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Stat alignment on Common vs Rare gear


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#1 ecolitan

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Posted 11 July 2009 - 18:48

It's become obvious that almost every piece in the game has all 4 stats. There are some that have no armor, and a few that are 2 stat items. But, every one of these has been attack/damage or defense/damage (ok, someone can point to the single piece I missed I'm sure).

I'm going to suggest that the blueprint assembly items be more distinct. The idea behind the assembled items is supposedly that they are better. Here's my suggestion, and it comes in 2 forms:

Part 1 - Have some pieces that only have 2 or 3 stats that don't have defense. Make armor more obtainable this way. Not all pieces, but some. A kimdav type helm that had 170 armor and 170 damage FE'd would be a great piece. Not game-breaking just a nice change from the attack/defense/damage pieces we see (or all 4 stats).

Part 2 - Have a percentage of the assembled pieces lose the weak stat. So perhaps the common leg armor has 65/20/60/135. Let the assembled piece have 70/0/70/140. This change would make the gear better for all the stats while dropping the weakest. It would pay for the assembly through an improvement that doesn't change the total stats. Maybe 1 per level? Alternating between attack, defense and armor that is dropped?

I gave both examples in terms of upping armor as this is the most difficult stat in the game to get, and the one that (except for purists) has the largest penalty to not having on the gear. But, it would also allow players to mix and match and create more unique sets without that much more work for HCS (might not be any more work).

#2 centurion

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Posted 11 July 2009 - 19:03

I would love to see more of 2 or 3 stat gear instead of 4 stat. make setting up equipment much easier. but may be HCS does not want that. I do like flexibility that would allow with 2/3 stat gear though.

Also, as long as we are 1 hitting, at higher lvl, def stat is basically a waste for levelling. I would prefer to have high armor and zero def in my gear even if I was not a purist. Generally, surviving a hit is much more important than being hit, if you are 1 hitting, while high def is more important when 2hitting . For myself, I will risk dying occasionally to avoid 2 hit. heck, I will go full suicide setup if necessary to avoid 2 hitting while levelling.

#3 ss_altare

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Posted 11 July 2009 - 19:08

Good idea. For the most part, it is a waste to make any of the assembly items when you can just about get the same items in half the time, at half the price. Of course I don't have to pay attention to armor now, but items more direct towards one stat I believe are needed. This way you can overpower in a certain stat or choose form a wide range of items to achieve the perfect setup.

Now for Rare gear cancelling out one stat and increasing the others I'm not so sure. If it's rare it should be the same as common, just +10 or so to each stat. Still keeping in mind that assembled items need to be worth it, every item needs to have all 4 stats unless one of the few stats it does benefit gets a higher boost.

Example: Common- Helm of ____
+65 att
+20 def
+35 arm
+105 damg

Rare- Helm of ____
+65 att
+35 arm
+125 damg

I'm not sure if this was the same thing you were explaining or not

#4 centurion

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Posted 11 July 2009 - 19:43

Good idea. For the most part, it is a waste to make any of the assembly items when you can just about get the same items in half the time, at half the price. Of course I don't have to pay attention to armor now, but items more direct towards one stat I believe are needed. This way you can overpower in a certain stat or choose form a wide range of items to achieve the perfect setup.

Now for Rare gear cancelling out one stat and increasing the others I'm not so sure. If it's rare it should be the same as common, just +10 or so to each stat. Still keeping in mind that assembled items need to be worth it, every item needs to have all 4 stats unless one of the few stats it does benefit gets a higher boost.

Example: Common- Helm of ____
+65 att
+20 def
+35 arm
+105 damg

Rare- Helm of ____
+65 att
+35 arm
+125 damg

I'm not sure if this was the same thing you were explaining or not


yes, but usually rare item also have about 2% higher stat, so make that 40 armor. :D

#5 ecolitan

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Posted 11 July 2009 - 21:08

I was wiling to give up the 3-5 extra points to drop the weak stat. Not on every item of course.... It doesn't have to always benefit armor either. I just used that as the example as it's hard to get atm.

The rophin armor and kimdav helmet were great pieces. Not game breaking but well used. I'd like to see more rare gear become this way and not have it always be the same trio of stats when it's 3.

#6 ss_draconus

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Posted 12 July 2009 - 02:53

I would love to see more of 2 or 3 stat gear instead of 4 stat. make setting up equipment much easier. but may be HCS does not want that. I do like flexibility that would allow with 2/3 stat gear though.

Also, as long as we are 1 hitting, at higher lvl, def stat is basically a waste for levelling. I would prefer to have high armor and zero def in my gear even if I was not a purist . Generally, surviving a hit is much more important than being hit, if you are 1 hitting, while high def is more important when 2hitting . For myself, I will risk dying occasionally to avoid 2 hit. heck, I will go full suicide setup if necessary to avoid 2 hitting while levelling.


i have to agree with u on wanting to see more 3 stat equip instead of 4 stat equip, i do like the flexibility it would allow too. especially since having less different types of stats means more points would go to those stats while being engineered. (for example, 50/4 = 13 points each, 50/3= 17 points each).

i would have to disagree with u on the part i put in bold. im a cyborg, and personally i like high def items so i can go longer without getting hit if i miss the first hit, but if the monster has high damage then i prefer a mix of decent armor and def. armor is only important to have if ur armor is less than the monster's damage, once u have like 50 or so more armor than the monster's def, (to allow the number to go down with durability while training) any more armor is just wasted, so having 50 more armor is the same as having 150 more armor, in either case the monster still does the same damage to u if it gets past ur defense. so i'd rather have high def so the monster doesnt hit me most of the time, with some armor just in case it does get past (and thats also part of the reason i have high hp). also, for whatever reason it is, u could have like 200+ more attack than the monster's def and enough damage to one hit the monster, but u will still miss occasionally, (more often than u should in my opinion) and so i prefer to have high def so the monster doesnt damage me when those misses happen instead of the 20-30 damage it would probably do if i had low def but high armor. so high def is important for 2 hitting, but its also important for when a miss makes u take 2 turns to kill the monster.

#7 ss_sailor

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Posted 12 July 2009 - 23:33

I cast my vote on the 2 and 3 stat piece of gear. That little extra would be an very nice. Great Idea!

#8 doa4life

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Posted 13 July 2009 - 01:28

I wouldnt mind seeing this, also I wouldnt mind seeing elite gear and HK gear with a tad bit more stats, to me they are not worth it to invent when I can get a core item with similar enough stats.

#9 ss_wat1001

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Posted 13 July 2009 - 02:06

huh i never noticed the difference before this post so i guess its not that big a deal

#10 ecolitan

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Posted 13 July 2009 - 02:18

huh i never noticed the difference before this post so i guess its not that big a deal


What happened to your break? These are the kinds of comments made on every single post that display a lack of knowledge and make people want to tell you a thievery board exists....

Just once, if you don't know about a topic and have nothing to contribute can you leave a thread alone? Once?

#11 ss_draconus

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Posted 13 July 2009 - 02:20

considering all the posts he's made since saying he was going to take a break (including the one where he says "does it say anywhere in that post which week im not going to be on the forums?") i really doubt that one time will ever show up.

#12 ss_wat1001

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Posted 13 July 2009 - 02:22

you know thats really mean and bye the way eco i said i never noticed it on the rare gear had gher stats mostly cause im focused on figuring out why the core items usually have better stats then the sets

#13 ss_taliesin

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Posted 13 July 2009 - 02:56

Agreed, i'd love to see some gear without the defense stat.

Regarding unnecessary comments... as the saying goes:

'if you don't have anything intelligent to say, just leave well enough alone and shut up'

Sadly it's the same with any game online, there'll always be wise asses who think they're gods gift to the gaming universe and spout all sorts of crap simply because they can.

My kingdom for a 'stupid' filter.

#14 ecolitan

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Posted 22 October 2009 - 23:42

Bump. For topicality in another thread (and remind some players they liked this idea before artifacts - lol).

I still think this would be a great way to introduce flexibility without game-breaking stats. There has been an improvement in armor (still hard to build a tank but ok) but now defense gear is tough to build. This added flexibility would allow personal setups of ANY type by using the correct pieces. Wouldn't create any game-breaking gear and would make assembly of pieces something everyone did.

#15 ss_sirona

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Posted 26 October 2009 - 02:37

I agree eco on that we need more "specialised" items with 2-3 stats only..
my suggestion here would be to not compromise from the defense stat but the other stats.. i think everyne should be happy with the amount of damage/attack they can acquire currently, to kill mobs (more would increase the time between going back to the mechanic, so more is good :) but not desperately needed..)
but i'd like to see items more focused on defense *and* armor, compromising attack and/or damage..
this way we can match items together to get the amount of stats we need, giving more flexibility to the game as many have already suggested..

#16 ecolitan

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Posted 26 October 2009 - 03:44

I agree eco on that we need more "specialised" items with 2-3 stats only..
my suggestion here would be to not compromise from the defense stat but the other stats.. i think everyne should be happy with the amount of damage/attack they can acquire currently, to kill mobs (more would increase the time between going back to the mechanic, so more is good :) but not desperately needed..)
but i'd like to see items more focused on defense *and* armor, compromising attack and/or damage..
this way we can match items together to get the amount of stats we need, giving more flexibility to the game as many have already suggested..


Yeah, 4 months ago it was armor that was hard to get. I agree that that's not necessarily the issue anymore. Rophin Body Armor as a model for a piece, kimdav helm as a model for a piece etc....


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