Okay, so this is a suggestion for some evolution of the maps...
So the setting of Sigma Storm is way in the future, yes? Well, why are the majority of maps tunnels and deserts? I would like recommend that some of the future maps be a bit more in that theme... Perhaps an entire sector map could be dedicated to traversing a ruined city? There could be a main map (say level 91) that is filled with streets and alley ways and each of the proceeding levels could spawn off that map as you enter a building for each... perhaps level 92 could be a tavern where you start a series of missions that you have travel to the corresponding level map to complete. While this suggestion has no real effect on game play I believe it would add some further depth to the game...
One separate suggestion would to make maps have minor effects on classes... a radiated map might offer bonuses to mutants, and urban map add bonuses to soldiers, desert plains increases purists powers, etc, etc, etc.
Map Enhancements
Started by acidic, Feb 19 2009 17:02
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