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Melons

Member Since 01 Dec 2013
Offline Last Active Dec 24 2023 22:45

#980162 GvG rework proposal

Posted by Melons on 25 April 2017 - 17:41

I feel you missed out the the last sentence of the comment you quoted. Let's say your guild is a success story as well as LWS as both have mentioned their efforts to overcome the weaknesses that come with larger guilds. As you mention yourself, the top three guilds love it without pay and it doesn't have to be bet on, its fact. But top three is NOT the majority. How would you like to be just facing 5 guilds if a GVG system was so demanding that if you wanted to GVG you either go small or be a success at large guilds like ND or LWS which isn't for the casuals who aren't involved with bigger picture of the game.

 

While it may not be yours, OPs or anybody's intention, most people that agree with the original idea are in the top 3 gvg guilds and a simple reset system with added rewards is not going to fix anything, it's more of an attempt to get the game to reward you for the way you like to play. 

 

I have mentioned two flaws with the original idea and counter solutions with points to back it up:

Instead of simple reset of rating, Introduce guild size brackets to really level the playing feild 

Don't mess with RP gain, Introduce new Reward currency for more exclusive buff packs

 

Neither OP or anyone else has brought up any opposition to the ideas

The problem with adding more rewards that can be sold is just going to be a repeat of what happened with the Epic RP items. That does not change anything of what the current system is. Also, you do realize, if a guild that isn't from the top three beats any of the top three guilds, we lose a huge amount of rating. What you need to do is increase competition for rewards that appeals to everyone. 

 

If I really wanted an easy button for GvG, I'd be advocating for the addition of more RP items, so my guild could easily profit from it. That's not the case. If you have rewards that people are willing to compete over and spend time/stam on then you will increase more activity. 

 

It seems like whenever players vouch to increase activity in a certain part of the game people end up thinking it is for their interests. I vouched for change on the ladder even though I can sit there all day collecting tokens and medal ticks. Why would I ask for more competition, when at the current state I spend less time and resources?  The reason why the top three GvG guilds are the top three is because we are competitive against one another. Do we know how to GvG, sure; however, that doesn't mean other guilds don't or can't beat us. Look at RA, LWS, and ND GvG records. We all have losses, which shows we aren't invincible. I can tell you out of the multiple guilds we hit on our GvG days, only 1 or 2 actually TRY to even hit back. 

 

By the way, we aren't a big guild at all. We have fewer than 50 members and about 25-30 actually log in every day. Doesn't matter if you are a 4 member guild or have 100+ members. It about how you work together. That's what I've been trying to advocate for this whole time. Right now GvG is in a state where it isn't really guild versus guild. If you read my reply your post, I mentioned adding rewards that benefit the whole guild. Rewards that can't be exchanged, so you can't have the repeat of the multi accounts that happened. But, also, rewards that increase stam gain, stam gain, buffs, etc. Rewards that can be used in other aspects of the game. 




#980154 GvG rework proposal

Posted by Melons on 25 April 2017 - 16:18

Let me guess, you gvg by spending fsps or at your guilds expense so you enjoy it. If you didn't spend fsps or have a guild supporting you specially with that gear, you wouldn't enjoy it. That would give you a good idea of how reality is outside LWS, ND, SA etc guilds that don't pay. Think about the majority of people who GVG, don't be so narrow minded.

The problem with GvG is that is has turned into PvG (Player vs Guild). There are only a few guilds left that actually GvG as a guild instead of recruiting 2 or 3 GvGers to do the work. We need a system that requires group effort and gives rewards that will benefit the whole guild. That is why I really like the stam boost reward proposed by Rye. Everyone in the guild gets rewarded.

 

Yes, while my guild does GvG, we also have levelers, titan hunters, PvPers, etc. On the days we have GvGs planned out, we ask everyone to switch to defense gear, so we can defend incoming hits. Members, here, are willing to sacrifice their epics and stam for just 24 hours to benefit the whole guild. Everyone here helps in one way or another. Whether it is by buffing, making composing pots, or hitting. In the end, the RP earned goes right back to all the members in the form of buff packs.

 

By the way, while it is correct we don't pay for GvGs, we have people voluntarily using their stam and buffs to help one another for the guild to benefit like I stated above. I can't speak on the behalf of everyone. But, if you ask any of the players in the top three GvG guilds why they still GvG even though they do not get paid for it, I'll bet you the top responses will be either they love it or that it's one of the only aspects of the game that actually requires a group effort. 




#980125 GvG rework proposal

Posted by Melons on 25 April 2017 - 03:30

You're contradicting a bit there, the only reason for someone to login and bother fighting back a 50-0 conflict is that there is still something to gain aka rp. 

My guild tries to fight back every GvG, even 50-0, and we don't care about the RP.  Also, I know a few other guilds that do so also. 

 

The problem with the current system is that there are few incentives for people to participate. In Rye's post, he was talking about how the top guilds can get a temporary stam gain boost for winning. Now, I bet a lot of people would try to get that boost. 




#980067 GvG rework proposal

Posted by Melons on 24 April 2017 - 15:26

There is no doubt the current GvG system needs a revamp. This new system proposed by Rye keeps the same rules as the current GvG system, so it won't be hard to learn. However, it adds more incentives for guilds to participate in GvG. Plus, I think it's about time that GvG got a medal.

 

Personally, I didn't see any problems with this system, besides the issue that might arise between small guilds vs large guilds. The cows should really look at this great suggestion. 




#979403 It's about time to balance out those overpowered pots in PvP.

Posted by Melons on 12 April 2017 - 04:39

Sounds more like a gear issue then a buff issue. 

Not a gear issue. If the gears were nerfed or buffed, then it would be a gear issue. The only thing that has changed is the level of the buffs. What I was trying to point out with that these buffs have made gear obsolete where one or two sets can dominate for 100+ level ranges now. Before, I'd say every 25-50 levels you'd have to upgrade to a new gear set since there were far better options.  




#979332 It's about time to balance out those overpowered pots in PvP.

Posted by Melons on 09 April 2017 - 22:48

we may well GAIN players who like a game that offers them a challenge, rather than a mere "1-2-3-4-5-R" etc etc without even a modicum of thought behind it.

Bingo!

 

 

There are Eggs, potions in the donation chests and in GE  chests . Will they ask for them to be caped in an attempt to make PvP easier for those that PvP?  

These pots have removed any sort of challenge in the game like Pardoux said above, and this isn't about making PvP easy. In fact, these OP pots have made PvPing easier. Too easy, I'd say. In my previous post, I talked about how PvP use to be challenging. Do I have the right set-up? Do I have the right stats? You actually had to think before attacking. Today, I can chug SH 525, KE 525, and LD 500 with Distil 150, use my hunting set-up, and win every time. PvP shouldn't be that easy. 




#979261 It's about time to balance out those overpowered pots in PvP.

Posted by Melons on 08 April 2017 - 09:05

When I first started this game, I wasn't really a PvPer. I gave it a shot when the ladder was first revamped to bands (back when there was no opt-out option), and I would always get my butt kicked by skilled PvPers. I was a noob at PvP, so I always bought every buff I could from players and the auction house. I was so frustrated that I would spend, so much FSP just to end up losing every time. So, one day, I took the time to understand PvP. I played around with set-ups and learned about each of the buffs. Soon enough, after taking the time to learn PvP, I was able to win against other players and place on top of the ladder. 

 

If I started PvPing today, newbie me would still win because I would have OP pots to help me. Back then, it was a challenge to fight others. You could have all the buffs in the game, but if you didn't have any knowledge about PvP you'd lose against a skilled PvPer every time. Today, I can pop a couple of epic pots and smack everyone in my range and win automatically regardless of if I know PvP or not. 

 

Back then, I had a quite a number of different set-ups that I used. Today, I can use only one set-up and win every time with OP pots, regardless of my knowledge of PvP. The challenge that came with PvP, back then, was the reason why I was so drawn to it. I rarely took breaks from the game, but lately, I have been taking months off because there is no challenge left in PvP. I drink a couple of OP pots and poof! Requires no thinking at all.

 

I agree composers have spent countless resources and time to reach 60. However, the fact they can make pots equal to or more powerful than pots from globals, ladder, and donation chests is ridiculous. We don't have globals or chests from donations running every day. Plus, ladder pots require players to play ladder frequently to get the pots. EOC composers have access to them at all times, 24/7. I also agree, if composing pots are nerfed, EOC composer should get some sort of "compensation" for the time and money they have spent. But for the sake of the game, please look over the buffs. 




#951227 New PvP Recipes!

Posted by Melons on 16 October 2015 - 00:32

I find it a bit silly when people complain about the large amounts of tokens ladder players have accumulated over time. Everyone here had the option to opt-in. Yet, many of you did not. Other ladder players and I spent countless amounts of FSP, stam, and time to remain at the top of the ladder, even though the tokens were worthless at the time. I applaud the cows for rewarding us with these pots, finally. 




#944366 PvP Seasons & Bounty Board - Poll Results

Posted by Melons on 11 August 2015 - 01:45

So, is there any point on dropping stam in the titan league now, unless you are trying to get first?

 

Also, I didn't appose the seasons update as much as the bounty board update. In my opinion, the seasons could have been a viable system with a few tweaks here and there. I think the main backlash  was the fact the bounty board and normal PvP was reworked as a whole, when we were told it was only the PvP ladder. 




#937787 Asaharas Gold sink thread

Posted by Melons on 01 July 2015 - 22:21

 lost 20933301 gold of which Tehmelons stole 15699976 gold



#936390 PvP Seasons / Bounty Preview

Posted by Melons on 18 June 2015 - 00:36

You clearly have reading comprehension issues.  Levelers can not opt out of PvP, they can just become punching bags who waste their gold by creating a bounty so the friends of the person who hit them can clear them.  

 

I never said they didn't care about their levels at all, but it not usually a priority.  They care about staying within a certain range which they have gear for.  This is another disadvantage for levelers, it is really difficult to keep getting all the equipment needed.  This is why PvPers will stay at a certain level range for a while, it is to keep access to their gear.

 

Please, if you are intentionally strawmanning me, grow up, but if you really can't understand what I am saying then lets just stop posting to each other.  M'Kay :)

Oh please. When I meant opting out I meant the board. You simply asked what the purpose of the board was and I further went on to explain how so called "levelers" only end up on it when they PvP. Then you started throwing accusations about PvPers to help your side. Maybe, if you stop throwing baseless accusations about PvPers, like not caring about their levels or  PvPers only maintain their levels, your arguments could be slightly factual. There are plenty of ways already for "levelers" to keep their xp..PvP Protection, Honor, Deflect, Bodyguard, XP protect, etc. 




#936282 PvP Seasons / Bounty Preview

Posted by Melons on 17 June 2015 - 23:10

I've not thought how that suggestion would affect the medal - it was more to see what people thought of the idea.

Please reconsider that idea. I have met many people through the "dancing" that was done on the board while I tried to clear their or my bounty. This 1-hit idea hurts the social interaction that occurred on the board. There is no more challenge when trying to clear a bounty if it is 1-hit. The defender has no time to gear or buff up. 




#936259 PvP Seasons / Bounty Preview

Posted by Melons on 17 June 2015 - 22:47

Yeah and it never made sense to me.  PvP'ers don't care if they get put on the bounty board, they love it and brag about losing levels.

But levelers obviously hate losing levels.

So the only one being punished by this system are the levelers.  How do you punish a PvP'er?

I like the idea of opting in or out, that way the people who want to participate in PvP can, but those who do not like that aspect of the game, do not have to.  I know the Cows have said this is a PvP game, but I don't see why "Attacking" has to be the only forced interaction.  

Actually, I do care about my levels. Why? Because I revolve my PvP set-ups around them. When I get deleveled, I check if I can use a set-up or not. The reason I don't whine like some people is because I understand when I make a hit that I can lose levels for it and not just get away without any repercussions. The whole risk is what makes want to play PvP, not knowing if I will log on to see my logs filled with 100stams hits. 




#936250 PvP Seasons / Bounty Preview

Posted by Melons on 17 June 2015 - 22:29

I have heard this alot but I am confused.  Protect members from what exactly?  Why does there need to be a player based punishment factor?

The cows made the board as a punishment factor against PvP attacks. That's the difference between PvP and GvG. In GvG, there are no repercussion when you attack someone else, while that's the opposite for PvP. Making bounties only 1-hit equal exp loss to a 10stam clear now isn't really a punishment. That's not the main thing I'm upset about. It's how they will revamp the board. There is no more "bounty hunter" and challenge when doing a bounty. This update will kill the board.




#936244 PvP Seasons / Bounty Preview

Posted by Melons on 17 June 2015 - 22:19

If this is the "PvP update" I was waiting for this whole time, then I am truly disappointed. The removal of level ranges makes it impossible to compete unless you are EOC. I actually liked this system in the beginning, until I heard an EOC player could PvP a level 100 player. How is that even remotely fair? Also, how are guilds going protect their own members now? What happened to the "punishment" factor? This is honestly ridiculously. I'd rather have this current system than this one, imo. Anyways, no point of expressing my opinion. Apparently, the cows have already made their mind on which way the game will be heading. 






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