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About Merchants


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#1 malphas180

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Posted 26 March 2009 - 13:30

i'm waiting to release the merchants for cheap cost

..........and more quests in every places especially level 50+

#2 Zaelin

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Posted 26 March 2009 - 16:08

Hmm.. What's a merchant?

#3 ss_barmuka

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Posted 27 March 2009 - 04:45

i think he is talking about a credit finder buff. i know personally at lvl 89 i am only making about 6k or less creds a hunt now due to lack of increase in credits per kill.
we have had the same exact(on some levels less) credits drop ratio per kill since lvl 45 or so. this should at least be going up some every 10 levels as has not been happening.

I believe it might get by lvl 100 that we wont even make credits to hunt with repair costs going up without credits earned going up at all.

At level 45 or 50 we earned approximately 47-50 credits per kill.
In level 88 and 89 so far i have been earning between 47-49 credits per kill. the cost to level will soon outweigh the credits coming in forcing us to buy fc with real money just to level.

Please admins/coders/designers at least slowly up the credits per kill through the levels.
At level 50 i could easily earn around 11000 credits hunting with about 600 energy.
At lvl 88 i earn around 6-7000 credits with between 1100-1200 energy

#4 ss_draconus

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Posted 27 March 2009 - 16:08

The way dragosen worded it, i get the idea he's talking about the "haggle" skill that can make the prices to make things cheaper, but i could be wrong.

On the other side, I do wish there was a skill on here that was like the merchant or treasure hunter skills on fs, which both increase the amount of gold you get from the monsters. Considering how little credits u get from the monsters here, any buff that increases the amount of credits u gain would be good.

#5 ss_godbeam

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Posted 27 March 2009 - 16:51

what i think we should have is have a resousce merchant so we dont have to hunt them down going area to area.

#6 ss_aranka

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Posted 27 March 2009 - 18:30

The way dragosen worded it, i get the idea he's talking about the "haggle" skill that can make the prices to make things cheaper, but i could be wrong.

I don't think he was talking about the "haggle" skill at all...BUT you bring up a great point

+0.1% chance per point that the Assembly Plant will make Items 50% cheaper.
Energy: 25
Duration: 60 min(s)

Umm.
This skill is horrible!

If it was "+0.1% chance per point that Items and Repairs will be 50% cheaper"
then this skill could be useful

I also think we should have a skill for increasing the chance of a successful assembly



I DO NOT think that we need skills that increase credits from entity kills
I DO think that the amount of credits should increase as the level of an entity increases


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