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#1 bengiz786

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Posted 06 April 2009 - 10:55

Should HCS Get More Member Slots? 25 -50 More?

#2 MamorukunBE

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Posted 06 April 2009 - 11:02

Only 10 more, or even 5 would have been fine :)

#3 ghostmetal

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Posted 06 April 2009 - 11:04

more is good doesnt matter how much more they willing to decide on 8-)

#4 021962

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Posted 06 April 2009 - 12:00

Just a question for the top factions. Can you support the new structures maxed out with the current member cap? If you can it does not need raised. If you can not, then it will need adjusting until you can. But if the cap is raised, what is to prevent the top factions from controlling "all the relics" or what ever they introduce? You see a great example of this in some of HCS's other games.

#5 MamorukunBE

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Posted 06 April 2009 - 12:04

The new structures -will be- supportable as soon as the new content is available ;) So far, we have too much sub-leveling players to be able to support all those new structures (we're losing around 50k CR a day)

#6 ecolitan

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Posted 06 April 2009 - 14:12

I would say the last level of the 4 combat structures were too expensive. Be hard to see exactly without content but given that the top 3-5 factions get 1 good week of cred building with content and then 2 weeks of minimal creds, I don't see how they are supportable over a long period of time at current creds (which cows said won't change) and current costs (which cows haven't answered on).

#7 ss_draconus

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Posted 06 April 2009 - 15:47

I would say the last level of the 4 combat structures were too expensive. Be hard to see exactly without content but given that the top 3-5 factions get 1 good week of cred building with content and then 2 weeks of minimal creds, I don't see how they are supportable over a long period of time at current creds (which cows said won't change) and current costs (which cows haven't answered on).


i agree with ecolitan, an extra 1800 credits /hour for only +5 on stats (+2 for damage) seems too expensive to me. if you have the money to support it, sure go ahead, but i think its much better to stay at 200/hr for +10 instead of 2,000 and hour for +15 for each building. lol

#8 bengiz786

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Posted 16 April 2009 - 14:14

Anytime soon? Will you implant it?

#9 ss_atheroma

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Posted 16 April 2009 - 16:22

I voted no to this simply because having larger factions mostly benefits larger factions!. Those of us with smaller units will find recruitment even more difficult if the allowance is upped. At the moment, I can recruit because most of the top factions are full. More member slots would stop that...

#10 ss_draconus

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Posted 16 April 2009 - 17:00

yeah, i agree with atheroma, for the same reasons. I really dont see them making the factions larger until the player base is a lot larger than it is now. Not to mention the fact that 61% of the people have voted no on this poll so far. until yes becomes and overwhelming majority, they probably wont even think about doing it.

#11 acidic

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Posted 16 April 2009 - 20:40

I think they should add a few more spots, primarily because our bank is going the wrong direction, and that is with every member using all their energy everyday. Even though we could build more buildings we haven't because subleveling is killing the bank........ In someway this needs to be addressed.

#12 ss_barmuka

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Posted 17 April 2009 - 00:33

I think they should add a few more spots, primarily because our bank is going the wrong direction, and that is with every member using all their energy everyday. Even though we could build more buildings we haven't because subleveling is killing the bank........ In someway this needs to be addressed.


I agree to acidic. When those updates came into effect we had over 6mil in the bank. i think we are currently around 4 mil now. if we drop below 1 we will be killing off both of those structures for a while i believe. It should have gone to maybe 800 per hour for lvl 4s but i guess too much copy/pasting from the other game has happened here.

#13 ecolitan

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Posted 17 April 2009 - 01:50

I don't agree with fixing this by concentrating all the active players in fewer factions. Maybe lots of factions can't afford the last levels of the structures. Maybe the structures are too expensive (I've posted that otherwise). Increasing faction size with the small number of players in this game isn't the way to go imo.

#14 acidic

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Posted 17 April 2009 - 01:51

I don't agree with fixing this by concentrating all the active players in fewer factions. Maybe lots of factions can't afford the last levels of the structures. Maybe the structures are too expensive (I've posted that otherwise). Increasing faction size with the small number of players in this game isn't the way to go imo.


then time to nerf the structure... I don't care but "SOMETHING" needs to be done.

#15 ss_barmuka

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Posted 17 April 2009 - 02:03

I don't agree with fixing this by concentrating all the active players in fewer factions. Maybe lots of factions can't afford the last levels of the structures. Maybe the structures are too expensive (I've posted that otherwise). Increasing faction size with the small number of players in this game isn't the way to go imo.


then time to nerf the structure... I don't care but "SOMETHING" needs to be done.



Agree again. This game can be great but needs some direction. The reason that the other game gets away with the costs per structures is that in that other game as you gain levels the AMOUNT of GOLD you get per kill goes.......wait for it, wait for it, wait for it

UP

#16 ss_draconus

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Posted 17 April 2009 - 16:14

ive said it before on other threads, but if structure upkeep is causing ur bank to fall rapidly, the simple solution is to get rid of the structure/ not upgrade it in the first place. i never thought the extra +5 the 3rd lvl of the stat structures gives was worth the extra 1800 anhour credit cost per structure, so even if i could afford it i wouldnt have done it. when it comes to building and upgrading structures, people really have to think about if they can afford the upkeep, not just upgrade it just because they can.

i still dont see any good reasons to increase the faction member limit at this point in the game


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