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Nature's Lore


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#1 gothador_xeran

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Posted 07 August 2006 - 05:35

Restricted to Kindred Elves

In the Darkfor Jungle, say 200, 100

A Kindred warrior leaps from the shadows with his sword drawn. "Oh, it's you. I thought it might be another of those darn Scouts. Get rid of them for me and I'll teach you a new skill."

Kill 50 Darkfor Scouts

"Great, now give me a blade to prove you are worthy of my knowledge."

Give Tebryn Blade

The Kindred warrior teaches you Revive+ (Regain 2000 HP and 5000 MP per 1/2 hour)

#2 gothador_xade

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Posted 07 August 2006 - 05:49

*points to that other thread about percentage increases*

If anything is worth of Percentage increases, it should be the Regen skills.

IE:

Regenerate - 1%
Vampyric Rejuvenation - 5%
Revive - 20%
Mana Regen - 25%
Mana Regen+ - 50%

#3 gothador_xeran

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Posted 07 August 2006 - 05:59

*points to that other thread about percentage increases*

If anything is worth of Percentage increases, it should be the Regen skills.

IE:

Regenerate - 1%
Vampyric Rejuvenation - 5%
Revive - 20%
Mana Regen - 25%
Mana Regen+ - 50%


I am not opposed to that instead of my quest. I just want to see the Revive skill upgraded since we do not get to heal/refill MP at resting places.

#4 gothador_l0st1

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Posted 07 August 2006 - 06:18

I believe hoof has said that the life nexus will be further upgraded(via cult quest)

#5 gothador_xeran

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Posted 07 August 2006 - 16:14

I believe hoof has said that the life nexus will be further upgraded(via cult quest)


And that helps an elf restore HP/MP at a forest? Didn't think so. Therefore, an upgrade to the Revive skill is still needed.

#6 mamori

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Posted 07 August 2006 - 17:05

I believe hoof has said that the life nexus will be further upgraded(via cult quest)


And that helps an elf restore HP/MP at a forest? Didn't think so. Therefore, an upgrade to the Revive skill is still needed.


needed? no. just end up in a life nexus instead of a forest :P

#7 gothador_l0st1

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Posted 07 August 2006 - 17:23

I believe hoof has said that the life nexus will be further upgraded(via cult quest)


And that helps an elf restore HP/MP at a forest? Didn't think so. Therefore, an upgrade to the Revive skill is still needed.


Why do you need to restore at a forest? Most of the newer realms only have life nexus.

And why exactly should elves be able to heal at a forest? I do believe that's their class drawback. Stop whining. Hoof has given you the ability to partially heal at the LN now and has said it will be upgraded further.

What more do you need, jesus. And like this quest is realistic in the first place. Why not just make it kill 1 rat and hand over 50GP .

#8 gothador_grandmaster

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Posted 07 August 2006 - 18:30

The Kindred warrior teaches you Revive+ (Regain 2000 HP and 5000 MP per 1/2 hour)


That skill would benefit the elven warriors far more than the mages, so I would hate to see this be our other 4th tier upgrade.

#9 Gruvi

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Posted 08 August 2006 - 03:44

i've got one thing to say about this : give and take of class restrictions/benefits.....

ok, so i have more to say... hehe... i dont mind being an elf and getting the shaft on HP healing... i knew it was a restriction of this class when i went this route, and frankly im tired of hearing random elves complain about it {im not slamming your idea xeran, i just dont see it happening}... i did my homework before i got my ears, and i knew it would be slightly annoying to be unable to heal... but its something that hinders this class... we also have benefits other classes didnt have anything in comparison to for a long time... as for the MP boost - there are more than enough mana shrines in most realms that our teleport {and now multi-port} make reachable... and while some elves may think this sort of thing is over due - i say nay to the concept...

#10 gothador_grandmaster

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Posted 08 August 2006 - 04:10

but what about us poor, stupid elven mages? we never got nothin good. :cry:

give us 10x MP

#11 vickieverkie

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Posted 08 August 2006 - 04:46

I too believe the rejuvenation should get an upgrade, I have 2500 HP and rejuvenating 20 of that every half hour would take way too long without the health emitter, but what confuses me is our fourth tier advanced skill,
0/125, gain an additional 2% for every 50 spent? Didn't I once see it read: gain an additional 10% for every 25 spent? Which makes a little more sense to me

#12 gothador_preciouskin

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Posted 08 August 2006 - 04:51

Didn't I once see it read: gain an additional 10% for every 25 spent? Which makes a little more sense to me

That's correct, apparently Hoof didn't bother updating the text after he altered percentages and skill points needed.

#13 Sadiablo

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Posted 12 August 2006 - 19:33

I believe hoof has said that the life nexus will be further upgraded(via cult quest)


And that helps an elf restore HP/MP at a forest? Didn't think so. Therefore, an upgrade to the Revive skill is still needed.



Forests were in place when there were no life nexuses. Now that you have the LN you dont have to go to a forest to heal, just go to a nexus and do that :wink:
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#14 lasciel

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Posted 13 August 2006 - 00:35

suuuuuuuuure! if vampyric rejuvenation gets increased to 10,000 HP :D

#15 mamori

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Posted 13 August 2006 - 02:46

suuuuuuuuure! if vampyric rejuvenation gets increased to 10,000 HP :D


and if hurt works on all undead and demon tiers :twisted:


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