Classified Ideas
#1
ss_altare
Posted 13 July 2009 - 02:03
1)Class specific realms- maybe in one or two areas every set of content there could be a set of paths, one for each class. The interface and layout of the areas would be the same, the only thing different would be the storyline of the missions, stats of entities and class items in the store. For example, as a Purist the storyline of missions would pertain to Mind control journies, teleportation and things like that. Since armor is, of course, the weakest stat for a Purist the entities would have high damage to take advantage of that weakness. The creatures in each area would have the same stats with the exception of one. This is so HCS doesn't spend all that extra time doing something that isn't necessary. I think it would add a bit of spice to the game and give more of a reason towards choosing a class.
2)Personal trainers. My suggestion is that, at the last level of each content, there will be a Monk, Seargent, Beast, or Contraption depending on which class you are. Each character would put you through a set of tasks that are also difficult because they test your worst skill. After completing these tasks you will obtain xp and Evolution points. Here is an example for Purists:
Monk Tybalt sais: "Obtain 300 or more points in armor, and then while in combat, be stricken 2 or more times and still emerge victorious on 5 different occasions"
You say: "I have completed the last task you presented to me"
Monk Tybalt sais: "Congratulations, here is your reward
You recieve 10,000 exp and 1 Evolution point
Then you can continue to your next task. You can only complete two different tasks, but I think HCS could add an upgrade option to this..say 20 FC = 1 more task with a maximum of 10 tasks.
Also, on a different note, I have a friend who has recently had trouble in his faction with some potty mouthed members. They are great players and contribute quite a bit to the faction, but do not obey orders given in chat. Why not give the faction leader an option to enter certain words that would be asteriked out when mentioned in chat. This way HCS doesn't have to go through hundreds of words to satisfy just a few people and anger the rest. It can be selective and more detailed.
Well, that's it. Feel free to flame, blame or..whatever else rhymes with it.
#2
ss_wat1001
Posted 13 July 2009 - 02:05
#3
Posted 13 July 2009 - 03:47
I like the idea of class specific missions. I think they've been raised before but I don't recall in what exact form. I'm not sure extra evo points would be awarded but skill points could certainly be awarded. I'm not opposed to either but I'm betting cows don't want extra evo points out there.
#4
ss_wat1001
Posted 13 July 2009 - 03:50
#5
ss_gregory
Posted 13 July 2009 - 04:07
2) Wished the second one would go along the lines of random resources collecting quest, to take to a city, the get about 2000 creds give or take the difficulty
more than updates, fixes, and behemoths on the Home, worldwide quest?
#6
ss_altare
Posted 13 July 2009 - 18:27
I like the Telepathic Field skill, or at least the idea of it. I'd like to see it become a core skill and it would add +.01% total stats per point, only activated on the squad leader.
#7
ss_n1nja
Posted 14 July 2009 - 23:56
#8
ss_kylereese
Posted 15 July 2009 - 02:07
Cyborgs being trained by a contraption? lol. That cracks me up. I'm not even sure why.. but it does.My suggestion is that, at the last level of each content, there will be a Monk, Seargent, Beast, or Contraption depending on which class you are.
I believe acidic mentioned something about class specific missions. But I think it was only supposed to be a one time deal, where you would go through the missions to acquire a specialization for your class and that would be the end of it.I like the idea of class specific missions. I think they've been raised before but I don't recall in what exact form.
1)Class specific realms- maybe in one or two areas every set of content there could be a set of paths, one for each class. The interface and layout of the areas would be the same, the only thing different would be the storyline of the missions, stats of entities and class items in the store. For example, as a Purist the storyline of missions would pertain to Mind control journies, teleportation and things like that. Since armor is, of course, the weakest stat for a Purist the entities would have high damage to take advantage of that weakness. The creatures in each area would have the same stats with the exception of one. This is so HCS doesn't spend all that extra time doing something that isn't necessary. I think it would add a bit of spice to the game and give more of a reason towards choosing a class.
I definitely like this idea and noticed you took the time to take into account the workload. We're still talking about 3-6 more quests over the span of 1 or 2 maps but I think that might actually be doable. As for the trainer we will probably have to go over how many tasks would be available if we're going to have the reward be evo points. In any event, it's much more likely we would receive any real benefit having skill points as a reward instead of evo, as HCS would probably just tailor the stats of creatures in opposition to any increases we would get with an evo reward.
#9
ss_monkey7117
Posted 15 July 2009 - 12:18
I really like 1) it will definately add more depth and differences between the class. Also maybe add a blueprint(bound) for a different stim(or something else) in each of the four paths. Giving each class a unique item to sell for a profit or personal use.
What is the point in the Blueprint being (Bound) but the item not (Bound)? jw
But I love the ideas as well
#10
ss_monkey7117
Posted 15 July 2009 - 12:21
2)Personal trainers. My suggestion is that, at the last level of each content, there will be a Monk, Seargent, Beast, or Contraption depending on which class you are. Each character would put you through a set of tasks that are also difficult because they test your worst skill. After completing these tasks you will obtain xp and Evolution points. Here is an example for Purists:
Monk Tybalt sais: "Obtain 300 or more points in armor, and then while in combat, be stricken 2 or more times and still emerge victorious on 5 different occasions"
You say: "I have completed the last task you presented to me"
Monk Tybalt sais: "Congratulations, here is your reward
You recieve 10,000 exp and 1 Evolution point
Then you can continue to your next task. You can only complete two different tasks, but I think HCS could add an upgrade option to this..say 20 FC = 1 more task with a maximum of 10 tasks.
The Cows would also have to make it where if u go and do say level 50 Purist task that u cant reset skill points and do Cyborg task
#11
ss_n1nja
Posted 15 July 2009 - 12:41
What is the point in the Blueprint being (Bound) but the item not (Bound)? jw
But I love the ideas as well
I was thinking along the lines of you have do be a specific class to make certain items but now that I think about it, I believe that the item should be bound as well.
#12
ss_altare
Posted 20 July 2009 - 18:01
#13
Posted 20 July 2009 - 18:04
Can I get a cow in here to milk?
Not sure zaelin or phurie are going to let you... nevermind....
#14
ss_altare
Posted 20 July 2009 - 18:19
Can I get a cow in here to milk?
Not sure zaelin or phurie are going to let you... nevermind....
Ohh man...you never know.
#15
Posted 20 July 2009 - 19:01
Is this a "Classified Ideas" lolCan I get a cow in here to milk?
Not sure zaelin or phurie are going to let you... nevermind....
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