Level 1600+ skills
#1
Posted 22 March 2013 - 12:47
We've made some tweaks to some of them since we last posted on the forum, so we would appreciate your feedback on them before they are added to the game.
Offense
Heavy Weight
Increases damage in combat by +0.025% per point providing you have at least 5,000 gold multiplied by your level in hand.
Allied Frenzy
Increases the level range that Assist works by +1 level per point.
Armored Strike
+0.05% per point chance that your Armor stat is reduced to zero and your Damage is doubled. (PvE Only)
Defense
Anchored
0.05% per point Damage is added to HP.
Hardened
0.05% per point chance to prevent your opponent activating Shatter Armor.
Armor Boost
+0.02% per point to your Armor for each complete set equipped.
Special
Guild Buffer
+0.25% per point chance to reduce stamina cost of casting buffs on guild members by 50% (rounding up).
Epic Craft
+0.5% per point increase to crafted stat bonuses.
Gold Foot
0.05% per point chance to consume 5,000 gold from your hand instead of 1 stamina while moving.
Please let us know your thoughts on the new skills
~ The Fallem Sword Team
#2
Posted 22 March 2013 - 12:51
I don't think anchored buff is really needed. Severe Condition + Ageless are already very strong.
I really like Armored Strike (from a leveling point of view / titan hunting / SE hunting) .. lots of uses. Hardened is much needed cause 75% reduction to someones armor is very hard to overcome.
I had a question about epic craft. would that give a better craft than perfect for an item? or simply increase your odds to get perfect craft? please clarify.
EDIT: @Holy, Hp was included as well. reread.
#3
Posted 22 March 2013 - 12:52
#4
Posted 22 March 2013 - 12:53
#5
Posted 22 March 2013 - 12:54
#6
Posted 22 March 2013 - 12:54
#7
Posted 22 March 2013 - 12:55
Heavy Weight
Increases damage in combat by +0.025% per point providing you have at least 5,000 gold multiplied by your level in hand.
At my level (885), I'd need to carry 4.425M gold to add some damage. I already have enough damage to activate overkill, why make me a huge target for pvp? This seems like a waste of a new skill at that much gold per level.
Guild Buffer
+0.25% per point chance to reduce stamina cost of casting buffs on guild members by 50% (rounding up).
This should be a much lower level skill.
Allied Frenzy
Increases the level range that Assist works by +1 level per point.
Please just fix the broken skill (Assist). Casting a 2nd skill just to make the first one work like it should is a waste of stamina.
Gold Foot
0.05% per point chance to consume 5,000 gold from your hand instead of 1 stamina while moving.
3k per point or a % chance to double the level of active lightfoot buff would be better
#8
Posted 22 March 2013 - 12:56
#9
Posted 22 March 2013 - 13:00
Next week, we are planning to add the level 1600+ skills to the game.
We've made some tweaks to some of them since we last posted on the forum, so we would appreciate your feedback on them before they are added to the game.
Offense
Heavy Weight
Increases damage in combat by +0.025% per point providing you have at least 5,000 gold multiplied by your level in hand.
GOOD ONE!
Allied Frenzy
Increases the level range that Assist works by +1 level per point.
DO PLAYERS ACTUALLY USE ASSIST ANYWAY? NOW YOU NEED TWO BUFFS TO GET SOME ASSISTANCE?
Armored Strike
+0.05% per point chance that your Armor stat is reduced to zero and your Damage is doubled. (PvE Only)
SHIELD STRIKE FOR ARMOR? EXCEPT SHOULDN'T THIS BE FOR PVP AS WELL AS PVE?
Defense
Anchored
0.05% per point Damage is added to HP.
MORE HP? I GUESS WITH THE UBER DAMAGE STATS PLAYERS CAN PULL NOW THE EXTRA HP CAN BE USEFUL.
Hardened
0.05% per point chance to prevent your opponent activating Shatter Armor.
REALLY? ARE ANTI BUFFS GOING TO BECOME THE NEW TREND? ANTIDEFLECT, DISPEL CURSE, SEALED AND NOW ANTI SHATTER ARMOR? GETTING A BIT CRAZY WITH THESE LUCKY BUFFS AND INCASE YOU DIDN'T KNOW DISPEL CURSE ALREADY NEEDS TWEAKING SINCE IT IS A "WIN" BUTTON ALREADY.
Armor Boost
+0.02% per point to your Armor for each complete set equipped.
I FIGURED THIS ONE WAS COMING BUT WHAT ABOUT THE DEFENSE BOOST BUFF TOO?
Special
Guild Buffer
+0.25% per point chance to reduce stamina cost of casting buffs on guild members by 50% (rounding up).
NICE!
Epic Craft
+0.5% per point increase to crafted stat bonuses.
WE HAVE EPIC FORGE, WHY NOT EPIC CRAFT? NICE ONE!
Gold Foot
0.05% per point chance to consume 5,000 gold from your hand instead of 1 stamina while moving.
LIGHTFOOT THAT COSTS GOLD? OK.
Please let us know your thoughts on the new skills
~ The Fallem Sword Team
#10
Posted 22 March 2013 - 13:02
Also, I thought I might slip this little reminder in here. About the suggestion for the graphics of the Guild Achievement medal.
--> viewtopic.php?f=1&t=108381&hilit=achievement+suggestion
#11
Posted 22 March 2013 - 13:06
Like Epic Forge adds % of stats from forging, this is to add to stats of crafting bonuses. Shoulf not effect ability to craft to Perfect and definitely not beyond it.I had a question about epic craft. would that give a better craft than perfect for an item? or simply increase your odds to get perfect craft? please clarify.
BG or Hoof, these are just the mods you have planned from the last update, or these will be the only skills?
#12
Posted 22 March 2013 - 13:11
BG or Hoof, these are just the mods you have planned from the last update, or these will be the only skills?
Good question!
#13
Posted 22 March 2013 - 13:13
Increases damage in combat by +0.025% per point providing you have at least 5,000 gold multiplied by your level in hand.
i doubt if anyone above lvl 1000 will even think about using this...
especially with the absence of Gold protection.
Gold Foot
0.05% per point chance to consume 5,000 gold from your hand instead of 1 stamina while moving.
i think it needs tweeking, way less gold perhaps so it will be used.
#14
Posted 22 March 2013 - 13:13
Heavy Weight
Increases damage in combat by +0.025% per point providing you have at least 5,000 gold multiplied by your level in hand.
At level 175, this gives 4.375% extra damage, but for my level I would need to hold 6,550,000 gold to get it. Definitely not worth it. Could be useful for lower level players, though. A level 150 only needs to hold 750,000, which still makes them a tempting target though.
Allied Frenzy: Increases the level range that Assist works by +1 level per point.
I agree with Tgunn, just fix Assist instead (have the level of the skill affect both its activation rate and the level range it can use) and use this slot for something better.
Armored Strike: +0.05% per point chance that your Armor stat is reduced to zero and your Damage is doubled. (PvE Only)
I like it!
Anchored: 0.05% per point Damage is added to HP.
I'll have to let the PvP crowd weigh in on this. I'm neutral.
Hardened: 0.05% per point chance to prevent your opponent activating Shatter Armor.
Same as before, let the PvP crowd comment. 8.75% at level 175 seems low, though.
Armor Boost: +0.02% per point to your Armor for each complete set equipped.
Could be useful for PvE, especially against SEs or Titans.
Guild Buffer: +0.25% per point chance to reduce stamina cost of casting buffs on guild members by 50% (rounding up).
I like it!
Epic Craft: +0.5% per point increase to crafted stat bonuses.
Here are my comments on this buff from the previous thread:
+0.5% per point is far too much. Let's take the Boots of Barbnisis (level 850) for example.
Uncrafted: 1155 ATK, 695 DMG
Perfect craft: 1255 ATK, 755 DMG
Perfect craft plus Epic Craft buff: 1343 ATK, 808 DMG (rounding .5s up)
Perfect craft, fully forged, no Epic Craft buff: 1323 ATK, 823 DMG (rounding .5s up)
This buff would give about as many stat points than fully forging the item (though forging evenly distributes the extra points and this buff would distribute them proportionally). It would make forging even more useless at high levels. Either tweak the forging formula again to give more stats to high level items (because it's really expensive now, and the extra 5 stat points per 50 levels runs you into diminishing returns; 5 stat points on a level 1200 item is worth less than 5 stat points on a level 1150 item) or reduce the power of this buff. Let's say +0.2% per point.
Gold Foot: 0.05% per point chance to consume 5,000 gold from your hand instead of 1 stamina while moving.
8.75% at level 175 is too low. People who use this buff are going to want more activation than that, and since you can buy 25 stam with 1 FSP anyway, you don't gain nearly as much with this buff as you do with Light Foot. Also, please make sure (test, test, test!) that this buff activates only if Light Foot doesn't.
Overall, my feelings are mixed. I would like to say a big THANK YOU for not allowing players to cast buffs over 175 (unless that's in the works, in which case shame on you! ).
Cows, if you are planning on releasing some of the other suggested buffs as potion-only, please start another thread with the ones you are considering so you can get more feedback. Thanks!
#15
Posted 22 March 2013 - 13:18
We've made some tweaks to some of them since we last posted on the forum, so we would appreciate your feedback on them before they are added to the game.
Offense
Heavy Weight
Increases damage in combat by +0.025% per point providing you have at least 5,000 gold multiplied by your level in hand.
[/quote]
meaning 1600 level need 9 mil gold on-hand to get additional 4% damage ?
60k damage + 4% = 62.4k damage (while skill is level 175)
- i think being a gold-thieve target - i'll pass that :-)
maybe if damage gets to 10% (at 175)
(just maybe - cause putting myself as target is not an ORDINARY place to be - for me)
[quote name="Hoofmaster"]
Allied Frenzy
Increases the level range that Assist works by +1 level per point.
[/quote]
Thats overkill for LOW levels - and unneeded for EOC players......
[quote name="Hoofmaster"]
Armored Strike
+0.05% per point chance that your Armor stat is reduced to zero and your Damage is doubled. (PvE Only)
[/quote]
Thats ONE BIG HUGE BUFF - and i'd really be happy to see it in action :-D
[quote name="Hoofmaster"]
Defense
Anchored
0.05% per point Damage is added to HP.
[/quote]
so at max 60k DMG - i'd get 5k additional HP ? - thats great !!! ( for PvP ;-) )
[quote name="Hoofmaster"]
Hardened
0.05% per point chance to prevent your opponent activating Shatter Armor.
[/quote]
thats nive PvP skill - but i think Golden Shield already does the work ;-)
[quote name="Hoofmaster"]
Armor Boost
+0.02% per point to your Armor for each complete set equipped.
[/quote]
that very LOW advantage - 3.5% (at 175) adds to my armor - and again GS does that work...
[quote name="Hoofmaster"]
Special
Guild Buffer
+0.25% per point chance to reduce stamina cost of casting buffs on guild members by 50% (rounding up).
[/quote]
This one is VERY nice indeed - it will encourage guildies help each other !!!
I'll hold my two thumbs for that !!! - way to go HCS !!! 8)
[quote name="Hoofmaster"]
Epic Craft
+0.5% per point increase to crafted stat bonuses.
[/quote]
very nice buff - cant say HOW FAR it will affect me - as i'm using HellForge - but not counting on :-)
[quote name="Hoofmaster"]
Gold Foot
0.05% per point chance to consume 5,000 gold from your hand instead of 1 stamina while moving.
[/quote]
This is EXACTLY the same as buying stamina with the new gold upgrade :-)
but - without limitation
[quote name="Hoofmaster"]
Please let us know your thoughts on the new skills
~ The Fallem Sword Team[/quote]
[/quote]
#16
Posted 22 March 2013 - 13:25
Armor boost AND defense boost should both be available at the same time ( in my opinion) , and why decrease the boost from .1% to 0.05%, now to 0.02%? Thats too low. Set them at 0.05% per point.
#17
Posted 22 March 2013 - 13:26
Now that this new buff business is almost over with (thank heavens was sick of hearing about it), will the good people at HCS will still implement the change to gold upgrade times that was promised a few months back? viewtopic.php?f=1&t=108403
#18
Posted 22 March 2013 - 13:42
#19
Posted 22 March 2013 - 13:48
#20
Posted 22 March 2013 - 13:53
Increases damage in combat by +0.025% per point providing you have at least 5,000 gold multiplied by your level in hand.
Please confirm that this just means you have to have the gold on hand, and not that it costs me 8+ million for 4.375% damage every time it activates lol
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