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#1 ss_talazar

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Posted 10 December 2008 - 07:36

Why do credits drop reduce along with exp? I mean I undertsnd the exp reduction as you go higher in level, but the credit?? I'm lvl 30 hunting in the latests content map (lvl 25). I will accept getting 2 exp per kill, but 7 credits per kill?? A lvl 13 makes more credits than me @_@ :shock:

What do you guys thing of "scaling credits"? <--(not sure I said it well:p but I am sure you get my point)

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#2 Dark Developer

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Posted 10 December 2008 - 07:38

You don't have to spend energy on XP. You could spend it on the HK or sell DP.

#3 Thoran

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Posted 10 December 2008 - 07:52

He's right. Even in FS you get more per Kill at higher levels, not much but you DO. I think they are trying to keep the Gold down so they dont have to make Gold Sinks like in the other game.

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#4 ss_talazar

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Posted 10 December 2008 - 11:34

bump :P I want to know what you all think about this :P :mrgreen:

#5 ss_jpshadow

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Posted 10 December 2008 - 11:39

gold has to be leveled so players dont get rich really quick cause look at it like this

if you are one hitting and getting 20 credits and then move to the next place but now you are 2 hitting and only getting 2 more credits you are obviously going to go back 1 hitting to get more gold but if its scaled you cant do that so its just makes sence if you think about it.

#6 ecolitan

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Posted 10 December 2008 - 13:40

gold has to be leveled so players dont get rich really quick cause look at it like this

if you are one hitting and getting 20 credits and then move to the next place but now you are 2 hitting and only getting 2 more credits you are obviously going to go back 1 hitting to get more gold but if its scaled you cant do that so its just makes sence if you think about it.



It does make sense. When I advance lower level creatures don't challenge me as much. So, I learn less from them. And... errr.... I get worse and looking through their pockets because... ummm.... No this doesn't make sense. It is in place to stop potential abuse by players going back multiple levels to gold farm in locations that provide no challenge to them. So what?

#7 ss_talazar

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Posted 10 December 2008 - 19:44

other than the fact that you can one hit anything... the problem is that soon I will not be able to get enough gold to repair... at lvl 30 i make a slight credit gain over repairs, and I expect to be loosing money at lvl 31 (while i remember makeing some 10k credits profit in the same map when i was 25...) this is unballanced especially if they make another 5 map update, because while right levels will make tons of credits going through them I will make close to nothing.

#8 ss_conquerer7

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Posted 10 December 2008 - 21:06

Then don't overtrain? You might have the disadvantage of less profit, but on the other hand if you're 5 levels ahead you can skip all the way to the last realm without fighting a single creature and then training there.

#9 ss_taliesin

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Posted 10 December 2008 - 21:07

I agree i've wondered about this. Exp going down I can understand, but gold? If anything you'd get better at taking things off them.

And as far as number of levels introduced... if they only add another 5 levels to the game, then what's the point? It needs to be at least 10 levels each time or they'll just end up frustrating the major contributors to the game.


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