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Member Since 15 Apr 2013
Offline Last Active Aug 06 2022 08:46

#1008032 New Potion Idea

Posted by Prop on 24 July 2022 - 11:09

Where's the 'Get a room' option?

#1007684 Backpack Folders

Posted by Prop on 19 May 2022 - 07:16

Without fsh under; character - preferences - user interface


There is a backpack ordering drop down that's set to default. Change it to ascending or descending. Whichever your preference, works for me and I assume that's what you mean?

#1007560 App Update v.1.0.12!

Posted by Prop on 23 April 2022 - 21:09

Has the sent table been dropped or something? Some sort of acknowledgment that it's a known problem or being worked on would be nice.

#1007543 Game Update v3.8.2 / App Update v1.1.1

Posted by Prop on 21 April 2022 - 16:52

The re-roll is great, thank you :)

#1007452 Fallensword VR!

Posted by Prop on 16 April 2022 - 07:08

As entertainingly useless as this thread is for various reasons outlined. Ever heard of the phrase, learn to walk before you run?


It's like sitting in a meeting with a flip chart with the host scribbling down ideas before explaining how the last point actually feasibly works, then flipping it over to the next page on a different tangent.


Personally I can't wait for the impaled cat missing an ear on a stick.

#1007210 Avatar!

Posted by Prop on 21 March 2022 - 08:55

For those that didn't see it...


#1006570 Fallen Sword App release!

Posted by Prop on 30 December 2021 - 12:38

Can you check if the initial release on the 14th has done something to the realm chest spawns too? Bit weird nothing has been found since the 13th.

#1006305 Colorful Custom Theme

Posted by Prop on 28 November 2021 - 08:30



Let's not bring unwanted attention (against the rules) or purposefully try to stir trouble, thanks.



#1006299 Chests

Posted by Prop on 28 November 2021 - 02:42

The shard chests are de-spawned at the moment. They usually appear once or twice a year. I'd quite like a buff that gave a small chance of a shard chest spawning on entering a map per hour, per player, per realm, visited over a certain map size. Anyhoo, that's probably exploitable and wishful thinking.


As for the normal ones that take loyalty points or gold to open, explore smaller realms more than larger ones.

#1006183 Content Update! 4951 to 4975!

Posted by Prop on 13 November 2021 - 09:43

Thanks for the new content!


However just a couple of quest issues appear.


Mid quest in insidious evil when you hand over a token you're greeted by 0 in both stages of the pop up.




It's the same when you start Urun unrest.




Granted they can still be completed with a bit of wandering and logic but I guess this wasn't what was meant to be displayed. Especially when that guard in the first one is a few areas later and you have to kill one of them.

#1005898 Halloween Global Event!

Posted by Prop on 23 October 2021 - 06:05

Save yourself some time... Titan stats. Dark realm and invisible but doesn't need reveal running. The rest of the enhancements are the usual 100% hypnotize, soulless etc.




Gloves recipe and stats.




Ring recipe and stats.




When new ideas are just exhausting to do it isn't fun and can't help feel a slight trolling as attack armour pieces appear but useless in context. Just like the quango items.

#1005871 Arena Rules

Posted by Prop on 21 October 2021 - 06:51

The disparity is still way off itself in the arena.


Going from 75 to 100 running at a time was a thing. A plaster if you will. The 5 mins from 15 mins thing is still questionable instead of 2 the mins it originally was now things appear to be stable again.


However the max level still doesn't equate anywhere near to EOC when they spawn.


If that's fixed it will drop the range down again in low ranges for those wanting to try their range after getting a few moves from the novice arenas.


If you want more new players to play and learn there needs to be more low level arenas to start with.


Again, I really don't care what happens with the guild rules for items but there needs to be more arenas, you can't split a near 5k range (well, if updated) over 100 options and say, yeah, that'll do.

#1005167 Proposed Loyalty Update.

Posted by Prop on 11 September 2021 - 05:26

It used to be like that if you were solo'ing a SE that was above your level in a low level area. That was fixed. As was the group effort using AS with the higher player on an Elite using a group and the lower level players benefiting.


Now it works as shindrak describes.


Lil edit Just to add my thoughts on things proposed pot wise instead of posting again.


Distil 250, the cost is high I get it, but combined with an Easter flinch pot, added to fumble 175 you're looking at 95ish % reduction to enemy attack. Along with the current dark curse nerf, there would be no point trying unless you want to spend your exasperating time waiting for fist fight, the 2% or sealed to negate it.

#1005027 Fallen Sword Update 3.4 Live!

Posted by Prop on 07 September 2021 - 03:14

two ways to tell if a problem with change:

1. complaints, pls see this thread. just because there is a complaint does not mean everyone has that problem. complaints are easier to understand if an example is given or solution offered.

2. players leaving game, you cows need to check if daily player count has changed.

the pvp attack range change seems to be a success. +1

1. You've been wrong twice in one thread. Sometimes it's better to say nothing.

#1004909 Fallen Sword Update 3.4 Live!

Posted by Prop on 27 August 2021 - 03:12

Just to add to my disbelief earlier.


Halving Dark Curse game wide hasn't solved a problem at all.


If there were more Attack Armour sets rather than what we've had then this wouldn't have been a problem to start with.


There are massive Sanctuary pots available but nobody uses them, along with composing Entrench or pots. Coupled with Layered armour and Armour boost etc.


The problem isn't the buff. It's what's available.


Put hooftest on the ladder without his win button kit and play in an Armour Attack setup. Using only sets available to players and try and make your attack worthwhile.


While trying to go against a player with Attack Defense Damage setup, NMV on, their Flinch composed with fumble running and now with Dark Curse halved. You'll see why it's not a good idea, for PvP or PvE.


And I'm not saying get rid of Flinch composed either, far from it.


It used to be fun to dance about in sets. Now you just look and go, meh. I know we're ALL wearing the same stuff or thereabouts, wait till the pots run out.

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