Dark Curse & Arena Adjustments
#1
Posted 20 September 2021 - 16:32
#5
Posted 20 September 2021 - 21:56
Thanks for the update,
Any Chance to know when Arena "Block move" will be fixed ? it has been bugged for long time (maybe over 1 year) and reported multiple times
Edited by shindrak, 23 September 2021 - 10:58.
#6
Posted 22 September 2021 - 13:44
SA why not increase chance of activating from .05 to 01? as to compensate for change from 75% to 50% opponent's arm loss.
Now when I looked at a few others skills. Skill like Wither at 0.2 affecting HP at 50%. Skills like Shock Wave can active multiple times per combat right? But only once per combat for the odds of Shatter Armor activating.
Edited by andyvince, 22 September 2021 - 13:44.
#7
Posted 23 September 2021 - 00:12
Thanks for revert the changes to Dark Curse.Wish more consideration also on the Shatter Armor. It’s a chance activation buff with very low activation rate already so deserves high reduction of Armor when it does active. I didn’t feel it was overpowered.As seen in the other thread, I'm not alone thinking this.Now when I looked at a few others skills. Skill like Wither at 0.2 affecting HP at 50%. Skills like Shock Wave can active multiple times per combat right? But only once per combat for the odds of Shatter Armor activating.
Might want to quote someone who actually plays the game.
Anything that reduces the effectiveness of armor shouldn't be added or changed.Beating armor with even Terrorize 700+ active is a lot easier than beating defense with Flinch700+. Most armor fights will drag on like defense builds but armor builds still has to deal with enchantments such as Piercing Strike(stronger with Sharpen buff) ,Critical Hit(stronger with Critical Strike buff) and buffs such as Shatter Armor and Smite. not sure if duelist would count towards the list but there is that too...
btw im assuming you are talking about PvP and not PvE.
- Corrupted likes this
#8
Posted 25 September 2021 - 01:01
Might want to quote someone who actually plays the game.
Huh? This isn't about my odd way of quoting from outside of this topic right? I think I'll PM you to clear about that.
Anything that reduces the effectiveness of armor shouldn't be added or changed.Beating armor with even Terrorize 700+ active is a lot easier than beating defense with Flinch700+. Most armor fights will drag on like defense builds but armor builds still has to deal with enchantments such as Piercing Strike(stronger with Sharpen buff) ,Critical Hit(stronger with Critical Strike buff) and buffs such as Shatter Armor and Smite. not sure if duelist would count towards the list but there is that too...
btw im assuming you are talking about PvP and not PvE.
Thanks for some of the explanations . It's one of reason I made the post, hoping someone can shed some light. As I have limited experiences with higher level skills. Talking about the enchantments, there is Reinforced Armor (can go over 100% now), Dodge & First Strike(though the 2 no exclusively helping Armor setup).
#9
Posted 25 September 2021 - 01:54
Huh? This isn't about my odd way of quoting from outside of this topic right? I think I'll PM you to clear about that.
Don't matter what thread you're quoting what I'm saying is the opinion of someone who doesn't part takes in the activity of Titan hunting, PVP, Arena or banana picking their opinion means nothing to me and I don't even bother responding to them.
GL in your adventure!
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