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#1 ecolitan

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Posted 07 December 2008 - 17:30

Ok - why not. Everyone likes more energy. Content is slow. How about a battery charging center? There could be a center in the City and then a few more focal points further out.

I fully understand the dynamics of energy and storing it but consider:

Upgrade: 25 fc for a battery slot.

Upgrade: 2 fc for a battery. The battery can hold 500 energy (could be 1000 energy as well and this might be better but then the other costs need to rise a bit).

It then costs 10 creds per energy unit you store in the battery. You can store up to 500 energy but as soon as you start using that energy you can no longer store in the battery. After you drain the battery it must be replaced. Would also be a credit sink for whatever that is worth.

Note that this does not allow the storage of very much energy for abuse during whatever events might come up. It has a bit of up front cost but is affordable with a small donation or a few surveys. It is slightly cheaper than energy but will be a slow process. Can't really be done "on the fly" but only a little bit at a time when content caps.

p.s. - the battery would function like reserve energy until it reached 0 and had to be replaced.

#2 ss_greenblaze

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Posted 07 December 2008 - 17:34

just buy the +25 energy upgrade if you want extra energy

#3 ecolitan

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Posted 07 December 2008 - 17:44

This doesn't give you MORE energy....

#4 ss_aranka

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Posted 07 December 2008 - 19:47

+10 Maximum Energy 2 [Flux Crystals] n/a [___] Buy

hmm...

#5 ecolitan

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Posted 07 December 2008 - 23:23

A smart-ass answer is better if it is correct.

This suggestion is NOT like current or max energy. It is sort-of like reserve energy. In limited quantities at a cost. It is a small attempt to make the game NOT about xp gain and 1% purchases but to allow those of us that believe it should be PLAYED a better way to do so.

#6 Dark Developer

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Posted 08 December 2008 - 08:17

Upgrade: 25 fsp for a battery slot.

Upgrade: 2 fsp for a battery.


HCS does now allow the trading of anything between games.

Posted Image



I vote no anyways as it would be a way for the top players that pay money to store large amounts of energy, you can already increase your max energy by 10 with two Flux.

#7 ecolitan

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Posted 10 December 2008 - 03:41

Baaaah. Currency corrected. And, note, it was NOT a large amount of energy. I suggested a TOTAL of 500-1000 energy. Not multiple batteries. One at a time. Just something to offset xp gain without being unbalancing.

#8 ss_decimation

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Posted 10 December 2008 - 12:43

Ok - why not. Everyone likes more energy. Content is slow. How about a battery charging center? There could be a center in the City and then a few more focal points further out.

I fully understand the dynamics of energy and storing it but consider:

Upgrade: 25 fc for a battery slot.

Upgrade: 2 fc for a battery. The battery can hold 500 energy (could be 1000 energy as well and this might be better but then the other costs need to rise a bit).

It then costs 10 creds per energy unit you store in the battery. You can store up to 500 energy but as soon as you start using that energy you can no longer store in the battery. After you drain the battery it must be replaced. Would also be a credit sink for whatever that is worth.

Note that this does not allow the storage of very much energy for abuse during whatever events might come up. It has a bit of up front cost but is affordable with a small donation or a few surveys. It is slightly cheaper than energy but will be a slow process. Can't really be done "on the fly" but only a little bit at a time when content caps.


It will not work.Do you honestly think 25 FC would offset there loss over the long haul?There is players probably,not probably ,they ARE burning that much in +25 current energy sales.
I think people need to realize they put the repair hub in there for a reason,they do not have an instant repair button like FS has for a reason.They WANTED us to burn/waste extra energy,so any ideas have to think along the lines of making it fair for both.The 25 FC upgrade is a good thought but it realistically would not come close to offsetting there loss.I think 300 FC may get there attention,but over 500+ levels there is a TON of FC sales to be made and all it does is speed up progression.They already have enough pressure trying to keep up with CONTENT,they are far behind,so this idea will not work until content is at least 30+ levels ahead of the highest player.

p.s. - the battery would function like reserve energy until it reached 0 and had to be replaced.



#9 ecolitan

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Posted 10 December 2008 - 13:37

Ok - why not. Everyone likes more energy. Content is slow. How about a battery charging center? There could be a center in the City and then a few more focal points further out.

I fully understand the dynamics of energy and storing it but consider:

Upgrade: 25 fc for a battery slot.

Upgrade: 2 fc for a battery. The battery can hold 500 energy (could be 1000 energy as well and this might be better but then the other costs need to rise a bit).

It then costs 10 creds per energy unit you store in the battery. You can store up to 500 energy but as soon as you start using that energy you can no longer store in the battery. After you drain the battery it must be replaced. Would also be a credit sink for whatever that is worth.

Note that this does not allow the storage of very much energy for abuse during whatever events might come up. It has a bit of up front cost but is affordable with a small donation or a few surveys. It is slightly cheaper than energy but will be a slow process. Can't really be done "on the fly" but only a little bit at a time when content caps.


It will not work.Do you honestly think 25 FC would offset there loss over the long haul?There is players probably,not probably ,they ARE burning that much in +25 current energy sales.
I think people need to realize they put the repair hub in there for a reason,they do not have an instant repair button like FS has for a reason.They WANTED us to burn/waste extra energy,so any ideas have to think along the lines of making it fair for both.The 25 FC upgrade is a good thought but it realistically would not come close to offsetting there loss.I think 300 FC may get there attention,but over 500+ levels there is a TON of FC sales to be made and all it does is speed up progression.They already have enough pressure trying to keep up with CONTENT,they are far behind,so this idea will not work until content is at least 30+ levels ahead of the highest player.

p.s. - the battery would function like reserve energy until it reached 0 and had to be replaced.


I don't agree. This is basically a reward for sitting around at cap content. I don't think this would replace purchases of +25 energy. Who that is buying that would "bank" energy? Why, when sitting at the cap would we buy energy? I agree this is slightly cheaper than buying energy - it has to be or nobody would do it. I did it as a way for HCS to implement something as a pseudo-reward for sitting at content cap.

I know the reflex reaction is to call it a replacement for max energy or current energy. But given how it works, why would someone use this? It is a partial offset to being gone long enough to max your energy. It might need to be set up to counter that a touch. But, it's more a way for those at content cap to store a fraction of their energy(I've "wasted" way more than 1k energy every day I've been at cap) while waiting for HCS. Call it a reward....

#10 ss_adrianna

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Posted 10 December 2008 - 15:37

Would said reserve energy bank drain much like the Adrenaline/Psi/Surge/Radiation if not used over a period of time?

#11 ss_vigali

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Posted 10 December 2008 - 15:55

These battery packs are a short-term solution to a long-term problem. Being able to save 500 energy is not going to appease people that are content-capped; it's just going to mean they burn through new content updates that much faster, and sit and wait that much longer doing nothing.

The problem here isn't that energy is being wasted, it's that there isn't new content. HCS is addressing that, and I'm sure they'll do a great job of it. Between actual content updates and hopefully some new game updates later on with new activities for people to spend time on, everything will work out fine. These battery packs will do nothing to alleviate the actual problem they're trying to address, the fact that content-capped people are bored.

#12 ecolitan

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Posted 10 December 2008 - 16:04

Well, they also reward patience and sink some credits. As I proposed it they would sink 5-10k creds per player at cap. The cost could rise slightly and stay cheaper than the cost of energy upgrade (depends on fc market doesn't it?). Sinking some gold from these bored players is not a bad thing either....

I agree it doesn't solve the issue of no content. But do we really believe that will go away?

#13 ss_aranka

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Posted 10 December 2008 - 18:12

+10 Maximum Energy 2 [Flux Crystals] n/a [___] Buy

eco,

this has the same effect as the maximum energy upgrade, a feature already present in the game
the only differences between the Max Energy upgrade and your suggestion are:

[*:2qwlevv7]capped (so you can only increase max energy by 500 or 1000)[*:2qwlevv7]a slightly different price structure using FCs and credits[*:2qwlevv7]allows for a direct credit to FC conversion at a fixed rate (though the FCs are earmarked for the Max Energy upgrade)
whether the energy is stored in a separate container or in your standard energy meter, is not a real difference
nor is the active process of storing a real difference because every player will store when possible
you may think that the initial upfront cost balanced by lower maintenance costs is a difference
but this is only a superficial difference and is unlikely to fool any serious players
(if the costs are lower than the Max Energy upgrade, players will use this; if the costs are higher, players will not)

there is some potential for this system to harm the economics of this game
(both the in-game crystal market AND donations to the game in return for FC crystals)
it is unclear whether or not this could ever be a viable option
if you make it cheaper than max energy, it deters players from donating
if you make it more expensive, it deters players from using this option

these problems might be addressed through careful tweaking of the proposal
however, as a redundant energy storage system, I do not feel the benefits outweigh the risks


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