We have threads on ladder rewards and GvG improvement, but not on the elephant in the room, which is the ladder.
It was widely regarded as broken and inactive. We are going back to it. Presumably going back to it in its broken and inactive form is not going to be a raging success.
New rewards will help, to be sure, but will that alone make the ladders more vibrant?
Being honest, I was warming to the seasons, especially once the standard season rewards were revealed, but what is done is done. The roll out was so bad it killed the idea, it seems to me. A pity, I would rather be tweaking the seasons than tweaking the ladder, but the decision has been made.
So: any ideas for ensuring as many players as possible join the ladders, stay on the ladders, and we see a long term increase in activity?
Just to get a ball rolling.
1) Do we expand the ranges in the ladder? In seasons some felt that the lack of ranges was a problem - will tight 100 level bands also be a problem - in the past there have been proposals to widen ladder bands - should these be looked at? Where should we widen the bands and by how much?
2) XP loss on the ladder - should it stay? XP loss was removed from the seasons, would removing it from the ladder increase participation? I think so, but I imagine most old school ladder players will want to keep XP loss. Should it be scaled down to encourage skittish noobs to try the ladder? If the ladders come back, people try it, don't like the XP loss, leave and the ladders become empty again, would an adjustment to XP loss be considered to try to increase participation, which was the original Cow goal of the failed revamp?
3) In the previous ladder much discussion was had about blocks of guildies sitting in various bands, and whether it was an advantage or not. I'm not going into those pros and cons, just asking - should guildies
be able to hit each other? In a thinly populated ladder I suppose this allows collusion, unless...
4) The random targeting function is ported into the ladder. I'm not sure this would work given the smaller numbers in each band, but I'm putting it out there for discussion. If band sizes are widened considerably, random targeting may be viable...
5) How is ladder rating calculated - should it be ELO, if it is not now?
6) What should the duration of the ladder be, same as before, or longer?
7) Random reset times or defined?
Some stuff to think about, I'm sure I have missed other avenues of improvement.