Hindsight
#1
Posted 31 July 2009 - 17:39
I would like to point out that the xp/energy gain upgrades, probably should not have been introduced at the games inception. By this time tomorrow, I will have subleveled 2 entire levels by xp gain alone. Had these upgrades not been available, that would mean 2 more levels I would have had to gain from energy expenditure alone. I don't know if you have plans for this in future games, but thought you might want to consider it.
#2
ss_teekill
Posted 31 July 2009 - 17:46
Agree, many players don't even have energy gain or exp gain and still keep up + sublvl with the content.Just a bit of feedbacks about what can be learned from SS2 in consideration of other new cow games.
I would like to point out that the xp/energy gain upgrades, probably should not have been introduced at the games inception. By this time tomorrow, I will have subleveled 2 entire levels by xp gain alone. Had these upgrades not been available, that would mean 2 more levels I would have had to gain from energy expenditure alone. I don't know if you have plans for this in future games, but thought you might want to consider it.
#3
Posted 31 July 2009 - 17:53
#4
Posted 31 July 2009 - 18:05
Except! XP gain and Energy gain are probably the big real draws for the company to get donators. I did notice that they dropped the amount you could buy for the initial release compared to FS. I know I would not have donated on the same level if these were not in the game. Instead, would have just depended on the faction more for equipment. Once you start buying FC to upgrade, it becomes a little addictive. More so than the desire to have your own equipment. Once you start donating, you need to have a precieved value for your real money. Equipment does not provide this, as it lasts very few levels and usually sells for half of what you have into it if your lucky.
I agree about the draw, but the roll over of HCS player base I think was more than the expected. The result 200+ people regularly waiting for something to do for a longer period of time than they actually spending doing what they do when they have it to do.
#5
Posted 31 July 2009 - 18:37
Except! XP gain and Energy gain are probably the big real draws for the company to get donators. I did notice that they dropped the amount you could buy for the initial release compared to FS. I know I would not have donated on the same level if these were not in the game. Instead, would have just depended on the faction more for equipment. Once you start buying FC to upgrade, it becomes a little addictive. More so than the desire to have your own equipment. Once you start donating, you need to have a precieved value for your real money. Equipment does not provide this, as it lasts very few levels and usually sells for half of what you have into it if your lucky.
I agree about the draw, but the roll over of HCS player base I think was more than the expected. The result 200+ people regularly waiting for something to do for a longer period of time than they actually spending doing what they do when they have it to do.
But! Just to play devils advocate here.
The turn over of donating players is not generally a bad issue as far as revenue is affected. As long as new players are entering the game and purchasing XP and energy gain, revenue continues to rise. Only if new donating players are not entering the game will revenues be affected in a downward trend.
As donating players we don’t like to hear this! But!
#6
Posted 31 July 2009 - 18:50
Except! XP gain and Energy gain are probably the big real draws for the company to get donators. I did notice that they dropped the amount you could buy for the initial release compared to FS. I know I would not have donated on the same level if these were not in the game. Instead, would have just depended on the faction more for equipment. Once you start buying FC to upgrade, it becomes a little addictive. More so than the desire to have your own equipment. Once you start donating, you need to have a precieved value for your real money. Equipment does not provide this, as it lasts very few levels and usually sells for half of what you have into it if your lucky.
I agree about the draw, but the roll over of HCS player base I think was more than the expected. The result 200+ people regularly waiting for something to do for a longer period of time than they actually spending doing what they do when they have it to do.
But! Just to play devils advocate here.
The turn over of donating players is not generally a bad issue as far as revenue is affected. As long as new players are entering the game and purchasing XP and energy gain, revenue continues to rise. Only if new donating players are not entering the game will revenues be affected in a downward trend.
As donating players we don’t like to hear this! But!
Understood and agreed with. I like the upgrades, but they would have been better to have introduced later on.....
#7
ss_teekill
Posted 31 July 2009 - 18:54
I don't think the players should be discussing HCS revenue ...But! Just to play devils advocate here.
The turn over of donating players is not generally a bad issue as far as revenue is affected. As long as new players are entering the game and purchasing XP and energy gain, revenue continues to rise. Only if new donating players are not entering the game will revenues be affected in a downward trend.
As donating players we don’t like to hear this! But!
My head is a bit dizzy nowwaiting for something to do for a longer period of time than they actually spending doing what they do when they have it to do
#8
Posted 31 July 2009 - 19:19
My head is a bit dizzy now
waiting for something to do for a longer period of time than they are actually spending doing what they do when they have it to do
I am glad someone caught that fun sentence.
#9
Posted 31 July 2009 - 19:44
My head is a bit dizzy now
waiting for something to do for a longer period of time than they are actually spending doing what they do when they have it to do
I am glad someone caught that fun sentence.
liberal use of that word.
And to the other poster... Why shouldn't we discuss HCS revenue sources? Without considering those a suggestion thread is silly. Clearly HCS is a business and for us to understand what they might or might not do we need to consider the impact on the bottom line as well as the game.
#10
ss_taliesin
Posted 31 July 2009 - 20:12
#11
ss_teekill
Posted 31 July 2009 - 20:45
And to the other poster... Why shouldn't we discuss HCS revenue sources? Without considering those a suggestion thread is silly. Clearly HCS is a business and for us to understand what they might or might not do we need to consider the impact on the bottom line as well as the game.
If we, the players, don't really have the balance sheet from HCS, anything we discuss about the increasing or decreasing trend is totally one side.
Back to the original discussion, if too much energy we are having, does that mean bigger maps, lower creature density, longer time to lvl up is a solution?
#12
Posted 31 July 2009 - 20:53
I don't think the players should be discussing HCS revenue ...
But! Just to play devils advocate here.
The turn over of donating players is not generally a bad issue as far as revenue is affected. As long as new players are entering the game and purchasing XP and energy gain, revenue continues to rise. Only if new donating players are not entering the game will revenues be affected in a downward trend.
As donating players we don’t like to hear this! But!
I don't need a balance sheet to recognize revenue maximizing behavior. The above statement is true if existing "donators" don't need to donate anymore. I assume that's the assumption behind the statement.
On the other hand, I'm sure HCS would like to see all of us stay and continue to donate in addition to new donators.
#13
Posted 31 July 2009 - 21:42
Long ago,our faction wanted to make our own event,BUT thank you to one of our faction mate,who told that is against the rules or something like and saving our butts from a lot of trouble (I think was something about being HCS against player-organised events).My point is (after this slaughterfest my head became really dizy and i had to read our post again,which i had to rethink
.I think everyone and especially HCS is tired of all these complaints,so why not to delete this let people,factions....ect run their own events?HCS against player-organised events
Delete this post if you think is offensive,edit it if you think it's false(talking about the second post).
P.S I'm indeed very sorry if i have offended anyone and will be prepared to be bashed,hated and other things you love to do
#14
Posted 31 July 2009 - 21:52
I don't want to bash or offend donaters of this game,but is it really the point to waste houndreds or even thousands of dollars,puonds,euros...ect only to be the best?Look at youself right now subleveling,complaining (except for Acidic) for the lack of content,instead of just enjoing the game the way it is(Don't think that im against donations or even you).My point is,that a lots of players with 1000 or 1500 energy are one of the top players and caught you veteran subleveler's few months ago.
Long ago,our faction wanted to make our own event,BUT thank you to one of our faction mate,who told that is against the rules or something like and saving our butts from a lot of trouble (I think was something about being HCS against player-organised events).My point is (after this slaughterfest my head became really dizy after reading that post again and i had to rethink.I think everyone and especially HCS is tired of all these complaints,so why not to delete this let people,factions....ect run their own events?HCS against player-organised events
Delete this post if you think is offensive,edit it if you think it's false(talking about the second post).
P.S I'm indeed very sorry if i have offended anyone and will be prepared to be bashed,hated and other things you love to do
Thanks for cushioning me, but I too am on record about complaining about content. Sure it may be our choice to donate in effort to "be the best" but that certainly is something HCS encourages (medals?), they just seem to come up short on supporting the players who accept the challenge.
Also, about player events, they are okay as long as people don't have to pay to participate, or they are not designed to discriminate. Of course this leaves it widely open to interpretation, but if you explain the event to BG he should be able to tell you if it is okay or not... I think this is in place due to lotteries where one player could potentially scam hundreds of FC off the community at large.
#15
Posted 31 July 2009 - 21:56
#16
ss_altare
Posted 01 August 2009 - 02:00
Maybe the upgrades are fine as they are, but the benefits are too high or costs are too low. Maybe xp requirement for levels is too high. I don't want HCS to change the whole XP calculations for each level, but something needs to be done. I think we'd rather all take the two weeks between updates to level and finish quests (maybe there should be 2 or 3 quests per area) than finish the entire 11 levels in 2-3 days or less.
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