Flux Crystal Market is being manipulated.
#1
ss_jalex
Posted 17 January 2009 - 06:02
5,555 [Credits] 25 [Flux Crystals] 03:38 18/Jan/2009
...
5,500 [Credits] 50 [Flux Crystals] 03:37 18/Jan/2009
These were not the top offering prices but whoever has made them is manipulating the market and forcing the crystal price artificially higher.
The 3:37 entry would need to have 275,000 credits to be legit. Only the 16 highest players (out of 199,725 total players) even have that many credits. I hope someone from hunted cow sees this. I don't think it is fair for 99.9% of the players of this game to be paying higher credit prices than is actually realistic.
I think that if you make an offer to buy crystal, it should come out of your pocket until the offer is met, you cancel it, or it times out. No offer should be accepted if you don't have the gold to back it up. I think these two changes could get rid of fraud.
#2
Posted 17 January 2009 - 06:37
#3
ss_loudog
Posted 17 January 2009 - 06:40
Wake up! It ain't that bad...
My two...
#4
ss_cyan
Posted 17 January 2009 - 10:11
If the market is being 'fiddled' with, rather than buyers playing a silly game to get the flux crystals first, then surely, eventually, people are going to stop requesting to buy there. Who wants to pay 10k + for something that is potentially easier to comeby elsewhere?
It would be nice to see where these requests are coming from to see if it is manipulation or just general interest.
#5
ss_jalex
Posted 17 January 2009 - 15:50
Here's a scenario: I have 50 crystals and 10,000 credits. Say the market price is 1000 credits/crystal. But I put in an order to buy 50 crystals at 5000 credits. This costs me 2500 credits. Before I have to fill the request, someone else sees it and offers to sell a couple of crystals for 5100. Then somebody else raises the price and so on and so on. Eventually I can sell my crystals for 6050 credits apiece and earn a net profit of 300,000 credits rather than the 49,500 credits I would have earned selling them for 1000 each. In short, naked short selling is a benefit when you have something in demand. Offer to buy with your baseline price that you want to sell for, and then wait to sell until you can make the most profit.
I guess "whatever the market will bear" is a good phrase here, but if you are an average player, which I would assume most of us are, you will find it difficult to compete in a manipulated environment. It's even worse if most people don't realize that the market is being manipulated (which is what short sellers count on), because they will unknowingly contribute to the inflation. Folks that actually _have_ the resource (and are not naked short selling) don't see any problem as the values of their assets keep rising and rising.
I'm not an economist by trade and kinda had a hard time putting my arms around the phrase "naked short selling" when hearing it tossed around the real world but I get it now.
#6
Posted 17 January 2009 - 16:07
#7
Posted 17 January 2009 - 16:14
Generally it has been following about 100 cr/levels (right now, we have 50 levels) probably not exactly linear though and depends upon how many are sublevelling. day of new content, the price do drop fair amount. also, time of day makes a difference. it is very cyclical . so, if you want to play the CM market. go for it.
#8
Posted 17 January 2009 - 17:30
HCS needs to bring in some gold sinks BEFORE the price rises to much to have a good, natural rise instead of having top players being able to control the marketplace(not that they are, its most likely that theres nothing really important to spend gold on/sell fsp for gold for) but the top players have nothing to really spend credits on. forging, guild structures, and...inventing. not alot of things to spend gold on. they need to bring in more structures like stamina for gain, max stamina, enhancement to raise stats for pvp only, inventing structure to help with inventing or extracting. there needs to be a crystal draw where you pay credits to have a chance to win 5+ crystals. have a couple draws, say 10+ a day. that brings in crystals in the game and takes out credits. lotterys for crystals are good to have to help keep gold worth something.
whoa man, get your game terms right.
high flux prices are great. i can get more credits for my flux. very handy when the credits i gain from hunting leaves me with a loss from repairing... like now :|
lol i was never left with a loss from hunting thru ANY of the levels. more credits goes into the game then leaves it. theres really nothing worth buying with credits besides upgrading equipment and guild structures. im just suggesting ways to get credits out of the game, helps keep a slow gradual rise in crystal worth which im all for rising prices but whats the point of getting more credits for your crystals if theres really nothing worth buying with credits. let the crystals be cheap now for those players who play for free so its easier to upgrade and have fun, thus they will continue to play and the community will grow. they should of started this game with a crystal lottery or something. someway to spend credits for a chance to win some crystals.
#9
Posted 17 January 2009 - 18:22
if you are sublevelling, you can go into a situation where earning is less than repair. if you are not sublevelling, this never happens.
#10
ss_dreevin
Posted 17 January 2009 - 23:12
#11
Posted 17 January 2009 - 23:19
Sorry about some of the players luck but the farther the levels go the higher everything is. The result is the lower level players have a harder time paying the price for some of the gear and flux in the game. I wish they would have kept it as hard as it was. I do not play a game to have everything handed to me on a platter easy, I want to have to work for it. I am at level 50 and gear is more expensive forging it is more expensive repairing it is more expensive. So as a result flux crystals are going to keep going up in value to because of this. On fallen sword at one time fsp was not 50k from the cows and 100k+ on the market. It may be time to have the cows raise the price they pay out for flux not to try and make others lower the price they are paying for it.
prices are going up on crystals because of the lack of crystals coming in, amount of gold coming into the game, lack of things to spend gold on, and amount of players requesting for crystals is far greater then those selling them, so the price of the requests will rise because no one is selling. these factors are what really determines the price of the crystals. HCS controls most of it.
#12
Posted 17 January 2009 - 23:40
#13
ss_barmuka
Posted 18 January 2009 - 02:26
#14
ss_4xbig
Posted 18 January 2009 - 06:20
#15
ss_barmuka
Posted 18 January 2009 - 06:57
#16
ss_guns4hire
Posted 18 January 2009 - 08:59
Also perhaps crystals are undervalued anyway? Gold is infinite in supply, crystals are not, the price will continue to rise - simply supply and demand dictates that.
If the credits that enemies dropped was set at a maximum amount (eg 50credits) regardless of your level then the value of crystals would stabilize and settle. This would also slow the speed of leveling etc as it takes longer to afford objects, pay for upgrading etc... Not sure what people think of that idea...
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