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Map Enhancements


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#1 acidic

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Posted 19 February 2009 - 17:02

Okay, so this is a suggestion for some evolution of the maps...

So the setting of Sigma Storm is way in the future, yes? Well, why are the majority of maps tunnels and deserts? I would like recommend that some of the future maps be a bit more in that theme... Perhaps an entire sector map could be dedicated to traversing a ruined city? There could be a main map (say level 91) that is filled with streets and alley ways and each of the proceeding levels could spawn off that map as you enter a building for each... perhaps level 92 could be a tavern where you start a series of missions that you have travel to the corresponding level map to complete. While this suggestion has no real effect on game play I believe it would add some further depth to the game...

One separate suggestion would to make maps have minor effects on classes... a radiated map might offer bonuses to mutants, and urban map add bonuses to soldiers, desert plains increases purists powers, etc, etc, etc.

#2 ss_kuba

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Posted 19 February 2009 - 19:04

I like this idea.


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