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Ung'grot the Strong


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#1 gothador_vladius

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Posted 28 February 2006 - 04:38

Somewhere in the Orc Drift


You come across a hulking Titan training a small band of warriors.

"Yu dare! Wut yu do here!" roars Ung'grot

The titan calms as he sees you are not a threat.

"Decimator come. Kill off the small ones, if help me kill dem. Teach you being strongest around."

At this point you need to kill 50 Decimators( Ill stat them at end)

You return to see Ung'grot drinking swill from a Decimator skull

"Yes. Strong one indeed. Bring strongest prettys you find"

Hand over an Amulet of Decimation
"Pretty, but not strong."

Hand over Amulet of Greater Decitmation
"Pretty and strong."

The Titan takes a massive hammer , to what looks like a huge anvil, and begins to hammer the amulets together with some bones off the Decimator corpses.

You receive 1 x " Amulet of Total Decimation

+100 Att + 250 Dam -100 AP


Ok Decimators

Att: 6000 Def:1500

AC:9999 Damage:1400-1500

HP:35/35

Resist: 98% everything
enchanted armour and first strike

The idea here is a warrior would still take at least 35 AP to kill and still be able to withstand the att, even if you have to use potions, while a mage could kill but would die every hit ( the idea is for a warrior quest for a warrior item, Ill come up with another one later for a mage if it bothers anyone lol)

Just an idea to maybe incorperate the 2 Deci Ammys

Any thoughts or add ons or fixes for that matter. Feel free to speak :P :lol:

#2 insatiable

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Posted 28 February 2006 - 08:38

this idea suc....



wait...

no, actually it kinda rocks.... i like it!

big boost though, maybe kill 75 or 100, but give em decent xp so its not all lost time...?

#3 erathirea

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Posted 28 February 2006 - 09:48

with an AC of 9999?

#4 gothador_preciouskin

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Posted 28 February 2006 - 09:59

while a mage could kill but would die every hit ( the idea is for a warrior quest for a warrior item, Ill come up with another one later for a mage if it bothers anyone lol)

It'd only take 1750 dmg for a mage to overcome the resistances and kill it in one cast, they'd never even die. Maybe if it had first strike even when teleporting into the square...

Sweet item though, my warrior would love it!

#5 gothador_vladius

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Posted 28 February 2006 - 11:03

The critter tis but a rough idea ( obviously I dont make monsters for a game) and definitely needs some tweaking but thats not really the issue. Its just a Quest Idea ( hence where it is :lol: ) and Im sure I could leave the details to the Big Guys :P

#6 gothador_deadelf

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Posted 03 March 2006 - 09:34

with an AC of 9999?



I think the AC should be around 4-6K so people who don't have uber high damage or skills like CH or Thump can do the quest or is this going to be a Titan only quest? If it is cool... titans need something I suppose.

#7 gothador_vladius

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Posted 03 March 2006 - 15:52

Actually, the reason I made the AC 9999 was so that no matter who hit it you would only do 1 or 10 dam ( I also forgot to account for CH or Thump) and that was another reason the HP are so low. I was kinda thinking it could be like a locusta , taking damage wise, without it being a "locusta' type monster. But it seems that locusta type would be the way to go, then adjust stats from there ( also that would make it immune to magic att, hence making the resists a non factor)

#8 gothador_burtonx

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Posted 04 March 2006 - 01:35

with an AC of 9999?


Think of it like when the original Raknoc was introduced. An AC of 150 was pretty extreme, so all your hits were for 1 DMG.

Pretty cool idea, I likes 8)

#9 erathirea

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Posted 04 March 2006 - 02:34

with an AC of 9999?


Think of it like when the original Raknoc was introduced. An AC of 150 was pretty extreme, so all your hits were for 1 DMG.

Pretty cool idea, I likes 8)


I forgot to look at HP.... oops


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