hope the inventor chest does not work on saving resources and items to invent them, this should be taken into account, inventor, inventor 2
As long as your suggestion goes throughout all game aspects, I'd think about it and then say a resounding "No".
Grant it, I've only used it twice on FS wide inventing events.
That aside: the pot cost $60 and is income for HCS. So, uh, no, no, and double no.
Is there any way to really cap the buff level? Currently, prices will be higher due to them being new and lack of crystaline items (once you release them, they price will drop). However, the inventing chests really have crushed the economics of the game - a player could create 10-20 pieces on maybe half the materials needed. Please check Gnarled Scarab epics as an example. Let's not repeat those please.
And? The economics of the game are not crushed by an inventing chest. Economics is based on supply and demand. Again, the Omacaz costs $60.
I'm really getting tired of people talking about economics like they actually know something about it. So apologies out to Ked, since I quoted... this is not out to him but hopefully out to anybody who really doesn't understand how economics work.
I'm going to use Gnarled ONLY because it was used in the quote. A pot that cost $60 was introduced into the game. This did increase the possibility of inventing more and, based on the higher supply, notably dropped prices in game.
And?
Sorry, I don't understand what you are arguing against.
What adds to the drop in price is also natural. I have access to something better and add my Gnarled to the AH. More supply, lower price.
The "problem" in my eye is that people think they should buy something and get the same amount back. Just silly.
Many areas will benefit from it...It is in popular opinion that omacraz potion ruined the game. To start fixing the market, start with adding risk back to inventing .
Sorry, I don't think "omacraz" was what ruined the game. I doubt you can speak for the majority. If you feel that way... post a poll.
Nerf inventing to "fix" the market? Sorry, market isn't broken. Perhaps you could enlighten us as to how supply and demand is broken.
Items are only 20 tokens each, which isn't a lot at all. I think combining the rewards from different aspects of the game is a great idea.
I think leveling should require a certain amount of PvP.
Yeah, tongue-in-cheek.
That said, I get the legendary inventing mix. My "feeling" at this point is that requiring PvP Arena and Ladder for one item isn't very productive.
Nothing wrong with buying arena crystalline items to invent new sets.. for now item worth 5 fsp instead of 1 fsp which is good for market and whole game.
shin, love ya babe... But coming from the top Arena player in all of FS (congrats from the heart babe, you rock!), I think we have to take it with a grain of salt ,oP
Using arena items benefits arena players as well as ladder players. Not only does this provide something to work for, for ladder players but it also gives us arena players something to (finally) spend our tokens on that will earn us a small bit of profit (hopefully )
Having to use arena items does NOT benefit me as a Ladder player.
As far as profit... well, again... There is a ton of confusion here. I'd suggest FS get on the boat and use "worthwhile" instead of "profitable". For me, there is nothing "profitable" in game. "Worthwhile" better reflects the personal opinion that everyone uses.
The only aspect that can achieve "profit" from FS is HCS. I'd hope they do so we'll still be around.
Anyway, thanks HCS for the new Ladder items. I haven't even bothered to look at them... but the additions are good. Maybe some others here made some relevant suggestions on stats. I don't know.
Prosperous smacking everybody! (o0