ok instead of continuing the bitchfest as fun as it may seem im going to try something different, below is a list of all class specific skills and what they do.
Angelic class:
Angelic Call n/a 10% increase to melee, magery and sorcery damage/healing done to demons, greater demons and infernals. Details
Angelic Shield n/a Absorbs a percentage of damage dealt to you while it is activated. Requires 50 demon souls to activate and 15 demon souls per spawn to maintain.
Heal n/a Can heal other players. Holy caste only.
Hurt n/a Can injure Vampiric, Undead, and Necromancer creatures/players for 10% to 30% of their current HP. Holy caste only.
Soul Extract n/a Skill allows Celestials to obtain demon souls by killing demonic creatures.
Turn Demon n/a Turn a creature into an infernal.This feat costs 2 APs. Doesnt work on : demons, greater demons, infernals and vampires.
demonic class:
Blood Fury n/a You can bloodsuck Humans and Vampires. Item only. Details
Bloodsuck n/a Allows you to drink the blood of other players and some creatures. Chance to succeed based upon the difference between your natural ATK and the creature DEF.
Demonic Wrath n/a 10% increase to melee, magery and sorcery damage/healing done to angels, transcendants and celestials.
Immunity n/a Enables player to rid themselves of a virus at the cost of blood points.
Turn Angelic n/a Turn a creature into a celestial.This feat costs 2 APs. Doesnt work on : monks, angels, transcendants and celestials.
Vampyric Rejuvenation n/a Regenerate 5 hp an hour. Vampiric caste only. (Useless third nipple skill)
elven class:
Cloak n/a Character cannot be located. Elven caste only.
Critical Hit n/a Gives a chance to double the amount of damage for a hit. Gained if you become a Dark Elf class. Details
Critical Hit+ n/a Improved critical hit, does 4x normal damage. Must have critical hit.
Kindred Spirit n/a % chance of resurrecting to the location you died at with 1 hp. Obtained by evolving into a Kindred Elf.
Revive n/a Revive 20HP and 20MP per hour. Elven Caste only.
shadow class:
Plane Shift n/a Allows Shadows to teleport between realms. For 25 Shadow Energy and 2 AP, you can move from the coordinates you are at in one realm to the same coordinates in another realm - assuming that location exists! You can add realms to your infused Shadow Stone for 25 Ap and 250 Shadow Energy.
Shadow Form n/a Shadow Apprentice Skill. Allows user to vanish within the square they are in. They cannot be located, seen, or affected by any spells. User remains in shadows until they perform an action. Note:(No longer includes Speaking in the shoutbox as a action So feel free to talk away while hidden)
spirit class:
Drain n/a Allows you to drain another player's MP and HP. Undead caste only.
Turn Undead n/a a) Turn any creature into a spirit. This feat costs 2 APs.
10% increase to melee, magery and sorcery damage/healing done to undead, necromancers and spirits.
Unholy Terror n/a 50% chance that a hit against you is actually a miss. Undead caste only. Works at a 25% rate in PVP.
titan class:
Crush n/a Waaaargh! +10% damage to the greenie's thump. (Or so DocSooty says...)
Thump n/a Multiplies your usual DMG with one hit, but reduces your chances of hitting. Costs 2 AP to use. Greenskin caste only. Details
Thump+ n/a An upgraded, more accurate version of the Thump skill. Greenskin caste only.
and the new skills suggested are as follows:
Diabolic
Blood for All - Allows demons to drink blood from all classes except for undeads. This is not a bad start but pretty much kinda useless as they still have to waste ap to drink the blood, maybe they should be given a skill to allow them to get some blood from killing the creatures as well such as 1-10 blood per creature killed depending on the total hp the creature has of course
Seraph
Holy Light - Absorbs 20 demon souls to remove viruses. This is totaly unfair for demons who only have 1 real advantage to other classes in the first place, maybe instead you could increase the ammount of dmg that the shield absorbs or something
Lich
Spiritual Resurrection - Allows resurrection at same location with half HP and MP. THIS SKILL IS TOTALLY UNFAIR TO ELVES THAT ONLY HAVE 2 REAL ADVANTAGES IN THE GAME, AND 1 OF WHICH WAS JUST GIVEN TO ANOTHER CLASS. maybe instead just give them a new skill that gives an increase to the chance that unholy terror kicks in.
Sylvan
Potion Boost - Receive 25% the HP / MP from potions. This is a totally useless skill as most elves dont use potions to heal instead they make a mage that can do that for them, it just makes more sense
Sylvan can also heal at Forest safe havens. I am glad though we finally get the opportunity not to have to waste time and ap getting healed anymore, and i think most elves would agree that we would be happy with just this ability alone.
Juggernaut
Mega Thump - Increased damage and reduction of the hit penalty. not sure about most titans and i dont play mine often but i am certain most titans love more dmg as do i, i would say that titan class is fine.
Shadow Shade
Forsaken Shadow - Uses 100 shadow to boost stats. Lasts up to 30 minutes. As for this i think shadows deserve it and it is the least that can be done for them since they dont really have anything decent that helps them lvl so they have to spend more ap then any other class including titans, yeah sure they have plane shift and shadow form, but those dont really help with lvling they are only great for pvp, exchanging and locating new quests.
as for the skills we already have i listed them so that they can be compared to what is being implemented atm and so that when someone wants to bitch about something being unfair and others are complaining about it everyone can see how it is fair and how it is not fair.
on another note, maybe 5th tier shouldnt bring about new skills maybe it should just be like a 5 percent increase to base stats and thats all, then no one can really say that they got the short end of the stick. but if it stays the way it is now elves and demons are going to be pushed to the bottom of the pile only to be over taken my angels and spirits.
on another note i forgot to mention above that all the classes already have 1 skill in common, they all get an extra rune slot, it slipped my mind until rereading the news update.