Go to;
Lair of Decay 1, Shimmering Forest, or Library of Ages lvl 2
Lair of Decay:
various demons and undead gather about a stone which has erupted from the ground, a violet aura piecring the darkness of the lair. the largest of the entinties approuches you, though you can not distinguish his race.
"a war approuches, and when the battlefield is filled with blood we will remain victorious, join us in out quest, dark one....."
Shimmering Forest:
various elves and angels gather around a stone whuch has erupted from the forest floor, a blue aura overtaking the tree's light. as you stare on in amazement a celestial approuches you.
"a dark army is gathering, we must prepare to take up arms, will you help us?"
Library of Ages:
Several sorcerers of various races have gatherd, murmuring about an encrouching war. The room is coverd with open books and partchemts.
*ask what is happening
a sorceress stops her frenzied reading to look up at you.
"a great war seems to be brewing, one which could leave this realm completely destroyed, our only hope is too find a way to stop the nexus crystals which have recently appeard from gaining enough power to reach either of their goals. what this goal is we are not sure, but it is suspected that each is ment to create a new god, stronger than any of the elder gods of lore!"
*ask how you can help
"help? if you really feel you want too...i suppose you are strong enough...
if we are able to stop the crystals from gainining enough mana before the next full moon, then we should have nothing to worry about. of course this mission will be very dangerous, are you sure you want to accept it?
*accept
Very well, travel to the sacred grounds, you will find an old shrine there too the moon gods, they should be able to help you.
*go to shrine in sacred grounds
A large stone enscribed with strange runes glows as you approuch other warriors like yourself stand around it.
for all locations;
after a few moments engulfed in the light you begin to feel different, and you notice a strange mark upon you're arm....
*gain either dark, light, or gray summoner skill.
"it is up to you to find a suitable servant."
___ sumoner skill: gives you access to a pocket realm, here all of your summons return to if they are 'killed,' plus you now have the ability to summon them away to this place for 2ap, in both cases their lvls are intact upon resummoning. for 2 ap you are able to merge with your summon, gaining 10% of your summon' stats (like vial, minus the timer).
Master of Spirits (part 1)
Started by mamori, Mar 10 2006 23:38
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