a few ideas of mine
#1
ss_rosebud124
Posted 05 February 2009 - 03:24
i would like an uprade for max skill power 2fc for +1 max skill power would do nicely.
i would like a "flee" tactical option. put it in preferences with options such as flee after first hit, flee after second hit and so on. also flee after hp gets below XXX you get to choose the amount of caorse.
and finaly i would like an auto reload option for when i use my final bullet to finish off the enemy.
#2
ss_rosebud124
Posted 05 February 2009 - 03:45
about the auto-reload... my psi weapons auto reload. it shows in the battle log.
not when your last ullet i enough to kill.
#3
Posted 05 February 2009 - 09:50
You do have a bar in combat that shows what is left in your clip, it just requires you to make sure you know how many clips you have, when going to your backpack for a stim you can check how much ammo you have (that's what I do anyways!)i would like to have an ammo bar telling me how much ammo i have left to be vissible at all times. put it under the skill power bar maybe.
This is impossible as combat is calculated instantlyi would like a "flee" tactical option. put it in preferences with options such as flee after first hit, flee after second hit and so on. also flee after hp gets below XXX you get to choose the amount of caorse.
You already have an auto reload.and finaly i would like an auto reload option for when i use my final bullet to finish off the enemy.
And i'm not sure the upgrade is possible or not
#4
ss_atheroma
Posted 05 February 2009 - 11:53
Or just use a weapon that doesn't need ammo.
#5
Posted 05 February 2009 - 16:10
As for ammo count, it's only there if you view the combat screen. I'm starting to lean toward it being something we can see in the world view as well. It's probably not that hard to have it there, isn't a server load and it removes 1 more thing that makes it hard to use ammo.
#6
Posted 05 February 2009 - 16:54
#7
ss_atheroma
Posted 06 February 2009 - 08:50
Auto reload is NOT there. It takes 1 energy and a full turn to reload. I assume the request was for reload without these penalties.
You, the player, do not have to press a button or click a mouse to reload. That counts as auto reloading in my view. Of course there is a turn when you can't shoot, that's when the character is reloading. Without that you might as well have endless ammo!
Use a sword, it's easier and it saves BP space!
#8
ss_wayland007
Posted 07 February 2009 - 19:37
It's like a soldier wouldn't realize / check his ammo between two fights... If you get attacked I can imagine getting caught without ammo, if you initiate attack it looks pretty lame when you charge in headlong.... euhm... reloading
of course, just giving a reload + first attack before the entity can retaliate would solve the problem as well.
#9
ss_geniusevil
Posted 10 February 2009 - 01:55
i would like to have an ammo bar telling me how much ammo i have left to be vissible at all times. put it under the skill power bar maybe.
sounds like a nice idea for those of us who dont watch our battles
i would like an uprade for max skill power 2fc for +1 max skill power would do nicely.
NOO!!! this would just end up with bidding wars and we would get dp (or other buffs) lvl 3-400 selling for 10-15 fc this would just make the rich richer, and be a fc sink, not a credit sink like we need.
i would like a "flee" tactical option. put it in preferences with options such as flee after first hit, flee after second hit and so on. also flee after hp gets below XXX you get to choose the amount of caorse.
that would be complicated and impossible so that doesnt really work does it... unless you want hcs to spend moths rewriting how they do combat?
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