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Minor Fix + Next Week


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#1 Hoofmaster

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Posted 12 December 2008 - 21:41

Hi all!

We've just corrected a minor issue on the Xmas Offer page, whereby if you selected the 50 Flux Crystals option in the 'Cash / Check / Money Order etc.' section, it would display as 40 Flux Crystals instead. Please note that anyone who has ordered this before the fix will receive the correct amount of 50 Flux Crystals.

Next Week...

Next week we are planning to add yet more content to the game and we are also looking to implement the new 'stackable' items feature which will allow you to hold more ammo and medikits in your backpack.

~ The Sigmastorm 2 Team

#2 ss_jellyo

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Posted 12 December 2008 - 21:44

yay stackable medkits and ammo!!! :mrgreen: :mrgreen:

#3 ss_guidoguy

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Posted 12 December 2008 - 21:45

Is there a kind of skill attached to it, or a blueprint?

#4 Hoofmaster

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Posted 12 December 2008 - 21:45

Is there a kind of skill attached to it, or a blueprint?


Nope - it will just be a general game features available to everyone.

#5 ss_mutsop

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Posted 12 December 2008 - 21:46

great news, finally stackable items! :)

#6 ss_militia

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Posted 12 December 2008 - 21:54

Satisfied

i posted earlier this week my dissapointment for the non implementation of stackable ammo, a cow replied quoting my comment, i am glad to see you listen to the players. thank you.

#7 ecolitan

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Posted 12 December 2008 - 22:08

Hoof - please please look at my ticket before the weekend is up!

#8 ss_gatreno099

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Posted 13 December 2008 - 01:56

Awesome! That'll save some space in bag..

#9 ss_greenblaze

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Posted 13 December 2008 - 03:38

wow if they put stackable medkits, that means i put 41 points into my healing skill for nothing and i have to use 25 FC to reset my skill points :evil:

#10 ss_sindit1

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Posted 13 December 2008 - 17:01

wow if they put stackable medkits, that means i put 41 points into my healing skill for nothing and i have to use 25 FC to reset my skill points :evil:



rofl! i only put 6 (1 first, thought 5 would heal 12, but didnt and tought 1 more would be enough, but it didnt T^T)

dont u think stackable items need a limit, im just saying because of the double ammo incresa maybe the limit can be 10/1 BP space (not for medipacks though, they can be 50/1 BP space :P)


#11 ecolitan

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Posted 13 December 2008 - 17:12

Both should cap at 10 per slot at the most imo. This would be fine. And, having more than 1 point in your heal skill is silly at this number of HP I'd think. Of course some of us clicked "add points to skill" instead of "activate on self" and got 2. I think HCS should consider letting resources stack a bit too.

Hear me out before you flame. For those of us that want more than 1 set to hunt in we need to buy BP slots. For unupgraded chars to carry 2 weapons and get resources can be hard. Particularly for the G27 quest. I would have no problem letting resources stack 5 deep. It would provide a small benefit to those that have lots of gear without damaging their need to expand BP but might help unupgraded chars. Just something HCS might want to toy with. An unupgraded solder with ammo, medkits, 2 mission items and an extra weapon is fairly full. Just an idea for making the "free" game more playable for free.

p.s. - This is not a selfish idea as I can upgrade my BP. I also think that to carry more than 1 full set of gear we should need to pay for BP slots which are more affordable in this game than some others by HCS. This is targeted at the higher level (25+) unupgraded players ability to do the game.

#12 ss_burns

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Posted 13 December 2008 - 18:12

I support that limited expansion, ecolitan.

#13 ss_sindit1

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Posted 13 December 2008 - 21:44

hey hoof, can u make it so when the skills have a pop up saying "You are about to add Skill point(s) to a skill, click yes to continue"?

#14 ss_sharx

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Posted 13 December 2008 - 23:02

i agree on that idea sindit, people often missclick and add 1 point instead of activating it.


other than that, next week content.. i want to know wich day :lol:


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