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#1 ss_saber16

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Posted 08 April 2009 - 02:05

Please, i need short and brief info on what is the purpose of each stats.

Armor
Defense
Attack(i need a brief info here)
Damage
HP

#2 centurion

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Posted 08 April 2009 - 04:52

mostly into damage , some into HP. (for a borg) always try to get a elite set and get augumentation/borg weapon/borg helm addon. you need enough hp to survive 1 or 2 hit. I guess about 30 hp (especially if it is base stat)

with augmentation, you get att bonus from equipment, so you don't need any. with KR/Hunter/interface, you will also do lot of damage and 1 hit your way for longer than other class. +10 % att and dam (for hard wired equipment. which is all except weapon addon) without stam cost is nice bonus.

1 hitting as long as possible.

#3 ss_saber16

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Posted 09 April 2009 - 00:28

nice one mate. I owe you one ^_^ thanks :)

#4 ss_barmuka

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Posted 09 April 2009 - 00:35

and now with the new intensifier stims we dont even need to 1hit longer either. but overall i think that the stats system is kinda wierd. i find it wrong that i cant hit something with less then half of my attack. and now i have to carry like 4-5 stacks of heal stims. might be different as i did not know about the new stims until half of my energy was gone.

Stats for the creatures i am fighting are
180 attack 199 defense 300 armor cant remember damage
with 300-315 hps

One of these days we will figure out the battle formula. until then i think that battle stats truely do not mean much at all

#5 ss_saber16

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Posted 11 April 2009 - 02:53

awesome, tnx, both of you.

:) i can made a smooth one hit now.

and i already have hardwired items.

Pulse Pistol Plugin FF exc
Mark 8 set FF ave
Zalphox (need more skill points to port 1 to use Sorcha Add on) FF exc
Narholt FF perfect

and skills are.

Strike-DP-RS-Intensifier-KR-Aumentation

I don't have enough skill points for Interface

#6 ecolitan

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Posted 11 April 2009 - 03:23

and now with the new intensifier stims we dont even need to 1hit longer either. but overall i think that the stats system is kinda wierd. i find it wrong that i cant hit something with less then half of my attack. and now i have to carry like 4-5 stacks of heal stims. might be different as i did not know about the new stims until half of my energy was gone.

Stats for the creatures i am fighting are
180 attack 199 defense 300 armor cant remember damage
with 300-315 hps

One of these days we will figure out the battle formula. until then i think that battle stats truely do not mean much at all


It's not that strange a formula.


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