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Game Mechanics


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#1 ss_sathius

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Posted 10 December 2008 - 17:28

Ok, most of us here are from FS and know how the game mechanics work there:

Attack => Defense
Damage => Armor

etc. etc...

Now, (and I would love the cows to comment on this), HCS has been mentioning that they have been wanting to have a more balanced set of game mechanics. And after watching several posts here, people saying, "Well I have more defense than mob attack" or "I have more armor than mob damage" I'm still getting hit, what is going wrong?

Is it possible that combat code has been altered for sigma so that using defense/armor & hp is now a must and we should adjust our evolution points as such?

Since the cows have been so generous as to provide a free EP reset I have been testing this
out until perhaps in the higher levels a better way is found.

All comments/observations would be great. :)

#2 ss_cbmathis

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Posted 10 December 2008 - 17:35

So far for me i have 40 in damage 8-10 in armor and 2 in defense and attack ... i one hit even with normal gear untill my set is worn and i have to fix it. so i am not to sure but i know my attack and Damage are my highest when i have gear on and i do not get hit untill my gear is low durability

#3 ss_sathius

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Posted 10 December 2008 - 17:39

After taking a quick look at your profile, would that be with or without the FF'd gear?

This post would be mainly for the people who cannot forge gear and have trouble staying alive.

#4 ss_maegglin

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Posted 10 December 2008 - 17:40

The way I understand in now (and I could be wrong, a lot) it is the same as in FS (Attack vs Defence to check if you hit, then Damage vs Armor to see how many HP are removed) with several (minor IMO) differences.

1 - resistances and different damage types can reduce the damage done.

2 - you are not automatically healed at the end of the battle.

3 - there is a minimum amount of damage that will be dealt, regardless of armor. That amount is (according to Hoofmaster IIRC) computed as a percentage of the HP (or Damage??). This amount was 1 in FS (and pointless since you were good as new for the next fight).

In the same line of thinking, I think that the 2% chance from FS has been increased to 5% or so concerning the Attack/Defence mechanics. Meaning the odds of a "lucky hit" or a "lucky miss" are higher.

Keep in mind though that this is strictly speculative of me - Have not done any major theory testing yet.

#5 ss_cbmathis

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Posted 10 December 2008 - 17:41

After taking a quick look at your profile, would that be with or without the FF'd gear?

This post would be mainly for the people who cannot forge gear and have trouble staying alive.


With out the FF'ed gear :)

#6 ecolitan

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Posted 10 December 2008 - 17:47

The way I understand in now (and I could be wrong, a lot) it is the same as in FS (Attack vs Defence to check if you hit, then Damage vs Armor to see how many HP are removed) with several (minor IMO) differences.

1 - resistances and different damage types can reduce the damage done.

2 - you are not automatically healed at the end of the battle.

3 - there is a minimum amount of damage that will be dealt, regardless of armor. That amount is (according to Hoofmaster IIRC) computed as a percentage of the HP (or Damage??). This amount was 1 in FS (and pointless since you were good as new for the next fight).

In the same line of thinking, I think that the 2% chance from FS has been increased to 5% or so concerning the Attack/Defence mechanics. Meaning the odds of a "lucky hit" or a "lucky miss" are higher.

Keep in mind though that this is strictly speculative of me - Have not done any major theory testing yet.



Agree with this. the "base damage from a hit" seemed to be 1-2 at low levels and seems to be 3-5 at content cap. I am almost positive damage taken is min(damage - armor*resistance to damage type,base damage).

#7 ss_treeline

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Posted 10 December 2008 - 21:58

Here are the official quotes on the subject

The combat system in Sigma works different to FallenSword, it not sure if / when we'll be releasing exactly how combat works, resistances would help you out but you do not need resistances to make your armor work.



Attack and Defense stats have nothing to do with damage done.

Attack vs. Defense is used in calculating your chance to hit.

Damage vs. Armor (vs. Resistances) is used in calculating your effective damage.

Note in the case of Damage vs. Armor - its actually a range of damage (eg +/- a percentage) and the same for the oppositions Armor (+/- a percentage). This value is then selected randomly for both to determine the 'final' Damage and Armor values.

Note however that Armor is not a complete mitigation of damage like it is in Fallen Sword. Eg if an entity's final roll gives them 10 Damage and your Armor is (for example) 25, the creature will still do a certain minimum percentage of damage against you. Resistances are applied after this final Damage vs. Armor calculation to reduce the final damage done further.

I don't want to give out the exact combat mechanics - this is something you can experiement with and work out - however hopefully the above will give you more insight :)

- hoof



#8 ss_ejames2100

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Posted 10 December 2008 - 23:00

Bah, I'll just use max dam lol :P

#9 killa06

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Posted 11 December 2008 - 02:39

Its the same as FS except for the resistances you have to take into account.


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