take durability damage per item per hit.

Gathering  Crystal Cutting 49 | Farming 49 | Fishing 49 | Foraging 49 | Forestry 49 | Prospecting 49 | Skinning 49
Crafting  Alchemy 49 | Armorsmithing 49 | Cooking 49 | Jewelry 49 | Leatherworking 49 | Tailoring 49 | Weaponsmithing 49
First person to have maxed them cool.png

Characters (all level 49)
Prophet    
Savanc       Savavita              Savavimala               Mage          Savanhildur    Savashengli    Savahathor
Warrior  
Savy           Savanikomachos   Savafionnchadh       Assassin   Savalina         Savajahangir
Ranger      Savakainda  Savatakoda         Savaraxka               Templar   Savastanislav  Savasegolene


#82 BigGrim

BigGrim

    Content Designer

  • Administrators
  • PipPipPip
  • 9,816 posts
  • Badge

Posted 23 August 2012 - 12:59


Gonna have to track down every crystal in the game! *sob*


http://guide.fallensword.com/index.php and put rarity on crystalline


I thought of that.

Honest.

:oops:

Could you maybe change arena and inventable crystal into a different class of gear? one that takes damage a lot slower then the Chomper stuff.


Well, no. Arena gear is supposed to wear out and be destroyed too. That way, the Arena continues to move. If Hoof is happy to set Crystal to take damage at .5%, I'm happy to double Arena and Inventable Crystalline Durability.

#83 althor istooshort

althor istooshort

    New Member

  • New Members
  • Pip
  • 9 posts

Posted 23 August 2012 - 13:15

i think if you lower it to 0.5 and every one is still complaining then drop it to 0.25 they wil proberly still complain but it will be about something else then LOL like the market place

#84 Grimwald

Grimwald

    Member

  • Members
  • PipPip
  • 270 posts

Posted 23 August 2012 - 13:17

Well, no. Arena gear is supposed to wear out and be destroyed too. That way, the Arena continues to move. If Hoof is happy to set Crystal to take damage at .5%, I'm happy to double Arena and Inventable Crystalline Durability.


So basically all what you can get is UB167 for crystall gear??

167/200*6% chance of getting damaged =0.5% damage per kill.

This is going to give an reall bummer to those who have stocked up UB190's.

Doing Titan hunting will be almost impossible using Crystall gear, With severall thousands of hits needed to secure an drop you will wipe out your gear within a few hunts. Also hunting with a low doubler is going to be very expensive :(

160 durability x 200 hits is 32k hits. Even with doubler 500 is that only five months of playing for one player.. For Guild gear this will mean that it needs to be replaced every two months or so.

(32k hits x 11 / 2400 stamina per day = 150 days playing/hunting).

#85 Odinsson

Odinsson

    Member

  • New Members
  • PipPip
  • 90 posts

Posted 23 August 2012 - 13:19

Could you maybe change arena and inventable crystal into a different class of gear? one that takes damage a lot slower then the Chomper stuff.


Well, no. Arena gear is supposed to wear out and be destroyed too. That way, the Arena continues to move. If Hoof is happy to set Crystal to take damage at .5%, I'm happy to double Arena and Inventable Crystalline Durability.


Arena gear would still take damage just at a different rate then Chomper stuff.

#86 scarsick

scarsick

    Member

  • New Members
  • PipPip
  • 267 posts

Posted 23 August 2012 - 13:26

One of my guildies just came up with a potential solution ?

1. Lower the rate to 0.5%

2. Double the durability (JUST on ladder / arena pieces) and maybe (my throw in) 1/2 the durability on the chomper hunt stuff.

That way, the expensive pieces from the arena have a longer "shelf life" and we can have more chomper events too

Thoughts ?



Nice suggestion
+1

#87 BigGrim

BigGrim

    Content Designer

  • Administrators
  • PipPipPip
  • 9,816 posts
  • Badge

Posted 23 August 2012 - 13:29

Could you maybe change arena and inventable crystal into a different class of gear? one that takes damage a lot slower then the Chomper stuff.


Well, no. Arena gear is supposed to wear out and be destroyed too. That way, the Arena continues to move. If Hoof is happy to set Crystal to take damage at .5%, I'm happy to double Arena and Inventable Crystalline Durability.


Arena gear would still take damage just at a different rate then Chomper stuff.


Yes but it would last a lot longer. That was my point.

#88 RED

RED

    Member

  • Members
  • PipPip
  • 327 posts

Posted 23 August 2012 - 13:44

I really like the idea forging lowering the chance of damage. Now that would work for everyone if the ub pot would maintain some decent form of protection

#89 Leos3000

Leos3000

    Veteran

  • Members
  • PipPipPip
  • 2,034 posts

Posted 23 August 2012 - 14:26

I have a question on how UB now affects crystalline, to me it seems like UB has no effect, and your crystalline gear takes 1% damage no matter what?

I also like the idea of changing the percentage to a UB 190 or .3%

#90 Hoofmaster

Hoofmaster

    Company Director

  • Administrators
  • PipPipPip
  • 8,357 posts
  • Badge
  • United Kingdom

Posted 23 August 2012 - 14:52

viewtopic.php?f=1&t=107605


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: