PvE Arena
#1
ss_n1nja
Posted 30 July 2009 - 03:32
#2
Posted 30 July 2009 - 03:41
but really, good idea!
#3
ss_altare
Posted 30 July 2009 - 04:01
1) Why make a new thread on something already discussed in another topic?
2) Look up the word "Colosseum" next time... (I might need to myself)
#4
Posted 30 July 2009 - 04:06
#5
ss_n1nja
Posted 30 July 2009 - 04:07
Two things here:
1) Why make a new thread on something already discussed in another topic?
2) Look up the word "Colosseum" next time... (I might need to myself)
A1) I was looking but I could only find PvP arenas discussed, but I may have missed this in a different topic.
A2) I did...I typed it into Microsoft Word and Coliseum is what it gave me
#6
ss_altare
Posted 30 July 2009 - 04:13
#7
ss_n1nja
Posted 05 August 2009 - 17:47
#8
ss_teekill
Posted 05 August 2009 - 20:54
(viewtopic.php?f=9&t=5025&p=35271#p35271)
#9
ss_sirona
Posted 10 August 2009 - 03:56
i don't like PvP anyways, i get too emotional killing fellow cyborgs and mutants..
but yes i loved the idea, would give ppl sth extra to do, to feel rewarded and work much better than the previously mentioned PvP ideas while satisfying all the strategic PvPers out there who like customizing their outfits to overcome different opponents..
maybe throw in some elite cows or a minigame to run a burger shop?
#10
Posted 10 August 2009 - 20:49
My ideas on the Galactic Tournaments or mini games:
:arrow: Player needs to use X or Y energy to participate, instead of credits paid.
:arrow: Place a MAX lvl of gear that can be equipped on players that participate. Also, allow / don't allow use of Class Skills (yeah, no MS for us Purists!)
:arrow: Maybe have to face a final BOSS to get the prize (1 normal critter killed, 1 champ killed, 1 Elite killed, 1 HK-Tournament only killed). Different stats on mobs based on Tournament entry lvl.
Thumbs up!
#11
Posted 10 August 2009 - 21:19
Anything that helps us use some energy besides lvling up is welcome.....
My ideas on the Galactic Tournaments or mini games:
:arrow: Player needs to use X or Y energy to participate, instead of credits paid.
:arrow: Place a MAX lvl of gear that can be equipped on players that participate. Also, allow / don't allow use of Class Skills (yeah, no MS for us Purists!)
:arrow: Maybe have to face a final BOSS to get the prize (1 normal critter killed, 1 champ killed, 1 Elite killed, 1 HK-Tournament only killed). Different stats on mobs based on Tournament entry lvl.
Thumbs up!
Not allowing class skills could create a problem. Many classes gear is specifically designed to take into account the benefits from class skills. I agree MS provides a problem in this format (gee, there's a surprise). I'm not sure how to handle that.
While this seems like a good idea, I think the payoff for the coding needed is maybe not so high. Arena style events are very code heavy. A small cave with MS busting mobs and some sort of challenge in it might work as an alternative.
#12
Posted 10 August 2009 - 21:46
Anything that helps us use some energy besides lvling up is welcome.....
My ideas on the Galactic Tournaments or mini games:
:arrow: Player needs to use X or Y energy to participate, instead of credits paid.
:arrow: Place a MAX lvl of gear that can be equipped on players that participate. Also, allow / don't allow use of Class Skills (yeah, no MS for us Purists!)
:arrow: Maybe have to face a final BOSS to get the prize (1 normal critter killed, 1 champ killed, 1 Elite killed, 1 HK-Tournament only killed). Different stats on mobs based on Tournament entry lvl.
Thumbs up!
Not allowing class skills could create a problem. Many classes gear is specifically designed to take into account the benefits from class skills. I agree MS provides a problem in this format (gee, there's a surprise). I'm not sure how to handle that.
While this seems like a good idea, I think the payoff for the coding needed is maybe not so high. Arena style events are very code heavy. A small cave with MS busting mobs and some sort of challenge in it might work as an alternative.
After finally using MS on new mobs, I can tell you that it is a much less relevant skill than an outsider looking in would think. It sounds great, but we don't get to one hit because we have no damage bonuses like other classes. The result is that keeping enough skill points on hand to keep the shield up is somewhat of a challenge.
Thanks again for that one ecolitan >
#13
ss_conquerer7
Posted 10 August 2009 - 22:32
#14
Posted 10 August 2009 - 22:51
If you can't 1-hit as a Purist since they don't have good class skills, then why can I 1-hit when I don't use class skills or class equipment at all? Moreover, I often have to use obsolete items that are 50 levels old when fighting entities with high damage and attack, which severely limits my attack and damage. I've still 1-hit every single level up to 142. Please name a single disadvantage you have compared to me.
Well, maybe when you finish the content which I specifically referenced you will be more qualified to comment. As for disadvantages, I was not comparing myself to you. If you are not using class buffs then you are selling yourself short as the game is designed to incorporate them. While it may be true you are underdressed and more disadvantaged than I am, most players can more wisely design their play than you choose to or a purist is able to. As always, there are exceptions to the rule and you may be one of them, however, the only purist skill I have used is MS (and now sword of psi) and it does not help like it used to which is fine, but it does not help as much as it probably should and definitely has not kept up with balance of skills like the soldiers nice new focus skill. Regardless, it is what it is, and I think people should stop being spiteful about it because it is mostly worthless now and I didn't have it running for the last three levels of the new content when dealing with the low defense and high defense mobs. If they could be one hit, then there was no need for it, if there was a chance I would miss, it wouldn't be possible to keep it charged. That is the bottom line.
I guess the real point is that it seems really crazy to me that people keep complaining about the buffs their class has or doesn't have. Everyone is responsible for the path they choose. What is great is if you don't like it you can choose another path. The whining about MS is insane.
Regardless, I have been goaded into going off topic and would like to bring it around and say that I think that a PvE arena should allow all class buffs as the end result will be based on how effectively they can create a set-up which should take class buffs into consideration.
#15
Posted 10 August 2009 - 23:30
Regardless, I have been goaded into going off topic and would like to bring it around and say that I think that a PvE arena should allow all class buffs as the end result will be based on how effectively they can create a set-up which should take class buffs into consideration.
I agree. My only concern would be an arena that could be won with too few combats. Over a short period of combats (with preparation by stacking psi) MS could be unbalancing in an arena. Not in the game - I think that can be put to rest. I don't think it's underpowered but it no longer gives too much freedom from game mechanics.
I don't expect one of these though. lol.
#16
Posted 11 August 2009 - 05:53
Lets say rounds continue till there is last man standing. no repairs. This means you need to be careful about equpment selection and buffs. all class buff allowed to be cast before entering arena. allowed to use medikit, but no new buff once inside. you are not allowed to change equipment between round, but allowed to reload ammo if needed.
once entered, you see random selection of mob from last 10 lvls plus champ with 2% chance of elite each round of combat. (element of luck) last man standing wins . no repair means there will be an end.
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