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Some Suggestions


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#1 WhamBam

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Posted 20 March 2013 - 16:51

I have read through all of the topics in the forum thus far and have noticed there are a lot repetitious issues and some suggestions, most of which I agree with. Here are some things that I think could use some help.

 

The screen size/camera angle problem. There is just so little of the character's immediate environment that is visible. Staff has stated that the camera angle being increased would present performance problems, so how about just letting us zoom out a little more? And maybe a hotkey to center the camera behind our character.  I would really like to have a way to lock the camera in place as well.

 

I have found myself leaving the map open a large portion of the time, as navigation is tricky with such a zoomed in, small screen. Maybe a translucent map option would be a good idea to preserve some of the great visuals that get covered up by the map. Alternatively, if we can't have  screen that takes up the whole browser window, maybe a zoom-able  map could be placed on the right of the game window near the mini-map.  Increasing the size of the mini-map cold help too. 

 

It would be nice if the hotkey list was on screen too so I don't have to scroll down if i forget something. That would fit nicely to the left of the game window. 

 

The questbook is very cumbersome. Perhaps implementing tabs for current, completed, not started quests could help. Also, being able to select a current/active quest to highlight objectives on the map would be very helpful. 

 

That is about all I have for now. I'll keep playing and hopefully be able to come up with more ideas. Thanks HCS! I'm having a great time playing!



#2 livingtarget

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Posted 20 March 2013 - 17:27

You are able to highlight active quests by pressing the purple marker in the quest book window.

tutorial_questbooks_image1.png

 

You can however only have one active at the same time at this moment.



#3 WhamBam

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Posted 20 March 2013 - 18:57

Thanks! I completely missed that.



#4 PhatYeti

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Posted 20 March 2013 - 18:59

I'm finding navigation is extremely tricky. It's taken me a whole lot of my time to work out how not to get lost. If I turn my camera angle the wrong way my minimap stays the same so it doesn't mirror my character. This means I end up running south when I should be running west or something silly like that. Then I end up back tracking for 5 minutes trying to find out where it was I'm supposed to be going.

 

If you could alter it so the minimap alters with the camera  panning that would be awesome!



#5 SDGR

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Posted 20 March 2013 - 19:04

So far the easiest way to navigate that I've found is to keep the world map open all the time and use it to monitor your movements; you loose most of the scenery, but due to the limitations of the camera, minimap and so on it's the only way until you get really familiar with the locations. It'still feels akward, but it is what it is... 



#6 Ant

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Posted 20 March 2013 - 22:58

I would like to suggest that the [ESC] key clears your chat box.

 

The reason being a few times i've been typing, which i then attacked a monster to realised im getting owned and typing 123412341234 in the chat box. The only way to get it off the chat box is by minimizing the chat box and reopening.

 

Also i think it would be more convenient if when you hit the [tab] key it brings you to the chat box.


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#7 cowboy

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Posted 20 March 2013 - 23:21

We'll be doing key-binds soon, its not on a really high priority but reasonable, and also the main system to allow key binds is done for the most part so its not too bad to finish off at all, we'll probably supply a pre-build set of configurations to choose from and also full customization, so you can bind how you like if you want.

For that matter the current options window is limited, we basically haven't gone through since adding those 10 or so initial options, so lots to add and straight-forward too :)


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#8 Neon

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Posted 21 March 2013 - 00:08

We'll be doing key-binds soon, its not on a really high priority but reasonable, and also the main system to allow key binds is done for the most part so its not too bad to finish off at all, we'll probably supply a pre-build set of configurations to choose from and also full customization, so you can bind how you like if you want.

For that matter the current options window is limited, we basically haven't gone through since adding those 10 or so initial options, so lots to add and straight-forward too :)

Personally I am liking the sound of keybinds a lot! A few of us were playing around with pvp again and it would work really well with executing those deadly combos  :ph34r: .


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