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PVP Servers


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#1 Xizzle

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Posted 08 November 2014 - 21:18

i think a nice improvement would be full pvp servers. fights cant happen in citys/towns. but the outside regions act like battlegrounds.... however i think it should perhaps be decided (by us or the devs) if its right click battle or free for all.

people could also play a bounty hunter which would make them wanted for player killing which would unable them to enter towns n citys without guards attacking them. Also other players/groups could hunt that person down to claim the bounty which would be shown in large writing on game screen and in a small area. Perhaps a tracking system to find the bounty.

people could also player kill in groups and not be able to attack team mates 10 minutes after disbanding a team (to prevent luring).

i would like to see some support below for this and maybe any added suggestions :D

so suggest away. if you like what you read, please say "support" below :D thanks!!

 

Xizzle



#2 zargon

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Posted 08 November 2014 - 21:45

Either PVP server or non PVP server - This I like. Let's get all the PVP 'ers off of Zephyr :P


Edited by zargon, 08 November 2014 - 21:47.


#3 ernzor

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Posted 09 November 2014 - 00:29

If they did this. They would have to move TA resources onto this server only. Also balance pvp a bit better first otherwise you should just call this server anti-melee...

But yes, would be nice. Also make some form of droppable resource similar to remnants that drop on death. These can be used to craft gear similar to dungeon gear but with a different stat spread.

Could go on and on with more points that have been brought up on this topic before. But will leave it there.

Naked pirate will be back!

When lvl 50 is here


#4 Xizzle

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Posted 09 November 2014 - 18:56

i agree a "drop rate" would be needed if a player is killed. perhaps it could be balanced on levels, level difference, kill chain, group kill etc etc. leading to bigger and better riches but also could lead to perhaps a larger and larger bounty.... if it was cleared in such a way.



#5 Xizzle

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Posted 09 November 2014 - 18:57

for example someone killing someone 10 levels below them would gain nothing or something terrible. but someone killing someone who is 10 level higher would gain some good items and the higher level player could get a huge penalty for being killed by a lower level....




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