More Member Slots Poll
#1
Posted 06 April 2009 - 10:55
#2
Posted 06 April 2009 - 11:02
#3
Posted 06 April 2009 - 11:04
#4
Posted 06 April 2009 - 12:00
#5
Posted 06 April 2009 - 12:04
#6
Posted 06 April 2009 - 14:12
#7
ss_draconus
Posted 06 April 2009 - 15:47
I would say the last level of the 4 combat structures were too expensive. Be hard to see exactly without content but given that the top 3-5 factions get 1 good week of cred building with content and then 2 weeks of minimal creds, I don't see how they are supportable over a long period of time at current creds (which cows said won't change) and current costs (which cows haven't answered on).
i agree with ecolitan, an extra 1800 credits /hour for only +5 on stats (+2 for damage) seems too expensive to me. if you have the money to support it, sure go ahead, but i think its much better to stay at 200/hr for +10 instead of 2,000 and hour for +15 for each building. lol
#8
Posted 16 April 2009 - 14:14
#9
ss_atheroma
Posted 16 April 2009 - 16:22
#10
ss_draconus
Posted 16 April 2009 - 17:00
#11
Posted 16 April 2009 - 20:40
#12
ss_barmuka
Posted 17 April 2009 - 00:33
I think they should add a few more spots, primarily because our bank is going the wrong direction, and that is with every member using all their energy everyday. Even though we could build more buildings we haven't because subleveling is killing the bank........ In someway this needs to be addressed.
I agree to acidic. When those updates came into effect we had over 6mil in the bank. i think we are currently around 4 mil now. if we drop below 1 we will be killing off both of those structures for a while i believe. It should have gone to maybe 800 per hour for lvl 4s but i guess too much copy/pasting from the other game has happened here.
#13
Posted 17 April 2009 - 01:50
#14
Posted 17 April 2009 - 01:51
I don't agree with fixing this by concentrating all the active players in fewer factions. Maybe lots of factions can't afford the last levels of the structures. Maybe the structures are too expensive (I've posted that otherwise). Increasing faction size with the small number of players in this game isn't the way to go imo.
then time to nerf the structure... I don't care but "SOMETHING" needs to be done.
#15
ss_barmuka
Posted 17 April 2009 - 02:03
I don't agree with fixing this by concentrating all the active players in fewer factions. Maybe lots of factions can't afford the last levels of the structures. Maybe the structures are too expensive (I've posted that otherwise). Increasing faction size with the small number of players in this game isn't the way to go imo.
then time to nerf the structure... I don't care but "SOMETHING" needs to be done.
Agree again. This game can be great but needs some direction. The reason that the other game gets away with the costs per structures is that in that other game as you gain levels the AMOUNT of GOLD you get per kill goes.......wait for it, wait for it, wait for it
UP
#16
ss_draconus
Posted 17 April 2009 - 16:14
i still dont see any good reasons to increase the faction member limit at this point in the game
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