Mini Game Discussion
#1
ss_altare
Posted 25 May 2009 - 17:56
In this thread I'd like to see everyone's thoughts and ideas on the whole mini game concept. I've seen both good and bad ideas, but post them all here. Who knows, a bad idea could evolve into a great one with some outside thoughts.
*Note* HCS cannot program a gambling style game as mentioned in other threads because they do not have a license to do so, so stay away from those ideas. Hopefully we can get some good looks at a few mini games and give HCS a rough draft of what we want.
#2
Posted 25 May 2009 - 18:44
#3
ss_ecofrog
Posted 25 May 2009 - 19:49
#4
ss_monkey7117
Posted 25 May 2009 - 22:07
With the card game could also come a new skill like Find Item but to help you find more rare cards.
This would be fun and i also like the medals and player rank idea.
This would practically be called CVC (Card v.s. Card)
#5
ss_altare
Posted 25 May 2009 - 22:34
#6
Posted 26 May 2009 - 08:04
#7
Posted 27 May 2009 - 01:33
There could be an entrance off Talin City to an Abandoned Scrap Yard (Yeah guys 1 more map). You move (normally - it takes energy) around to find a spot to scavenge (you could make results better if you scavenge where nobody else is). You can then either use creds or energy (not sure which is better) to look for things. I suggest what is found are Elite or HK drops. Instead of using creds to actually scavenge it could take energy each search and you would need tools (moderate cost) that were non-repairable and took damage as you used them.
A small credit sink (don't need or want a big one), with an energy drain and rewards that aren't crazy. I guess stims could be found too if that made it more enticing to players (though maybe only acidic would use a needle found in a junkyard).
Might just be my preference but I prefer mini-games that are part of the game milieu. This requires a randomizer to be used, an energy cost program function for the search and 1 more map. I bet you cows might even have fun with this map as it can totally be an ugly pile of mess.
#8
Posted 27 May 2009 - 02:47
Make the map 200x200, enter in the center...
walk to a square and "dig" for an item? each dig costs 5 energy????
the futher out you are the better your results are? maybe the further the more energy it costs to dig???
Oh - yeah, maybe make some very rare gear that increases your return???
It would be nice to have an energy sink as well as a credit sink to blow some energy on while waiting for content.
#9
ss_atheroma
Posted 27 May 2009 - 07:11
#10
ss_nutkar97
Posted 27 May 2009 - 12:34
For my own idea though, i've had a thread running for some time, and I still think it has potential.
viewtopic.php?f=9&t=3868
Please add comments, and if a cow could take a look and at least give some idea of whether it would be met with approval, it would be great
#11
Posted 27 May 2009 - 14:25
How about a scavening map - maybe the "Taulin Refuse and Recycling Center"??? make it
Make the map 200x200, enter in the center...
walk to a square and "dig" for an item? each dig costs 5 energy????
the futher out you are the better your results are? maybe the further the more energy it costs to dig???
Oh - yeah, maybe make some very rare gear that increases your return???
It would be nice to have an energy sink as well as a credit sink to blow some energy on while waiting for content.
I was thinking along the lines of where you dig and how many are/have dug there matters. The more digging recently in your spot the worse you'll do. I'd make it 1 energy per dig (why not let it run a while). This would reward those that moved out to the edges. It would also be random because you couldn't know how many digs have been done on your square recently. Also, if you dig a bunch of times you should move as you just played out your spot. You wouldn't know if yours was played out though...
#12
Posted 27 May 2009 - 15:58
How about a scavening map - maybe the "Taulin Refuse and Recycling Center"??? make it
Make the map 200x200, enter in the center...
walk to a square and "dig" for an item? each dig costs 5 energy????
the futher out you are the better your results are? maybe the further the more energy it costs to dig???
Oh - yeah, maybe make some very rare gear that increases your return???
It would be nice to have an energy sink as well as a credit sink to blow some energy on while waiting for content.
I was thinking along the lines of where you dig and how many are/have dug there matters. The more digging recently in your spot the worse you'll do. I'd make it 1 energy per dig (why not let it run a while). This would reward those that moved out to the edges. It would also be random because you couldn't know how many digs have been done on your square recently. Also, if you dig a bunch of times you should move as you just played out your spot. You wouldn't know if yours was played out though...
I liked that idea and had considered it when putting my idea together, however, I thought that it would require an exceptional amount of additional coding which would make it unlikely tobe iomplemented anytime soon.
Another thought about how it could work is if the map maybe had different pits you walk to and each pit offers better and better rewards, the further you walk the bigger the reward. As for the actual search, it could operate like the gothador temples where you can spend energy from 1-100 to get the reward with each energy point increasing your success rate by .1% + any FI bonus, based off of a .1% base chance, so that it you used 100 energy you get +10% with FI 110, +11% you would get a 2.1% chance to pull an item out. Seems like a good drain so the rewards should be significant.
Best of all, the coding seems to exist already so it could be put together rather quickly, just needs some art work.
#13
ss_altare
Posted 27 May 2009 - 21:10
"Gold Creature Scavenge!!" Or something like that..
The jist of the game is to find the certain 'gold' creature (labeled beside their programmed name) and kill it. If you do you win the reward that you bid on:
You enter a scavenge hunt (these will have limits of 5,10,15,etc.) by depositing a certain amount of credits, energy or FC. The hunt will begin at a set time so all players know what time they will need to be there. The creature and realm the creature is in that you will be hunting will also be noted. (This is where the minimum level factor comes in)
The amount of whatever you put in is determiend by the quality of the item. I suggest not only having items but stims and blueprints as well. Once you enter the hunt you travel around the map and search for the 'gold' creature. If you or anyone else kills it, you immediately recieve the reward and a log message is sent to all the other contestants concerning the winner.
I know it's probably confusing but it's really scratchy right now.
#14
Posted 27 May 2009 - 21:55
#15
Posted 28 May 2009 - 14:58
also, random bounty mission generator. ie. goto a booth in taulin city to get hired. job could be: bringing back certain item(blue print or bound drops/items from store) blue print can be from existing missions. again. stim as a reward. minimum level required for missions. (level check) only 1 mission active at a time. have list of 10 available job/reward you can choose from.
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