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Member Since 10 Aug 2023
Offline Last Active Sep 06 2023 08:04

#1000160 Player Suggestions

Posted by DPITT on 09 April 2020 - 00:17

How about increasing alliance cache levels to equal the hq level increase

#1000534 Player Suggestions

Posted by BadPenny on 06 June 2020 - 09:21

I'd like to see inactive accounts turn into alien facilities or alien tech scavengers instead of just going away.   it makes more sense in a gaming sense... 

Being as I'm currently one of those inactive people, I don't think I would like it too much if I'm an alien something or another when I'm ready to return....  After all, I have invested in what I have, it would  be a travesty to waste what I've put into things.

#1003409 Player Suggestions

Posted by XerXesX on 31 March 2021 - 23:10

Play imbalance is still destroying the game, 

when one side CANT win, even a minor engagement, why play?


-------------------------Please consider 2 trial modes-----------------------


KINGDOM - one Paid player(who creates the alliance)

49 assigned free players, Servers divided by KIng's pay level 

this will scratch the Power-Spending itch.

while keeping the kingdoms competitively balanced 



Pay tiers everywhere

Pay vs pay, free vs free


if I won a free "Tournament" vs other free players

and WON and entry prize into a pay tier...


I'd PAY to keep that going, !!!

KNOWING that with my strategic skill

wont be tr*mped by UNEQUAL RESOURCES.


However I'm on day SEVENTEEN of Superclans who stalk me (See attached)

they just now Bought THREE outposts and INSTANTLY

poured out 100k tanks 2 sectors away, within THREE minutes,

taking out my HQ and my outpost

(on the other side of the map so I can

farm between daily annihilations/relocations)

and NOTHING I can EVER do.


I could play every day til 2030 ( I did the math) ]

and never compete with that

DONT MAKE ME LEAVE, (I'm at 84 days straight) 

give me a TOOL to fight back, 

Id pay to stay under a tier structure. 

but any money I spend now,


this is why everyone leaves DESPITE LOVING the game.


This game (and your work)  is better than to have to depend on

smoke and mirrors financing . Monopoly is a classic board game

because ALL the players GET money. 

Imagine playing where some players start with money and some 

have to collect cans. In 2 turns One team owns all the property

VOILA, look at ANY map in your server. That's the problem. 


The rest of the suggestions here are good but useless

if  the WILD WILD WEST setup remains,

You are costing yourself money. 

I've seen studies on the other finance tactic.


P2W  vs Competitive


Just do ONE trial and watch what happens, 

the research is FREE for you, but its worth 

a fortune. 

attached is a downside of the wild west

wherein Superclan members plan to



and its working, and you KEEP that possible.


or just post a disclaimer telling free players that

they have ZERO chance of even winning a fight. 

Correction- I Can beat all the cities of the people who QUIT

thats it. Your pay structure turns this great game into farmville :(

whether is Lions vs Christians or Cowboys vs Steelers

Competition is the draw, people BORE watching slaughter.

#1006712 Player Suggestions

Posted by Queenie Bee on 21 January 2022 - 07:08

Why build 3 factories and 3 barracks, if you can only use one at a time instead of them operating independently of one another, that way you can do 3 different vehicle builds at once and 3 different troop builds at once?


Also, why is there only 1 engineer when there could be as much as 5 engineers working at the same time on 5 different upgrades?  This way the upgrades are being finished continuously without the player constantly having to go back to the base and restart another upgrade manually. 


Plus, why can't there be 5 research spots, to do 5 different research simultaneously without the player having to stop playing to go reset the research manually?


I think if these game design flaws were rectified, it would make the game more fun for a whole lot of players, both in the future and those that are playing currently.


Thank you for your time in reading this post. :)

#984929 Player Suggestions

Posted by CODENAME on 09 September 2017 - 17:28

Get a small amount of alliance credit when you captured an area.

Maybe 2000? or more..

#984861 Player Suggestions

Posted by Agent13 on 06 September 2017 - 16:30

suggestion: more than 10 assist opportunities for members in alliances. I have to wait a week for a building and research upgrade, and I'm only level 11

#983998 Player Suggestions

Posted by LeighBibbings on 14 August 2017 - 19:05

Simple request, is there any way of someone posting a map of some discription of how a server looks, for example where the silos and mothership is. Or if you want to go full hog and give either a full zoom out function (obviously that doesn't show live movements or would lag) or a tab in the radar for example.

#983942 Player Suggestions

Posted by Zath on 13 August 2017 - 15:26

Pacts should work both ways, ie, require both alliances to agree. I don't agree that inter-alliance rallies is a good idea.

#983939 Player Suggestions

Posted by Micanip009 on 13 August 2017 - 13:43

I also think it would be a great idea if Alliances with a mutual and agreed NAP/Pact could create joint rally's.

Please upvote this idea if you agree, I think it could be game changing and an evolutional change.

#980740 Player Suggestions

Posted by HiddenWatcher on 11 May 2017 - 18:49

1. Make it possible that player can change server

2. Make it possible to share alliance credits with alliance members

3. Make it possible that alliances between 2 allys are not a 1 way pact, both sides have to accept

4. Increase the save recource limits in storages

5. Balance the gameplay between p2w players and regular ones, else it keeps many players away...

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